Cognitive Models for Problem Gambling Marvin Schiller and Fernand - - PowerPoint PPT Presentation
Cognitive Models for Problem Gambling Marvin Schiller and Fernand - - PowerPoint PPT Presentation
Cognitive Models for Problem Gambling Marvin Schiller and Fernand Gobet Centre for the Study of Expertise Brunel University, UK 2011 London Workshop on Problem Gambling Theory and (Best) Practice Overview Towards Cognitive Models for
Overview
- Towards Cognitive Models for Problem Gambling
- Modelling using CHREST
– Iowa Gambling Task – Near Wins
- Discussion
Problem Gambling
Various fields provide theories/hypotheses/data on PG
- Psychiatric & Biological Theories: Interactions between neural,
genetic and social factors; comorbidity (anxiety, depression, alcoholism)
- Psychological Theories: Conditioning, personality, cognitive biases,
e.g. gambler’s fallacy, reinforcement history (near wins, early wins), emotion as a modulator
- Integrative Theories: pathways models (e.g. Blaszczynski and Nower,
2002, Sharpe, 2002)
Motivation
- Cognitive Modelling
– Uses precise formal techniques (e.g. equation systems, computer simulations) to model/explain cognitive processes and behaviour (qualitatively & quantitatively) – Fosters theory development and coherence – Generates testable predictions
- Proposed Approach
– Models three levels (neural, cognitive, integrative) – Relates PG to established models of perception, learning and decision making
CHREST
- A cognitive architecture with a particular focus on visual
processing and memory
- Computer implementation allows one to develop, run and test
models for cognitive processes
- Based on chunking theory and template theory
- Models of human learning and expertise in various domains,
including:
– Board games: chess and awale – Language acquisition in children – Physics: creation of diagrams for electric circuits
Components of PG Model
STMs
BAR
Perceptual Input Mechanism
Anticipation = perception + LTM retrieval
Simulation of Environment Attention Memory Prediction Action Selection
Decision Making Component
CHREST LTM
- Discrimination
network
- Emotion tags +
association learning
Current Modeling
- Ensures fundamental results are adequately modeled:
– Iowa Gambling Task – Near wins prolong slot machine gambling (e.g. Cote et al., 2003)
Iowa Gambling Task
- Models for reward and decision making:
– Each deck evaluated, evaluations updated with each selection (via association/reinforcement learning) – Exploration vs. evaluation determined e.g. by Boltzmann exploration A B C D
+100 +100 +50 +50 +100 +100 +50 +50 +100 /-150 +100 +50/
- 50
+50
Expected value/trial: -25 +25 (adapted from Bechara et al., 2000)
Current Modelling
+100/-150 +100 +100 +100/
- 150
100 150 A B C D
…
100
A B C D
STM LTM
Perception
Current Modelling
+100/-150 +100 +100 +100/
- 150
100 150 A B C D
…
100 100 100 50 50 150 20 150 25
A +100
- 150
A B C D
STM A
+100/
- 150
∆V=α*(λ-V)
LTM
Perception
Choices in the Iowa Gambling Task
Healthy Patients
Selection of 100 cards
Slot Machine Gambling
- Addictive (cf. e.g. Griffiths et al., 1999)
- Persistently popular and highly
available
- Relatively easy to simulate
- Important revenue-generator
(cf. Ghezzi et al., 2000)
Slot Machine Modelling
+100
- 1
STM +100/-1 LTM
+100/-1 0/-1 0/-1 +100/-1 100 1 1 20 0.2 0.2
association learning
- Cote et al (2003): during a losing streak, a higher proportion of
near wins leads to more persistence
- Dependent variable: persistence in part 2
Near Wins Prolong Gambling
Bar
7 7
sequence including
- 9 wins
- 12 near wins
- 27 losses
sequence consisting of
- 25% near wins
- 75% plain losses
sequence consisting of
- 100% plain
losses Condition 1 (n=29) Condition 2 (n=30) Part 1 Part 2 Games played in part 2
Data from Cote et al (2003)
Near Wins Prolong Gambling (II)
- Tentative explanation: anticipation when recognising two
“nearly winning” symbols
Bar
7 7 0.1 0.2 0.1 0.4 0.1
Perspectives
- Modelling of further aspects of PG and their interactions
– Modulating effect of emotions on processing (and possibly, bias) – Investigating effect of early wins, further structural characteristics, and their interplay – Question: can systematic biases be learned – or sustained – via specific combinations of parameters?
- Connect the model to online (slot-machine) games to make
qualitative and quantitative predictions
Discussion
- Development of PG is a complex phenomenon on several
dimensions
- Cognitive models for PG are still lacking, despite benefits
- This work allows one to investigate the development of PG as a