butler robot for older adults the robadom project end
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Butler robot for older adults: the Robadom project End-users - PowerPoint PPT Presentation

Butler robot for older adults: the Robadom project End-users point of view Pr. Anne-Sophie Rigaud Hpital Broca, AP-HP & EA 4468, Paris Descartes University Valoria, Bretagne Sud University ISIR, Pierre et Marie Curie University


  1. « Butler» robot for older adults: the Robadom project End-users’ point of view Pr. Anne-Sophie Rigaud Hôpital Broca, AP-HP & EA 4468, Paris Descartes University Valoria, Bretagne Sud University ISIR, Pierre et Marie Curie University Robosoft TECSAN ANR-09-TECS-012

  2. Assistance Publique-Hôpitaux de Paris University Paris Descartes- LUSAGE Lab Fundings France Alzheimer (2009- 2011)

  3. Our aims • Technologies matching the needs of older adults with cognitive impairment • Provide therapy and cognitive prothesis • Increase social link • Train carers and alleviate their burden • Facilitate life at home

  4. Social robots: state of the art • Robots for older adults: – Assistant, companion (Sharkey and Sharkey, 2010) – Facilitating ADL: Robocare, Mobiserv, Domeo, CompanionAble, QuoVadis, Robadom

  5. Robadom: Objective • Develop an assistant and companion robot for older adults with MCI Needs and specifications, Methods interaction and Questionnair scenarii Robot Multimodal es Focus perception prototyp groups interaction e Procedures Robot assessment Neuropsychological Usability and assessments acceptability Behavioral analysis Interactio n

  6. Theorical model • Acceptance and use • Interactions with robots Ease to use First interaction Visceral reaction Perceived Perceived enjoyment usefulness Usage Social signals Intention Interaction to use Long term experience Social structures Use Heerink & al 2010 Young & al 2010

  7. End-users needs •22 older adults •MMSE = 19-30 •Age = 66-88 •Questionnaires •Focus groups • Difficulties: memory impairment, somatic diseases & loneliness • Interest for services: cognitive stimulation, assistance in finding small items, appointement reminder, visiocall • No expression of need for help in ADL • Fear of stigmatization and intrusion (Valkila et al 2009)

  8. Perceived enjoyment and usefulness Ease to use

  9. Usability of services 17 MCI P (t- N MCI test) 15 NX 383,7 406,7 15 MCI Total time 5 8 NS Errors in use 6,75 8,78 NS Aids 3,75 6,44 NS

  10. Usability - Acceptance Cuisine WC V V T T •Services Interest + wish of other services linked to hobbies •Companion Interest + other modalities of expression, emotions •End-users Useful for other people not for themselves Neven 2009

  11. Robot choice by end-users

  12. End-users robots choices •15 older adults •MMSE = 22-30 •Age = 65-85 •Questionnaires •Focus groups Furniture Machine 26% 31% Animal 18% Humanoide 25%

  13. Choices In Robots h 4 3 1 2 • Small, shiny, soft, plastic material, up-to-date design • Round shape, familiar item : teapot

  14. Designed robot camer Expression a of emotions Movemen ts of wings Drawn by patients Robosoft

  15. Interaction Expressions, emotions

  16. Objective and method • How did 20 older and 23 young adults perceive affects from expressions of the Nabaztag? • 27 expressions of Nabaztag  3 colours: green, blue, and red  3 ear positions: horizontal, vertical and asymmetric  3 levels of speed of light blinking: rapid, slow and continuous)

  17. Procedure • Subjects categorized each of the 27 expressions of Nabaztag into one of the 8 affects in term of adjective (surprised, enthusiastic, joyful, calm, inactive, bored, sad and frustrated). • These items were chosen based on the circumplex model of affects Russell, J.A.,1980. A circumplex model of affect. Journal of Personality and Social Psychology: 39, 1161–1178

  18. Colours : perception of affects Young adults Older adults surprised surprised 50 50 40 40 frustrated * enthusiastic frustrated * enthusiastic * 30 30 20 20 10 10 blue blue sad * 0 joyful * red sad 0 joyful red green green bored * calm * bored calm * inactive inactive • For the younger adults, colors were useful clues to help interpret affects. • Blue mostly related to calmness & red to frustration

  19. Ear position: perception of affects Young adults Older adults surprised * 60 surprised 50 50 frustrated enthusiastic * 40 40 frustrated enthusiastic * 30 30 20 20 10 vertical 10 vertical sad 0 joyful * asymetric sad * 0 joyful * asymetric horizontal horizontal bored calm bored * calm * inactive inactive • The older adults used ear positions as clues to interpret affects. • Vertical ear position mostly related to positive affects, such as joy and enthusiasm.

  20. Effect of physical embodiment on social interactions •Older adult’s interaction with a robot, a virtual agent and a laptop while playing a game of trivia? •19 older adults’ preferences: Laptop>robot>avatar

  21. Discussion • Acceptance and use • Interactions with robots Ease to use First interaction Visceral reaction Perceived Perceived enjoyment usefulness Usage Appropriation? Interactions Social signals Intention to use Long term experience Social structures Use

  22. Main points: end-users and robots • Tailor robots and services to end-users needs • Develop tools to test end-users’acceptance, pleasure and engagement • Test at home and long term experience • Respect confidentiality and consent • Ensure liability and safety of use • Ensure ethical reflexion – Safety in ADL versus intrusion – Companion versus loss of humanity – Innovation versus stigmatization

  23. LUSAGE LAB EA 4468 Thanks to • Dominique Duhaut, Brigitte Le Pevedic, Valoria, Bretagne Sud University • Mohamed Chetouani, ISIR, Pierre et Marie Curie University • Vincent Dupourque, Robosoft • ANR-TECSAN

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