Beyond the Box Opportunities in Augmented Reality @AdvInteractions - - PowerPoint PPT Presentation

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Beyond the Box Opportunities in Augmented Reality @AdvInteractions - - PowerPoint PPT Presentation

November 5-7, 2013 Expo Dates: Nov 5-6 Los Angeles, CA GDCNext.com Beyond the Box Opportunities in Augmented Reality @AdvInteractions Wednesday, November 6, 13 Definition & Dev Tools & the Into the Future (Brief) History Vuforia


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SLIDE 1

Beyond the Box

Opportunities in Augmented Reality

November 5-7, 2013 Expo Dates: Nov 5-6 Los Angeles, CA

GDCNext.com

@AdvInteractions

Wednesday, November 6, 13

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SLIDE 2

Definition & (Brief) History Dev Tools & the Vuforia SDK Into the Future

  • f AR Gaming

Wednesday, November 6, 13

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SLIDE 3

Financial Services

Web Design Freelance Interactive Director

Front-end Development

About Me

Mobile AR

Digital Strategy Marketing Motion Design WordPress Unity3D

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

C# /JS

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SLIDE 4

Experience Mars

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SLIDE 5

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SLIDE 6

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SLIDE 7

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SLIDE 8

What is AR?

Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

Wednesday, November 6, 13

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SLIDE 9
  • 1957 - Morton Helig began

building a machine called the Sensorama.

  • 1966 - 1st HUD via Professor

Ivan Sutherland of Electrical Engineering at Harvard

  • 1992 - AR system for the US

Air Force known as VIRTUAL FIXTURES

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

History of AR

Wednesday, November 6, 13

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SLIDE 10
  • 1999 - Hirokazu Kato releases

ARToolKit to the open source community.

  • 2000 - Wearable Computer

Lab in Australia demos 1st

  • utdoor mobile ARQuake game
  • 2008 - the first AR apps come

to smartphones

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

History of AR

Wednesday, November 6, 13

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SLIDE 11

Development Tools

  • ptions for mobile Augmented Reality Games

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SLIDE 12

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

  • Extremely fast & easy

with in Browser Tools

  • Affordable ($180/10

Pages)

  • AR Video & GPS

support

  • Android & iOS support

CONS PROS

  • Focused Primarily
  • n Interactive Ad

Campaigns

  • Lacking 3D

animation & power required for games

Wednesday, November 6, 13

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SLIDE 13

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

  • Fast, efficient

technology for iOS

  • Clean and simple

tutorials

  • Easy to plug into any

iOS project

  • Unity 3D plug in

CONS PROS

  • No Android support

(coming Q4??)

  • Lacking major

features

  • Requires black

border

  • Expensive! ($499/

yr for 1 App with 1 marker)

Wednesday, November 6, 13

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SLIDE 14

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

CONS PROS

  • Expensive! ($825

SDK LITE / $2,065 SDK PRO)

  • Fast & easy web based

creation studio

  • Plugins for PhoneGap

Appcelerator Titanium, MonoTouch and MonoDroid

  • AR Video & GPS

support

  • Supports iOS, Android

Wednesday, November 6, 13

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SLIDE 15

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

  • Fast & easy web based

creation studio

  • Powerful 3-D
  • Cloud support, 3D
  • bject feature

tracking

  • Supports iOS, Android

and Desktop

  • Free with watermark

CONS PROS

  • Expensive! ($3,490

for BASIC unlimited App development)

  • Missing some

features that Vuforia has...

Wednesday, November 6, 13

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SLIDE 16

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

  • Powerful 3-D

rendering engine & Unity Plugin

  • Cloud support,

cylinder object feature tracking & many more!

