Cell-fie Grace Ling Overview Objective: Gamify learning in - - PowerPoint PPT Presentation

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Cell-fie Grace Ling Overview Objective: Gamify learning in - - PowerPoint PPT Presentation

Cell-fie Grace Ling Overview Objective: Gamify learning in biology and chemistry Game Type: Virtual Reality role-playing and simulation Goal: Usage in educational institutions ranging from middle schools to high schools


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Cell-fie

Grace Ling

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Overview

❖ Objective: Gamify learning in biology and chemistry ❖ Game Type: Virtual Reality role-playing and simulation ❖ Goal: Usage in educational institutions ranging from middle schools to high schools

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Timeline

Summer + Fall 2017

❖ 2D Concept Art ❖ Ideas ➢ Scoping ❖ Research ➢ User research ➢ Gameplay mechanics

Winter 2018

❖ 3D Animation and Modeling Class ➢ Autodesk Maya ❖ + Computer Engineering Minor

Spring 2018

❖ Solo team ➢ Whole process ❖ Unreal Engine 4 ❖ Computer Engineering PhD ➢ Artificial Intelligence + Game Design + Bioengineering

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Social Problem: STEM Gender Gap

Source: http://stemgirls.sfaz.org/?tag=women-girls-stem-statistics

❖ Target Audience: Middle and High School Girls

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Why Gamification?

❖ Motivational ❖ Immediate feedback that’s not judgemental → Positive Reinforcement

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Core Gameplay Mechanics

◇ Exploration ◇ Simulation ◇ Quests

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Goal: Evolution

Organelle Cell Organism

Focus: Chloroplast pathway

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Game Map Concept Sketch

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NPC Character Designs

❖ Name: Klora Kloroplast ❖ Companion: Klorophyll ❖ Attacks: Kloro-Blast, Spectral Light, Photic Meditation ❖ Location: Stroma Society + Kloroplanet ❖ Accessories: Glucose Necklace, Grana Basket, Sprouting Leaf Headpiece, Kloro-Shoes ❖ Monsters encountered: A-mean-oh acid (amino acid) ❖ Job: Create glucose using carbon dioxide and water ❖ Quests: The Great Granum, Kloroplast Basics, Mean Acids

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Implementation

❖ Adobe Photoshop - Concept Art and Textures ❖ Autodesk Maya - 3D Models ❖ Unreal Engine 4 - Gameplay Scripting and Environment Building ❖ Voloco - Auto-tune ➢ 1 person → 4 NPC voices in VR

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Early Prototypes

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3D Models

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Blueprints

= Game logic scripting Technical in the service of artistry

Pickup Item → Inventory slot Item storage in inventory slots Examples:

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Textures and Materials

Dynamic 3D water Hologram

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Particle Systems

→ Dynamic and fluidic environment

Falling leaves Waterfall

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Post Processing

Cel Shading → Match 2D art style Lens Flare → Real world simulation

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Features

❖ Tutorial Level ➢ Guidance flashing arrows ➢ NPCS ■ Biology lessons and gameplay mechanics through quests

  • Quest types: Item gathering, quiz,

maze, enemy defeating ◆ Photosynthesis ◆ Water’s role in life ❖ Inventory, Shop and Crafting system ❖ Farming ➢ Learn about composition ➢ Simulation ■ Molecules ■ Sugar crystals ❖ Thylakoid stack islands building ❖ Virus and bacteria battling ➢ Enemy artificial intelligence ❖ Locations ➢ Oasis, Sun, Battle Stage, Electron Transport Chain, Cycle of Calvin, Sugar Cube Islands, Maze ❖ Switch between third and first person gameplay

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DEMO TIME!

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Lessons Learned

❖ I love game design! ➢ Gameplay mechanics ➢ Environment design ➢ Materials and particle systems ➢ Computer Science/Engineering PhD inspiration ❖ Optimize Google search ➢ Self teaching

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Future Plans

❖ Publish ➢ Oculus Store and Steam ➢ App Store ➢ Google Play ❖ Cell-fie merchandise ❖ Tabling at gaming and anime conventions ➢ 2020: GDC, Fanime, Crunchyroll Expo

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Thank you!

More information: https://grace-ling.com/cell-fie/ Instagram: @candyleaf_ Email Grace Ling: gling@scu.edu LinkedIn: https://www.linkedin.com/in/graceling Like Cell-fie on Facebook! https://www.facebook.com/cellfie.game