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Aesthetics and Design Philosophies and Fundamentals Aesthetics Aesthetics Not just Art Appreciation or Art Criticism A Philosophical Exploration What Do We Mean? How Do We Know? Aesthetics Aesthetics Aesthetics John


  1. Aesthetics and Design Philosophies and Fundamentals

  2. Aesthetics

  3. Aesthetics • Not just Art Appreciation or Art Criticism • A Philosophical Exploration • What Do We Mean? • How Do We Know?

  4. Aesthetics

  5. Aesthetics

  6. Aesthetics • John Hospers • Elements • Form • Expression • Symbol • Truth • Criticism • Value

  7. Elements

  8. Form

  9. Expression

  10. Symbol

  11. Truth

  12. Criticism

  13. Value

  14. Aesthetics • Denis Dutton • Expertise, Virtuosity • Nonutilitarian Pleasure • Style • Criticism • Imitation • Special Focus • Imagination

  15. Expertise, Virtuosity

  16. Nonutilitarian Pleasure

  17. Style

  18. Criticism

  19. Imitation

  20. Special Focus

  21. Imagination

  22. Aesthetics • Monroe C Beardsley • Unity • Complexity • Intensity

  23. Unity

  24. Complexity

  25. Intensity

  26. Aesthetics • Gordon Graham • Pleasure • Beauty • Emotion • Understanding

  27. Pleasure

  28. Beauty

  29. Emotion

  30. Understanding

  31. Aesthetics • Arnold Isenberg • Verdict • Reason • Norm

  32. Verdict

  33. Reason

  34. Norm

  35. Aesthetics • Aristotle • Janet Murray • Poetics • New Poetics • Plot • Interactivity • Character • Immersion • Navigability • Theme • Transformation • Diction • Music • Spectacle

  36. Poetics

  37. Plot

  38. Character

  39. Theme

  40. Diction

  41. Music

  42. Spectacle

  43. New Poetics

  44. Interactivity

  45. Immersion

  46. Navigability

  47. Transformation

  48. Design

  49. Design • The Fundamental Act of Planning and Creating the Form of an Object • Putting Aesthetics into Play • Communication

  50. Design

  51. Design

  52. Design • Poppy Evans and Mark Thomas • Design is a Language • Fundamental Principles and Elements • Principles are Organizational Rules • Primary and Secondary • Elements are Building Blocks • Content and Composition

  53. Design

  54. Design • Primary Principles • Unity and Variety • Hierarchy • Proportion • Secondary • Scale • Balance • Rhythm and Repetition • Proximity

  55. Unity and Variety

  56. Hierarchy

  57. Proportion

  58. Scale

  59. Balance

  60. Rhythm and Repetition

  61. Proximity

  62. Design • Elements • Shape and Space • Line • Size • Color • Texture • Typography

  63. Shape and Space

  64. Line

  65. Size

  66. Color

  67. Texture

  68. Typography

  69. Design • Robin Williams • Four Basic Principles • Proximity • Alignment • Repetition • Contrast

  70. Proximity

  71. Alignment

  72. Repetition

  73. Contrast

  74. Design • James Gordon Bennet • Beyond Static • Time • Interactivity • Additional Media

  75. Beyond Static

  76. Time

  77. Interactivity

  78. Additional Media

  79. Design • Nathan Shedroff • Experience Design • Knowable • Reproducible • Designable

  80. Experience Design

  81. Knowable

  82. Reproducible

  83. Designable

  84. Design • Elizabeth Resnick • Design Process • Define the Problem and Establish Objectives • Do the Research • Develop Ideas by Brainstorming • Analyze Ideas in Terms of Objectives • Implement Final

  85. Design Process

  86. Define the Problem 


  87. Establish Objectives

  88. Do the Research

  89. Brainstorm Ideas

  90. Analyze Ideas

  91. Implement Final

  92. Scrum • Agile Development • Real Progress Scheduling • Playtesting • Iterative Design • Rapid Prototyping

  93. Agile Development

  94. Real Progress Scheduling

  95. Playtesting

  96. Iterative Design

  97. Rapid Prototyping

  98. Design

  99. Design • Donald Norman • It’s not the Users Fault • Design Principles • Conceptual Models

  100. It’s Not the Users Fault

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