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Cell-fie Grace Ling Overview Objective: Gamify learning in biology and chemistry Game Type: Virtual Reality role-playing and simulation Goal: Usage in educational institutions ranging from middle schools to high schools


  1. Cell-fie Grace Ling

  2. Overview ❖ Objective: Gamify learning in biology and chemistry ❖ Game Type: Virtual Reality role-playing and simulation ❖ Goal: Usage in educational institutions ranging from middle schools to high schools

  3. Timeline Summer + Fall 2017 Winter 2018 Spring 2018 ❖ 2D Concept Art ❖ 3D Animation and ❖ Solo team Ideas Modeling Class Whole process ❖ ➢ ➢ Scoping ➢ Autodesk ❖ Unreal Engine 4 Research Maya Computer ❖ ❖ ➢ User research ❖ + Computer Engineering PhD Gameplay Engineering Minor Artificial ➢ ➢ mechanics Intelligence + Game Design + Bioengineering

  4. Social Problem: STEM Gender Gap Target Audience: Middle and High ❖ School Girls Source: http://stemgirls.sfaz.org/?tag=women-girls-stem-statistics

  5. Why Gamification? Motivational ❖ Immediate feedback that’s not ❖ judgemental → Positive Reinforcement

  6. Core Gameplay Mechanics ◇ Quests ◇ Simulation ◇ Exploration

  7. Goal: Evolution Organelle Cell Organism Focus: Chloroplast pathway

  8. Game Map Concept Sketch

  9. NPC Character Designs Name: Klora Kloroplast ❖ Companion: Klorophyll ❖ Attacks: Kloro-Blast, Spectral Light, ❖ Photic Meditation Location: Stroma Society + Kloroplanet ❖ Accessories: Glucose Necklace, Grana ❖ Basket, Sprouting Leaf Headpiece, Kloro-Shoes Monsters encountered: A-mean-oh acid ❖ (amino acid) Job: Create glucose using carbon dioxide ❖ and water Quests: The Great Granum, Kloroplast ❖ Basics, Mean Acids

  10. Implementation Adobe Photoshop - Concept Art and Textures ❖ Autodesk Maya - 3D Models ❖ Unreal Engine 4 - Gameplay Scripting and ❖ Environment Building Voloco - Auto-tune ❖ 1 person → 4 NPC voices in VR ➢

  11. Early Prototypes

  12. 3D Models

  13. Blueprints = Game logic scripting Technical in the service of artistry Examples: Pickup Item → Inventory slot Item storage in inventory slots

  14. Textures and Materials Hologram Dynamic 3D water

  15. Particle Systems → Dynamic and fluidic environment Falling leaves Waterfall

  16. Post Processing Cel Shading → Match 2D art style Lens Flare → Real world simulation

  17. Features Tutorial Level ❖ Guidance flashing arrows ➢ NPCS ➢ Biology lessons and gameplay mechanics ■ through quests Quest types: Item gathering, quiz, ● maze, enemy defeating Photosynthesis ◆ Water’s role in life ◆ Inventory, Shop and Crafting system ❖ Farming ❖ Learn about composition ➢ Simulation ➢ Molecules ■ Sugar crystals ■ Thylakoid stack islands building ❖ Virus and bacteria battling ❖ Enemy artificial intelligence ➢ Locations ❖ Oasis, Sun, Battle Stage, Electron Transport ➢ Chain, Cycle of Calvin, Sugar Cube Islands, Maze Switch between third and first person gameplay ❖

  18. DEMO TIME!

  19. Lessons Learned I love game design! ❖ Gameplay mechanics ➢ Environment design ➢ Materials and particle systems ➢ Computer Science/Engineering PhD inspiration ➢ Optimize Google search ❖ Self teaching ➢

  20. Future Plans Publish ❖ Oculus Store and Steam ➢ App Store ➢ Google Play ➢ Cell-fie merchandise ❖ Tabling at gaming and anime conventions ❖ 2020: GDC, Fanime, Crunchyroll Expo ➢

  21. Thank you! More information: https://grace-ling.com/cell-fie/ Instagram: @candyleaf_ Email Grace Ling: gling@scu.edu LinkedIn: https://www.linkedin.com/in/graceling Like Cell-fie on Facebook! https://www.facebook.com/cellfie.game

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