company in under 3 years
play

company in under 3 years Justin Beck Co-Founder and CEO PerBlue, Inc - PowerPoint PPT Presentation

Bootstrapping 101: How college kids built a thriving game company in under 3 years Justin Beck Co-Founder and CEO PerBlue, Inc @PerBlue @JustinKBeck Virtual Goods Expenses Purchase Swag Level Up Refine Oil Customize Weapons Change Skill


  1. Bootstrapping 101: How college kids built a thriving game company in under 3 years Justin Beck Co-Founder and CEO PerBlue, Inc @PerBlue @JustinKBeck

  2. Virtual Goods Expenses Purchase Swag Level Up Refine Oil Customize Weapons Change Skill

  3. Our Revenue

  4. Our Users • 1 million user accounts • 13,000 DAU • 40,000 MAU • 1,500 concurrent players • 70% male, 30% female • 85% Android, 15% iOS • 75% USA, 25% rest of the world

  5. How did this start?

  6. We got offered really early money.

  7. Take The Money or Bootstrap?

  8. Why did we turn it down?

  9. Terms That Stink • Small investment • 1 board seat out of 3 • 10% share of the company • Preferred Stock – protective provisions

  10. We didn’t trust them.

  11. We’re officially Bootstrapping.

  12. My life @ Microsoft Sleep!

  13. The real cost is not just time. Stress Focus

  14. Microsoft offered me a great job.

  15. Take M$ job or continue to bootstrap?

  16. Why did I turn down the job offer?

  17. Mobile Opportunity

  18. Microsoft will always be around.

  19. The real value isn’t the money. Education +100 XP Experience +100 XP +100 XP

  20. Don’t let upfront cash buy you.

  21. Assembling the team

  22. Stock Options

  23. How do stock options work?

  24. Early Stage Employee Stock Options • Really low price per share • PT work .1% for a year • FT work .4%-.8% for a year

  25. Key to compensation: Good outcomes for the company and employees .

  26. Why did people choose this?

  27. After 11 months of development…

  28. We still weren't shipped.

  29. We have to ship.

  30. Kingdoms Invites Spells Send Messages Cities Water Crafting Global chat Event feed Mines Quests Alliances Caves Giant turtles Geotargetted marketing Warp travel Scrolls Ranged weapons Armories Grove Magic Crystal Rankings Web view Oil Kill Monsters Tutorial Weather Hats Customizable items Towers Research Item naming Leveled Weapons Academies Territory naming Ranged Weapons Armories Sheep Pets Societies Avatar customization Mini games Oxen Dungeons Trading Sign Posts Collect Gold Merchants Flowers Payment Mingling Statuses Subscriptions Female character Larva Tradeposts Flags Plants Claiming Land

  31. We launch!

  32. Some Context

  33. “Got a lot of potential.”

  34. “I don’t have enough creatures in my circle.”

  35. “I am sick of driving around.”

  36. People don’t move.

  37. “I hit my neighbor’s cat while driving because I was playing PK.”

  38. How do we make a location-based game not so... location-based?

  39. Sh*t.

  40. There is more to location than just being there.

  41. Bam

  42. We adjusted our strategy.

  43. We’re broke.

  44. When you’re out of money, the ship stops.

  45. Initial Revenue Model: Subscription Based

  46. But we were scared of a pay wall.

  47. This was before Virtual Goods were pop culture.

  48. Virtual Goods Expenses Purchase Swag Level Up Refine Oil Customize Weapons Change Skill

  49. Where players spend Food is important.

  50. Tradeposts

  51. We had the revenue model.

  52. We needed money to launch.

  53. How can we fund this? Angel or Friends and Start doing VC round Family round contract work

  54. Friends and Family

  55. Friends and Family: Important Things

  56. Family and Friends Terms • $72,000 • Common Stock • 3.5% of the company

  57. The night before launch…

  58. It Worked!

  59. Evaluating Acquisition Offers

  60. What’s the price?

  61. Is it strategic?

  62. What is the opportunity cost?

  63. Who’s in control?

  64. M&A Broad Offer Terms • Private Stock  Private Stock Swap • Other company priced high • $3M price, but re-vesting over 4 years • Team Relocation

  65. “Let me build you something bigger and better.”

  66. Raising Series A

  67. Raising Series A • We were profitable • We employed 7 full time people • Increasing cash flow • Had a solid team

  68. Many investors requested us to move to CA.

  69. Perks of being in the Bay

  70. Perks of not being in the Bay Madison, WI

  71. The Results • Oversubscribed • Looking for $300k, total of $800k raised • Good investors that are trustworthy • 50% West Coast, 50% Midwest

  72. Scaling Revenue

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend