Cell-fie Grace Ling Overview Objective: Gamify learning in - - PowerPoint PPT Presentation
Cell-fie Grace Ling Overview Objective: Gamify learning in - - PowerPoint PPT Presentation
Cell-fie Grace Ling Overview Objective: Gamify learning in biology and chemistry Game Type: Virtual Reality role-playing and simulation Goal: Usage in educational institutions ranging from middle schools to high schools
Overview
❖ Objective: Gamify learning in biology and chemistry ❖ Game Type: Virtual Reality role-playing and simulation ❖ Goal: Usage in educational institutions ranging from middle schools to high schools
Timeline
Summer + Fall 2017
❖ Pre-Med ➢ No knowledge of computer science and game design ❖ 2D Concept Art ❖ Idea ➢ No idea how to implement
Winter 2018
❖ 3D Animation and Modeling Class ➢ Autodesk Maya ❖ + Computer Engineering Minor
Spring 2018
❖ Solo team ➢ Whole process ❖ Unreal Engine 4 ❖ Computer Engineering PhD ➢ Artificial Intelligence + Game Design + Bioengineering
Social Problem: STEM Gender Gap
Source: http://stemgirls.sfaz.org/?tag=women-girls-stem-statistics
❖ Target Audience: Middle and High School Girls
Why Gamification?
❖ Motivational ❖ Immediate feedback that’s not judgemental → Positive Reinforcement
Core Gameplay Mechanics
◇ Exploration ◇ Simulation ◇ Quests
Goal: Evolution
Organelle Cell Organism
Focus: Chloroplast pathway
Game Map Concept Sketch
NPC Character Designs
❖ Name: Klora Kloroplast ❖ Companion: Klorophyll ❖ Attacks: Kloro-Blast, Spectral Light, Photic Meditation ❖ Location: Stroma Society + Kloroplanet ❖ Accessories: Glucose Necklace, Grana Basket, Sprouting Leaf Headpiece, Kloro-Shoes ❖ Monsters encountered: A-mean-oh acid (amino acid) ❖ Job: Create glucose using carbon dioxide and water ❖ Quests: The Great Granum, Kloroplast Basics, Mean Acids
Implementation
❖ Adobe Photoshop - Concept Art and Textures ❖ Autodesk Maya - 3D Models ❖ Unreal Engine 4 - Gameplay Scripting and Environment Building ❖ Voloco - Auto-tune ➢ 1 person → 4 NPC voices in VR
3D Models
Blueprints
= Game logic scripting Technical in the service of artistry
Pickup Item → Inventory slot Item storage in inventory slots Examples:
Textures and Materials
Dynamic 3D water Hologram
Particle Systems
→ Dynamic and fluidic environment
Falling leaves Waterfall
Post Processing
Cel Shading → Match 2D art style Lens Flare → Real world simulation
Features
❖ Tutorial Level ➢ Guidance flashing arrows ➢ NPCS ■ Biology lessons and gameplay mechanics through quests
- Quest types: Item gathering, quiz,
maze, enemy defeating ◆ Photosynthesis ◆ Water’s role in life ❖ Inventory, Shop and Crafting system ❖ Farming ➢ Learn about composition ➢ Simulation ■ Molecules ■ Sugar crystals ❖ Thylakoid stack islands building ❖ Virus and bacteria battling ➢ Enemy artificial intelligence ❖ Locations ➢ Oasis, Sun, Battle Stage, Electron Transport Chain, Cycle of Calvin, Sugar Cube Islands, Maze ❖ Switch between third and first person gameplay
DEMO TIME!
Lessons Learned
❖ I love game design! ➢ Gameplay mechanics ➢ Environment design ➢ Materials and particle systems ➢ Computer Science/Engineering PhD inspiration ❖ Optimize Google search ➢ Self teaching
Challenges
❖ Did not know how to start ➢ Started building 8 weeks ago ❖ Unreal and Maya learning curve ❖ Engineering classes ➢ 24 units/quarter ❖ Unreal performance optimization
Future Plans
❖ Start a game company as a PhD student ❖ Publish ➢ Steam (Desktop and VR) ➢ App Store ➢ Google Play ❖ Cell-fie merchandise ❖ Tabling at gaming and anime conventions ➢ 2019: GDC, Fanime, Crunchyroll Con
Thank you!
More information: https://grace-ling.com/cell-fie/ Instagram: @candyleaf_ Email Grace Ling: gling@scu.edu LinkedIn: https://www.linkedin.com/in/graceling Like Cell-fie on Facebook! https://www.facebook.com/cellfie.game