  • Supports iOS, Android
  • Free (EULA required)

CONS PROS

  • No Desktop

support

  • No 3D object

tracking... yet

  • No GPS Support

Wednesday, November 6, 13

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SLIDE 17

Vuforia SDK

for Mobile AR Development

November 5-7, 2013 Expo Dates: Nov 5-6 Los Angeles, CA

GDCNext.com

@AdvInteractions

Wednesday, November 6, 13

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SLIDE 18

Tools & Costs

FREE $400 $100 $500

1yr Apple Dev License 16 gb Apple 3rd Gen iPad Vuforia AR Dev SDK Unity3D iOS License Blender MonoDevelop TOTAL COST = ~$1,000

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

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SLIDE 19

Unity3D

game development tool

November 5-7, 2013 Expo Dates: Nov 5-6 Los Angeles, CA

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@AdvInteractions

Wednesday, November 6, 13

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SLIDE 20

Vuforia/Unity Workflow

Export as Xcode Project Run App & point Camera at Image Marker Build & Run

  • n iOS Device

Upload image to Vuforia

  • nline My Tracker tool

Export image as .unitypackage Import 3d Models Map Images Targets Code Interactions (C#, JS) Add iOS Plugins Blender MonoDevelop

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

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SLIDE 21

Current State

OPPORTUNITIES

  • Real World Gaming
  • Product Promotions

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

How are developers & brands leveraging Augmented Reality?

  • 3D Visualization
  • Immersive Gameplay

Wednesday, November 6, 13

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SLIDE 22

Real World Gaming

GPS based games creating immersive experiences

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SLIDE 23

Product Promotions

“Advertainment” games tie physical & digital products

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SLIDE 24

3D Visualization

some applications just work better in 3D

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SLIDE 25

Immersive Gameplay

new mechanics for existing systems

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SLIDE 26

So why hasn’t Augmented Reality taken off yet?

Current State

  • Technology is in its infancy
  • Brand new mechanics

LIMITATIONS

  • ‘Gimmicky’ Content
  • Awkward User Experience

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

Wednesday, November 6, 13

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SLIDE 27

Into the Future

Beyond the Box with Augmented Reality

November 5-7, 2013 Expo Dates: Nov 5-6 Los Angeles, CA

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@AdvInteractions

Wednesday, November 6, 13

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SLIDE 28

Boxed Media

  • Contained in a isolated environment
  • Fixed in two dimensions (0, 0)
  • Main purpose is consumption
  • It’s... Books, TV, PCs & Mobile Devices

November 5-7, 2013 Expo Dates: Nov 5-6 Los Angeles, CA

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SLIDE 29

We spend

70.6 hrs

per week in The Box

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SLIDE 30

The Box Media

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

Wednesday, November 6, 13

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SLIDE 31

Media & Life

still two different sides of the window

November 5-7, 2013 Expo Dates: Nov 5-6 Los Angeles, CA

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@AdvInteractions

Wednesday, November 6, 13

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SLIDE 32

AR is the Bridge

to get us out of The Box...

Wednesday, November 6, 13

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SLIDE 33

GUI to XUI

instead of looking through the window we step through it!

November 5-7, 2013 Expo Dates: Nov 5-6 Los Angeles, CA

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@AdvInteractions

Wednesday, November 6, 13

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SLIDE 34

Coming Soon...

=

+ + +

Iron Man & Minority Report!

GAME DEVELOPERS CONFERENCE NEXT November 5-7, 2013 | Expo Dates: Nov 5-6 | Los Angeles, CA | GDCNext.com

Wednesday, November 6, 13

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SLIDE 35

Very Soon...

Combining Unity, Vuforia & Leap Motion

Wednesday, November 6, 13

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SLIDE 36

Wrapping Up

  • AR has many hurdles to over-come but

is evolving rapidly

  • Big brands are leveraging today’s AR

Tools to create rich experiences

  • AR is the vehicle for building the next

generation of games

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Wednesday, November 6, 13

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SLIDE 37

Thank you.

Brian Cody info@AdvancedInteractions.com www.AdvancedInteractions.com Follow me @AdvInteractions for presentation resources

November 5-7, 2013 Expo Dates: Nov 5-6 Los Angeles, CA

GDCNext.com

@AdvInteractions

Wednesday, November 6, 13