MEDIA DISRUPTION SEEING BEYOND SEEING BEYOND SEEING BEYOND SEEING - - PowerPoint PPT Presentation

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MEDIA DISRUPTION SEEING BEYOND SEEING BEYOND SEEING BEYOND SEEING - - PowerPoint PPT Presentation

MEDIA DISRUPTION SEEING BEYOND SEEING BEYOND SEEING BEYOND SEEING BEYOND LED BY THE BLIND HACKING VISUAL CULTURE W/ THE GLAD SCIENTIST Daniel Eric Carlos Hector Alberto Sabio CLOSE YOUR EYES AND LISTEN IMAGINE as minutes as hours as


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SLIDE 1

SEEING BEYOND SEEING BEYOND

HACKING VISUAL CULTURE

SEEING BEYOND SEEING BEYOND

MEDIA DISRUPTION LED BY THE BLIND

W/ THE GLAD SCIENTIST

Daniel Eric Carlos Hector Alberto Sabio
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SLIDE 2

CLOSE YOUR EYES

AND LISTEN

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SLIDE 3

IMAGINE

as minutes as hours as years

IMAGINE

this as your status quo perspective
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SLIDE 4

IMAGINE

as minutes as hours as years

IMAGINE

the thousands of years spent attending to visual persuasions, and how you personally would interpret everyday computing with your newly gained perspective.
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SLIDE 5

REAL QUICK: A LONG STORY

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SLIDE 6

INTERRUPT THE F OUT OF ME, PLZ

PERMISSION GRANTED

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SLIDE 7

ME: I WANNA MAKE VIDEO GAMES.

MOM: YEAH, OKAY.

5 YRS OLD

ME: I WANNA MAKE VIDEO GAMES.

MOM: WHAT YOU GON’ DO IN LIFE KID?

15 YRS OLD

WORLD TIME WORLD TIME WORLD TIME WORLD TIME WORLD TIME WORLD TIME WORLD TIME WORLD TIME WORLD TIME WORLD TIME WORLD TIME WORLD TIME WORLD TIME WORLD TIME
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SLIDE 8

OTHIS GUY CHANGED MY LYYYYF O○

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SLIDE 9 FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM

INTERRUPT THE F OUT OF ME, PLZ

MY GOD, CODE IS ART?

FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM
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SLIDE 10

ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED ACHIEVEMENT UNLOCKED

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SLIDE 11

8 YRS

CREATIVE CODING.INSTALLATION ART.VJ.PROJECTION MAPPING.SOMEONELIKESTECHNOLOGYANDARTIGUESS.

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SLIDE 12

INTERRUPT THE F OUT OF ME, PLZ

YO, THOUGHT THIS WAS ABOUT VR DOE.

K THX
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SLIDE 13

MY GOD, VR IS IMMERSIVE ART

FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM

(⁄ ⁄◕⁄‿⁄◕⁄ ⁄✿)

FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM FREEDOM

(⁄ ⁄◕⁄‿⁄◕⁄ ⁄✿) (⁄ ⁄◕⁄‿⁄◕⁄ ⁄✿) (⁄ ⁄◕⁄‿⁄◕⁄ ⁄✿)

IMMER SIVE

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SLIDE 14

VR MUSIC

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SLIDE 15

(✿ ڡ )🔫? MUSICIANS BEHIND LAPTOPS

SHARED CONSCIOUSNESS (AND LAUGHTER)
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SLIDE 16

Spatial Audio

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SLIDE 17
  • Spatial Audio/Sound for XR
Common Tools for XR Sound For most DAWs:
 Oculus Spatializer
 Google VR Plugin
 Sfaer (beta)
 Facebook 360 Plugin
 For game engine specific work:
 FMOD
 Wwise
 DearVR (also an expensive VST)
 Master Audio
 SECTR Audio
 Common Game Engines:
 Unity
 Unreal Engine
 Multispeaker Arrays Some Tools:
 SPAT (Max patch by IRCAM)
 Harpex
 Sfaer (beta)
 Facebook 360 Plugin
 EnvelopForLive (if you use Ableton)
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SLIDE 18
  • how does a

group audio- driven VR experience look?

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SLIDE 19
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SLIDE 20

THIS IS IMPORTANT THO 4 BEING A GOOD GROWNUPKID.

GRATITUDE IS KEY

LORI GAWRYLUIK ECE TUNKAL KARINA HISAYASU ANYA ELYUTINA SCHOOL OF MA

THXBAE
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SLIDE 21

INTERLUDE OVER.

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SLIDE 22

CLOSE YOUR EYES

AND FEEL

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SLIDE 23

IMAGINE

as minutes as hours as years

IMAGINE

this as your status quo perspective again again again again again again again again again again again again again again
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SLIDE 24

F THAT NOISE.

VR IS…

  • INSULAR. BEST IN BED.
HAS TO TRANSPORT YOU SOMEWHERE ELSE.

