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ABOUT US MiroWin - we are developing VR games since 2017. By this - PowerPoint PPT Presentation

ABOUT US MiroWin - we are developing VR games since 2017. By this time, we developed and published two projects in digital stores - two VR games that have very positive feedback from the audience of VR gamers and a good sales. We have experience


  1. ABOUT US MiroWin - we are developing VR games since 2017. By this time, we developed and published two projects in digital stores - two VR games that have very positive feedback from the audience of VR gamers and a good sales. We have experience in the production of full-cycle VR games from the creation and development of a game idea to its publication in the stores. We have well mastered the following areas of the gaming industry: - Game Design - Level Design - Development - Localization - Sound design - Publishing in Steam, Oculus (PC + Quest), VivePort (PC + Focus Plus), PlayStation (America, Europe, Asia) stores. - Marketing and promotion - Other technological processes in the development of VR games. You can see the high quality of our games by yourself. We will be happy to send you the Steam key to our games upon additional request.

  2. OUR SERVICES QUALITY AND TIMELY OUTSOURCING Our experience makes it possible to ofger you full cycle game development services. The core of our team consists of the programmers, game designer, level designers, artist, technical artist and 3D modeler. Such tasks like localization, sound design, testing, voice over, marketing and promotion we solute with the help of our specialists out of state. You can see the quality of our work on the rating of our games in the stores and by VR audience reviews. We propose the next directions for joint work: • Full cycle game development • Porting • Game support • Prototyping TRUSTWORTHY PARTNERSHIP As is well known, the good idea can have a big success if realized properly. If you’ve an interesting idea and you’re looking for a powerful partner with experience of realization of such ideas, we are ready to share development process with you to create distinct and unique products together. Let’s discuss your ideas and think how we can be helpful to each other. PROMISING INVESTMENTS Our projects have already proved themselves in terms of the high profjtability. Investment in our future projects is the key to reliable and stable return of your fjnancial resources with the high profjt. Write us and we’ll tell more about the perspectives of investment in our company.

  3. OUR GAMES Our second Boiling Steel game has been in development since mid-2018. At the end of 2019 we entered Early Access to Steam, Oculus and VivePort stores. This is a sci-fj VR story shooter. Photorealistic graphics, full movement, 50 difgerent levels, 10 hours of gameplay, pumping your shell and weapons, unique mechanics for reloading weapons and deep story immersion. From the fjrst days of sales, the game was marked by positive reviews of the VR community and good sales results. We are currently working on the release of the full version of the game, which is scheduled for March 2020. We also released an additional free product (demo) Boiling Steel: Preface for better Boiling Steel promotion and popularization of the main version of the game. Boiling Steel: Preface

  4. OUR GAMES Our fjrst game Guns’n’Stories: Bulletproof VR was developed during 2017 and published at the beginning of 2018 in Steam, Oculus, VivePort, PlayStation (America, Europe, Asia) stores. This is a fun and dynamic VR-Western shooter that immerses players in the atmosphere of the very unusual and stylized Wild West. The game got positive feedback from gamers and good sales results. At the moment we are fjnishing the process of publishing of the game in the sections of mobile VR in the Oculus Quest and VivePort Focus Plus stores. Guns'n'Stories: Bulletproof The free demo version of Guns’n’Stories: Preface was developed and released to promote the main game, which gave a good efgect in Guns’n’Stories: Preface promotion and sales.

  5. OUR TEAM The production core of the team includes specialists with working experience of 5 or more years in the gaming industry. The MiroWin development team currently has 9 people and that’s enough for the full production cycle of VR games: - game designer - level designers - programmer (Senior) - programmers (lead) - technical artist - 3D modeler, artist, animator - marketing and promotion specialist The rest, what is necessary for the production work we order from our partners, such as writing of the plot and narrative, voice acting, music, localization and others.

  6. OUR TOOLS AND SKILLS The production process in our company is based on the use of The marketing team has a good modern equipment with the participation of all currently available relationship with our curators at the VR devices such as: Oculus (Rift S, Rift, Quest), HTC (Cosmos, Oculus and VivePort digital stores. Vive, Focus Plus), Samsung Odyssey Plus, Sony PlayStation VR. We maintain good relations with We also implement new VR assistive devices in our games, such global target media, bloggers and as 3dRudder, bHaptics, etc. streamers. The team is constantly working to grow our target audience, develops and holds the company’s pages on social networks Facebook, Instagram, Twitter, Reddit, Discord In the development process we use etc. Tracking the comments and the following software: propositions of our users and fast Unreal Engine 4, responding is a good tool to keep Autodesk 3DS Max, the high rating of our games and Autodesk Maya, a good studio reputation among Adobe Photoshop, gamers. Substance Painter, Substance Designer, 3D-Coat, World Machine.

  7. OUR CONTACTS You can evaluate the high level VLADIMIR of performance of our games by KOZINYI requesting a Steam key from us. FOUNDER Our contacts: email: contact@mirowin.com ЕSTIMATE THE HIGHEST QUALITY OF DOING BUSINESS WITH MIROWIN. LET’S MAKE THE VR WORLD BETTER TOGETHER!

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