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Aesthetics and Design Philosophies and Fundamentals Aesthetics - - PowerPoint PPT Presentation
Aesthetics and Design Philosophies and Fundamentals Aesthetics - - PowerPoint PPT Presentation
Aesthetics and Design Philosophies and Fundamentals Aesthetics Aesthetics Not just Art Appreciation or Art Criticism A Philosophical Exploration What Do We Mean? How Do We Know? Aesthetics Aesthetics Aesthetics John
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Aesthetics
- Not just Art Appreciation or Art Criticism
- A Philosophical Exploration
- What Do We Mean?
- How Do We Know?
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Aesthetics
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Aesthetics
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Aesthetics
- John Hospers
- Elements
- Form
- Expression
- Symbol
- Truth
- Criticism
- Value
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Elements
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Form
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Expression
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Symbol
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Truth
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Criticism
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Value
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Aesthetics
- Denis Dutton
- Expertise, Virtuosity
- Nonutilitarian Pleasure
- Style
- Criticism
- Imitation
- Special Focus
- Imagination
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Expertise, Virtuosity
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Nonutilitarian Pleasure
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Style
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Criticism
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Imitation
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Special Focus
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Imagination
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Aesthetics
- Monroe C Beardsley
- Unity
- Complexity
- Intensity
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Unity
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Complexity
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Intensity
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Aesthetics
- Gordon Graham
- Pleasure
- Beauty
- Emotion
- Understanding
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Pleasure
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Beauty
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Emotion
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Understanding
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Aesthetics
- Arnold Isenberg
- Verdict
- Reason
- Norm
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Verdict
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Reason
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Norm
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Aesthetics
- Aristotle
- Poetics
- Plot
- Character
- Theme
- Diction
- Music
- Spectacle
- Janet Murray
- New Poetics
- Interactivity
- Immersion
- Navigability
- Transformation
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Poetics
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Plot
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Character
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Theme
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Diction
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Music
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Spectacle
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New Poetics
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Interactivity
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Immersion
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Navigability
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Transformation
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Design
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Design
- The Fundamental Act of Planning and
Creating the Form of an Object
- Putting Aesthetics into Play
- Communication
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Design
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Design
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Design
- Poppy Evans and Mark Thomas
- Design is a Language
- Fundamental Principles and Elements
- Principles are Organizational Rules
- Primary and Secondary
- Elements are Building Blocks
- Content and Composition
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Design
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Design
- Primary Principles
- Unity and Variety
- Hierarchy
- Proportion
- Secondary
- Scale
- Balance
- Rhythm and Repetition
- Proximity
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Unity and Variety
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Hierarchy
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Proportion
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Scale
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Balance
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Rhythm and Repetition
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Proximity
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Design
- Elements
- Shape and Space
- Line
- Size
- Color
- Texture
- Typography
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Shape and Space
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Line
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Size
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Color
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Texture
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Typography
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Design
- Robin Williams
- Four Basic Principles
- Proximity
- Alignment
- Repetition
- Contrast
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Proximity
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Alignment
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Repetition
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Contrast
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Design
- James Gordon Bennet
- Beyond Static
- Time
- Interactivity
- Additional Media
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Beyond Static
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Time
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Interactivity
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Additional Media
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Design
- Nathan Shedroff
- Experience Design
- Knowable
- Reproducible
- Designable
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Experience Design
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Knowable
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Reproducible
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Designable
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Design
- Elizabeth Resnick
- Design Process
- Define the Problem and Establish Objectives
- Do the Research
- Develop Ideas by Brainstorming
- Analyze Ideas in Terms of Objectives
- Implement Final
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Design Process
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Define the Problem
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Establish Objectives
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Do the Research
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Brainstorm Ideas
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Analyze Ideas
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Implement Final
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Scrum
- Agile Development
- Real Progress Scheduling
- Playtesting
- Iterative Design
- Rapid Prototyping
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Agile Development
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Real Progress Scheduling
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Playtesting
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Iterative Design
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Rapid Prototyping
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Design
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Design
- Donald Norman
- It’s not the Users Fault
- Design Principles
- Conceptual Models
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It’s Not the Users Fault
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Design Principles
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Conceptual Models
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Design
- Jorge Frascara
- Communication
- Interpretation
- Organization
- Presentation
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Communication
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Interpretation
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Organization
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Presentation
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Aesthetics and Design
- Philosophies and Fundamentals
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Aesthetics - Philosophies
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Design - Fundamentals
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Aesthetics and Design
- Interest Curves
- Flow
- Procedural
- Interactivities
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Interest Curves, Flow Procedural, Interactivities
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Interest Curves
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Flow
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Procedural
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Interactivities
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Aesthetics and Design
Across All Media Poetics, New Poetics Interest Curves, Flow, Procedural, Interactivities
Aesthetics
- Elements
- Form
- Expression
- Symbol
- Truth
- Criticism
- Value
Aesthetics
- Unity
- Complexity
- Intensity
- Verdict
- Reason
- Norm
Design
- Principles
- - Unity, Variety
- - Hierarchy
- - Proportion
- - Scale
- - Balance
- - Rhythm,Repetition
- - Proximity
Design
- Elements
- - Shape, Space
- - Line
- - Size
- - Color
- - Texture
- - Typography
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Across all Media
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Aesthetics and Design
- Critical Creation
- Failure
- Experience
- Transformational
- ETC
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Critical Creation
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Failure
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Experience
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Transformational
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ETC
- What?
- Why?
- How?
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Improv
- Yes and...
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ETC
- Best Playground in the World
- with an Electric Fence
- The Context and Constraints for
Creativity
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Research & Design
- Transformational Games
- Innovation by Design
- Interactive Storytelling
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Learn, Work, Play
- Educational Goals
- Professional Development
- Engaging Experiences
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Contexts
- Articulations
- Ecologies
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Articulations
- Systemic
- Connections
- Associations
- Relationships
- Transference
- Interdisciplinary
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Ecologies
- Learning
- Overlapping
- Evolving
- Interrelating
- Connecting
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Constraints
- Project Triangle
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Challenges
- Toys - Tools
- Extrinsic - Intrinsic
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ETC
- A Playground needs a Fence
- Creativity needs Constraints
- The Extraordinary needs Boundaries
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ETC
- Inquisitive
- Inclusive
- Integrated
- Iterative
- Interactive
- Interdisciplinary
- International
- Innovative
- Impactful
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Inquisitive
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Inclusive
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Integrated
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Iterative
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Interactive
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Interdisciplinary
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International
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Innovative
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Impactful
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ETC
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