VR & AR ARE TOOLS. XR IS THE FUTURE OF HCI

HAS ESTABLISHED STANDARDS put on these goggles it’ll make your world change put on these goggles it’ll make your world change
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SLIDE 25

✿ ͡◕ ᴗ◕)✫・*

VISUAL VIRTUAL REALITY

IMPORTANT MESSAGE FROM PRESENTERBOY IMPORTANT MESSAGE FROM PRESENTERBOY
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SLIDE 26

WHAT IS IT LIKE TO BE BLIND? WHY IS CULTURE SO DAMN VISUAL?

  • ur shared inquiry…
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SLIDE 27

WHAT IS A VR EXPERIENCE FOR THE BLIND LIKE? CAN IT CHALLENGE VISUAL CULTURE?

  • ur shared inquiry…transformed.
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SLIDE 28
  • OBSERVER

INFINITE

  • the Japanese letters just say art over and over.
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SLIDE 29

YOU CRAY.

HATERS BE LIKE: VR FOR THE BLIND?

hatersgonnahatehatersgonnahatehatersgonnahate hatersgonnahatehatersgonnahatehatersgonnahate
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SLIDE 30

OK. =

my response
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SLIDE 31

WELCOME TO TEXT ADVENTURE SLIDE ZONE…

warning: lots of text on single color backgrounds disclaimer: you’re gonna love it.
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SLIDE 32

RESEARCH

THERE’S A LIMIT TO YOUR LOVE. BUT THERE’S NO LIMIT TO OUR IMAGINATION.
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SLIDE 33

IMAGINE

as minutes as hours as years

IMAGINE

this as your status quo perspective again again again again again again again again again again again again again again
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SLIDE 34

REMEMBER

that was just 30 seconds

REMEMBER

that was your status quo perspective after 60 seconds total. i will never be able to actually empathize. it’s not that sad, it’s actually more beautifuller.
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SLIDE 35

YANY AND TINAH

LIVING WITH THEM, THE DARK EXPERIENCE. mind=blown x beekeepers
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SLIDE 36

YANY AND TINAH

UX FOR VR AS WE KNOW IT, YANY’S SECRET POWERS. There’s no VR accessibility consideration for the blind
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SLIDE 37

✿ ͡◕ ᴗ◕)✫・*

VISUAL VIRTUAL REALITY

CONSIDER YOURSELF…REMINDED

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SLIDE 38

STORYBUILDING

THIS STUFF IS UNDERRATED, BUT SUPER IMPORTANT
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SLIDE 39

STORYBUILDING

THIS STUFF IS UNDERRATED, BUT SUPER IMPORTANT
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SLIDE 40

STORY BUILDING

THE INFINITE OBSERVERS ARE A GROUP OF UNDERGROUND (YES SUBTERRANEAN) HACKERS WHO WANT TO SUBVERT THE DOMINANT FORCES THAT HAVE CORRUPTED SOCIETY THROUGH VISUALLY DOMINATED CULTURE.

the backstory.
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SLIDE 41

STORY BUILDINGS

THERE ARE SUPERPOWERS THE SIGHTED CAN’T ACCESS THAT THE BLIND POSSESS WITH EASE.

  • ECHOLOCATION
  • FREQUENCY MATCHING
  • VIBRATIONAL INTUITION
  • ECHOLOCATION (GAME GEO)
  • RESONANT FREQ GUN
  • SENSING SEISMIC SHIFTS,


DISRUPTING VISION BY VIBRATION

key mechanics.
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SLIDE 42

STORIED BUILDINGS

HOW CAN WE TELL A META-NARRATIVE AND INCLUDE A REAL UNDERGROUND SOCIETY IN THE CREATION OF THE ART?

  • SITE-SPECIFIC INSTALLATIONS (MERGE IN-GAME AND

POST-GAME EXPERIENCES)

  • WEB-BASED COMMUNITY
  • AUDIO-ONLY COMMUNICATION PLATFORM
Meta-narrative, interaction design, blurring lines.
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SLIDE 43

TECHNICALITIES

KEDAR, WWISE, AND A WORLD OF LIMITATIONS mind=underwhelmed, hungry for more.
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SLIDE 44

TECHNICALITIES

WE ARE USING WWISE AND ITS PLUGINS TO CREATE A LIFE-LIKE SPATIAL AUDIO ENVIRONMENT FOR USERS. PARTICULARLY WE ARE HEAVILY USING WWISE REFLECT TO DETECT THE IN- GAME GEOMETRIES AND CALCULATE REFLECTIONS OF SOUNDS IN REAL TIME. OBVIOUSLY SOUND DESIGN FOR SPATIAL AUDIO IS A BIT DIFFERENT, AND IT TAKES A SUBSTANTIAL AMOUNT LONGER TO PREPARE STEMS TO PUT IN THE MIDDLEWARE SO THAT THE GAME ENGINE KNOWS HOW TO RELATE TO THEM ALGORITHMICALLY. QUESTION: IS THE SOUND ENGINE ENOUGH TO BE CONVINCING FOR THE BLIND? spatial audio + sound design
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SLIDE 45

TECHNICALITIES

SO FAR WE HAVE WORKED IN UNITY3D, BUILDING DIRECTLY TO OCULUS RIFT AND STEAM VR. WE WANTED TO CREATE AN EXPERIENCE THAT WAS ACCESSIBLE TO BOTH THE BLIND AND SIGHTED, AND COULD BE DISTRIBUTED TO PC VR USERS WORLDWIDE. USING A GAME ENGINE HAS ITS ADVANTAGES, AS IT IS ESSENTIALLY A PLUGIN SANDBOX FOR A VARIETY OF DIFFERENT CODE LIBRARIES THAT CAN BE COMBINED. embedding this in a traditional VR environment.
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SLIDE 46

TECHNICALITIES

ALL THESE LIMITATIONS WITH VR AND ITS ACCESSIBILITY ISSUES RAISES QUESTIONS AGAIN ABOUT WHAT IS NECESSARY FOR A COMPELLING VIRTUAL REALITY FOR THE BLIND. DOES IT NEED TO COMPLY TO MAINSTREAM BUILD TARGETS LIKE THE OCULUS AND HTC VIVE IF WE HONE IN ON JUST BLIND USERS? CAN AN AUDIO-ONLY VERSION EXIST AS A PROTOTYPE TO WIDELY TEST WITH SMART PHONE USERS? HOW CAN WE CREATE CUSTOM SOLUTIONS THAT CAN TRAVEL USING COMBINED SYSTEMS (HAPTICS, SPATIAL AUDIO, REAL-WORLD OBJECTS, ETC) trimming the fat.
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SLIDE 47

OH, HI TEAM.

these are the most inspiring people I know. these are the most inspiring people I know.
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SLIDE 48

THE INSTANT RESULT

TO EMPOWER THE BLIND, AND CREATE A HEIGHTENED APPRECIATION FOR THE HIDDEN POWERS OF THE SENSES BEYOND SIGHT. THROUGH THE NARRATIVE IT IS DESIGNED TO INSTILL CLARITY AROUND THE DOMINANCE OF THE VISUAL IN MODERN CULTURE, AND INSPIRE WAYS TO CIRCUMVENT THIS.

kinda like instant ramen but lasts longer.
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SLIDE 49

BIG GOALS

CREATE A VOICE FOR THE BLIND AND VISUALLY IMPAIRED IN IMMERSIVE TECHNOLOGIES AND THEIR DEVELOPMENT CYCLES (BOTH HARDWARE AND SOFTWARE). IDEALLY THIS WOULD BE A WAKE-UP CALL FOR ALL FUTURE TECHNOLOGIES. CREATE A COMMUNITY FOR INTERACTION BETWEEN REAL-LIFE BLIND HACKERS TO DISCUSS ANONYMOUSLY AND POTENTIALLY PRACTICE OR DEVELOP NEW TECHNIQUES TOGETHER INSPIRED BY THE NARRATIVE.

undefined
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SLIDE 50

OMG IT’S A VIDEO! FINALLY DUDE.

https://vimeo.com/295324211/bc13c56a65 TOPSECRETDONTRECORD TOPSECRETDONTRECORD TOPSECRETDONTRECORD TOPSECRETDONTRECORD TOPSECRETDONTRECORD TOPSECRETDONTRECORD TOPSECRETDONTRECORD BUT4RLZ Warning: early prototype alert!
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SLIDE 51

DO YOU HAVE EXPERIENCE USING SOUND/ NOISE IN THE CONTEXT OF HACKING?

QUESTIONS

WHAT DO YOU THINK OF THE COMMUNITY EXTENSION OF THE PIECE? IS THERE RESEARCH OUT THERE THAT COULD HELP THIS PROJECT?

[INSERT ORIGINAL QUESTION HERE] AMAAMAAMAAMAAMAMAMAMAMAMA’s boy
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SLIDE 52

ARE THERE SIMPLE SOLUTIONS WHERE SOUND COULD CIRCUMVENT VISUAL CULTURE’S INHERENT LACK OF PRIVACY?

QUERIES

WAS THE CLOSING YOUR EYES THING TOO MUCH OR COOL?

[INSERT ORIGINAL QUESTION HERE] this is my last chance to heckle myself. missed it.
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SLIDE 53

CLOSE YOUR EYES

FEEL AND LISTEN

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SLIDE 54

@THEGLADSCIENTIST

BE SWEET

@ZEGLADSCIENTIST

BE TWEET…

GET IN TOUCH! THIS KIND OF TOUCH DOESN’T HURT!

GRATITUDE GRATITUDE GRATITUDE GRATITUDE GRATITUDE GRATITUDE

SABIO@THEGLADSCIENTIST.INFO