DEVELOP WORKSHOP Introduction to GameMaker Studio Professional - - PowerPoint PPT Presentation

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DEVELOP WORKSHOP Introduction to GameMaker Studio Professional - - PowerPoint PPT Presentation

DEVELOP WORKSHOP Introduction to GameMaker Studio Professional Michael Warburton Rizing Games DEVELOP WORKSHOP Competition Category Objective Part 1 MAIN COMPETITION OBJECTIVES: Theme set at the event USP demonstrates something


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SLIDE 1

Introduction to GameMaker Studio Professional

DEVELOP WORKSHOP

Michael Warburton – Rizing Games

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SLIDE 2

Competition Category Objective

DEVELOP WORKSHOP

MAIN COMPETITION OBJECTIVES:

  • Theme – set at the event
  • USP – demonstrates something apart from the rest!
  • Mobile Platform Technology – demonstrates design for the platform

WHERE TO START?:

  • Team – 3-5 and a name!
  • Ideas – develop and decide.
  • Labour – Vision Holder/Artists/Programmers/Level Designer/Animators/

Audio Designer

Part 1

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SLIDE 3

Competition Category Objective

DEVELOP WORKSHOP

DEVELOP COMPETITION OBJECTIVES:

  • The High Concept – for the Develop category a short overview to show

mentors, the teams objective!

  • Game Name – short and catchy.
  • Tag Line – sum it up!
  • USP – what makes yours different?
  • Gameplay – how do you play it?

Finally…......build the game! Part 2

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SLIDE 4

DEVELOP WORKSHOP

CONSIDERATIONS AND RESTRAINTS:

  • Screen sizes – all devices vary.
  • HUD (heads up display) – show me how I’m doing!
  • User Controls and Design – what should I press and where?
  • In Game Content – looks good, not too big, not too small!
  • Online and Social Features – share my score!
  • Monetization – so can this game make money?

Lets take a look and have a go! Competition Category Objective Part 3

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SLIDE 5

DEVELOP WORKSHOP

WHAT NEXT?:

  • Build Your Game!– over the 2 days build your next big hit.
  • Export To Android Tablet – mentors will help you on the last day submit

your game on your tablet.

  • High Concept – submit your high concept documents with export.
  • Judging– Industry Experts will judge and choose the winning teams!

Lets take a look and have a go! Competition Category Objective Part 4

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SLIDE 6

Develop Category Resources

DEVELOP WORKSHOP

RESOURCES FOR TEAMS IN THE DEVELOP CATEGORY:

  • GameMaker Studio Pro. – a copy per team.
  • Android Export Module – a copy per team license.
  • PiPo Android Tablet – an Android tablet per team.
  • Set up Video Tutorials – coming soon to website.
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SLIDE 7

DEVELOP WORKSHOP

GAME ENGINE OVERVIEW:

  • Rooms– the gameplay area.
  • Sprites – 2D images used in games.
  • Objects – assets in a game (players/A.I./collectables/buttons etc.)
  • Backgrounds – 2D images for backgrounds in game.

GameMaker Studio - Introduction

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SLIDE 8

DEVELOP WORKSHOP

Project Asset Library Project Edit Window Tool Bar Build Target Device

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SLIDE 9

GameMaker Studio User-Interface – User Tool Bar

DEVELOP WORKSHOP

  • New
  • Open
  • Save
  • Export
  • Play
  • Debug
  • Stop
  • Clean

Sprite Sound Background Object Room

Any new assets will automatically appear in the library…

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SLIDE 10

GameMaker Studio – General Principle

DEVELOP WORKSHOP

  • 1. Create a

room

  • 2. Give it a

background

  • 3. Create an
  • bject
  • 5. Give it a

sprite

  • 4. Give it behavior

in code

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SLIDE 11

GameMaker Studio – The Environment

DEVELOP WORKSHOP

Y Axis X Axis

  • Y

+ Y +X

  • X

0x/0y 100x/100y for example

angle

0/360 90 180 270

With this information we can now make a game!

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SLIDE 12

GameMaker Studio – Demo

DEVELOP WORKSHOP

Check www.fxpfestival.com for tutorials on PC setup and using GameMaker Studio!

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SLIDE 13

GameMaker Studio – Online Tutorials

DEVELOP WORKSHOP

Head to www.yoyogames.com and the ‘Learn’ page for tutorials…..