PROPOSAL SUBMITTED TO OLAC EXECUTIVE BOARD APPLY FOR A MARC SOURCE - - PowerPoint PPT Presentation

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PROPOSAL SUBMITTED TO OLAC EXECUTIVE BOARD APPLY FOR A MARC SOURCE - - PowerPoint PPT Presentation

SETTING THE STAGE FOR THE NEED OF A VIDEO GAME GENRE VOCABULARY JANUARY 2015 - CAPC (OLAC CATALOGING POLICY COMMITTEE) ESTABLISHED A WORKING GROUP CHARGED WITH RESEARCHING AND WRITING A WHITE PAPER DOCUMENTING THE NEED FOR VIDEO GAME GENRE


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SETTING THE STAGE FOR THE NEED OF A VIDEO GAME GENRE VOCABULARY

  • JANUARY 2015 - CAPC (OLAC CATALOGING POLICY COMMITTEE) ESTABLISHED A

WORKING GROUP CHARGED WITH RESEARCHING AND WRITING A WHITE PAPER DOCUMENTING THE NEED FOR VIDEO GAME GENRE TERMS

  • THE POLICY & STANDARDS DIVISION (PSD) OF THE LIBRARY OF CONGRESS

ACKNOWLEDGED THAT VIDEO GAMES DO INDEED HAVE GENRE TERMS THAT ARE SPECIFIC TO THE FORMAT AND THAT THEY WOULD BE DEFINITELY BE APPROPRIATE AS LCGFT GENRE TERMS.

  • HOWEVER PSD COULD NOT GIVE A TIMELINE AS TO WHEN THEY COULD TAKE ON A VIDEO

GAME LCGFT PROJECT

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CAMMS SAC GFIS WORKING GROUP ON VIDEO GAME GENRE VOCABULARY

  • SUMMER 2016 - CAMMS/SAC/GFIS/VIDEO GAME WORKING GROUP WAS ESTABLISHED WITH

THE CHARGE OF DEVELOPING A VOCABULARY FOR VIDEO GAME GENRE TERMS

  • RESEARCH TO IDENTIFY VIABLE GENRE TERMS
  • CREATE AUTHORITY RECORDS FOR THESE GENRE TERMS BASED ON LITERARY WARRANT

AND CITE THE REFERENCES IN THE AUTHORITY RECORDS

  • INVESTIGATE FEASIBILITY OF PUBLISHING THE VOCABULARY PRODUCED INDEPENDENTLY IF

LC WAS UNABLE TO COMMIT TO AN LCGFT PROJECT

  • JANUARY 2017 - APRIL 2018 - MULTIPLE FOLLOW UP COMMUNICATIONS WITH PSD STAFF

FAILED TO ILLICIT AN ANSWER AS TO IF AND WHEN A VIDEO GAME GENRE LCGFT PROJECT COULD BE UNDERTAKEN BY LC

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PROPOSAL SUBMITTED TO OLAC EXECUTIVE BOARD

APPLY FOR A MARC SOURCE CODE REGISTERING OLAC AS THE “OWNER” AND “PUBLISHER’ OF A VIDEO GAME GENRE VOCABULARY

  • THIS ALLOWS FOR OLAC‘S VIDEO GAME VOCABULARY TO BE USED IN SUBFIELD $2 IN A 655 MARC TAG

655 7 FANTASY VIDEO GAMES $2 OLACVGGT

MAKE VOCABULARY AVAILABLE ON THE OLAC WEBSITE ALONG WITH OTHER OLAC CATALOGING RESOURCE

  • INCLUDE LIST OF ALL OF THE GENRE TERMS INCLUDED IN THE VIDEO GAME GENRE VOCABULARY
  • MAKE THE COMPLETE FILE OF THE AUTHORITY RECORDS IN MARC FORMAT AVAILABLE FOR LIBRARIES TO

DOWNLOAD INTO THEIR ILS SYSTEMS

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RESEARCH PHASE

  • BEGAN WITH GAMING SITES
  • IN ORDER TO AMASS A LARGE INITIAL LIST OF POTENTIAL TERMS SINCE VIDEO GAME USERS ARE

FAMILIAR WITH THESE GENRE TERMS AS APPLIED TO SPECIFIC GAMES

  • VETTED THROUGH THE LIST WE CREATED
  • TO DETERMINE THE FEASIBILITY OF EACH TERM, GROUPED LIKE TERMS TOGETHER AND ALSO

EXCLUDED A NUMBER OF TERMS

  • ASSIGNED THE TERMS ON THE WORKING LIST WE CREATED TO THE VARIOUS MEMBERS OF THE

VIDEO GAME GENRE WORKING GROUP

  • IN ORDER TO RESEARCH EACH TERM AND IDENTIFY LITERARY SOURCES AS WELL AS ADDITIONAL

CREDIBLE GAMING SOURCES FOR THEM

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AUTHORITY RECORDS

  • USED LIBRARY OF CONGRESS LCGFT MANUAL AS GUIDE FOR CREATING THE

AUTHORITY RECORDS

  • CITATION OF SOURCES – AIMED FOR AT LEAST THREE SOURCES FOR EACH TERM
  • BROADER TERM REFERENCES (SEE ALSO REFERENCES)
  • RELATED TERMS REFERENCES (SEE ALSO REFERENCES)
  • “USED FOR” REFERENCES (SEE REFERENCES)
  • SCOPE NOTES
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SAMPLE AUTHORITY RECORD

BEA BEAT ' T 'EM EM UP UP VIDEO GAM VIDEO GAMES ES

UF BEAT THEM UP VIDEO GAMES UF BRAWLER VIDEO GAMES RT HACK AND SLASH VIDEO GAMES BT FIGHTING VIDEO GAMES

SCO COPE NOTE: : VIDEO GAMES IN WHICH GAMEPLAY FOCUSES ON “HAND TO HAND COMBAT, SOMETIMES ALLOWING PLAYERS TO USE PARTS OF THE ENVIRONMENT AS WEAPONS.” PLAYERS OFTEN MUST ENGAGE WITH MULTIPLE ENEMIES AT ONE TIME TO FIGHT THEIR WAY THROUGH LEVELS. SOURCE CE: LEE, J. H., PERTI, A., WEAVER, A., AND WINDLEHARTH, T . UW/SIMM VIDEO GAME METADATA SCHEMA: CONTROLLED VOCABULARY FOR GAMEPLAY GENRE. VERSION 1.1, 2015: (BRAWLER: THESE GAMES HAVE A FOCUS ON PHYSICAL HAND TO HAND COMBAT, SOMETIMES ALLOWING PLAYERS TO USE PARTS OF THE ENVIRONMENT AS WEAPONS. CHARACTERS OFTEN MUST ENGAGE WITH MULTIPLE ENEMIES AT ONE TIME TO FIGHT THEIR WAY THROUGH LEVELS. REPRESENTATIVE GAMES ARE DOUBLE DRAGON AND THE BOUNCER. USE FOR: BEAT ‘EM UP . BT: ACTION. RT: HACK AND SLASH)

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SYNDETIC STRUCTURE OF THE VIDEO GAME THESAURUS

ALL THE GENRE TERMS FIT INTO A HIERARCHICAL STRUCTURE

  • TOP HIERARCHICAL TERM IS VIDEO GAMES

ALL TERMS REFERENCE A BROADER TERM

  • WHETHER IT’S VIDEO GAMES OR AN INTERMEDIATE BROAD

TERM I.E. SHOOTER VIDEO GAMES

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OLAC WEBSITE

http://www.olacinc.org

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HTTP://WWW.OLACINC.ORG/VIDEO-GAME-VOCABULARY

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WORK LEFT TO DO

  • WAITING FOR SOURCE CODE TO BE ASSIGNED
  • EDITING AUTHORITY RECORDS FOR PUNCTUATION AND CORRECT CITATION FORMAT
  • HAVE MARCIVE CONVERT THE TEXT AUTHORITY RECORDS INTO MARC RECORDS
  • FINALIZE VIDEO GAME VOCABULARY PAGE ON OLAC’S WEBSITE
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APPENDIX A – VIDEO GAME GENRE TERMS

First-person video games Third-person video games 2D video games 3D video games 4X video games Action adventure video games Action video games Adventure video games Advergames (Video games) Arcade-style video games Artillery video games Brain training video games Beat ‘em up video games Casual video games Combat video games Construction and management simulation video games Detective and mystery video games Dungeon crawl video games Educational video games Empire- building video games Erotic video games Fantasy video games Fashion and beauty video games Fighting video games First person shooter video games Flight video games Flight simulation video games Gambling video games Game show video games Graphic adventure video games Hack and slash video games Health and fitness video games Horror video games Hunting video games Interactive book video games Language learning video games Life simulation video games Light gun video games Logic video games Managemen t video games Maze video games MMOG (Massively Multiplayer Online Game) video games Multi-player

  • nline battle

arena video games Music and rhythm video games Naval battle video games Naval video games Non-linear video games Open-ended simulation video games Open world video games Party video games Persistent world video games Pinball video games Platform shooter video games Platform video games Point-and- click adventure video games Point-and-click video games Political video games Pornographic video games Post- apocalyptic video games Programming video games Puzzle video games Quiz video games Racing video games Rail shooter video games Real-time strategy video games Roguelike video games Role playing video games Shooter video games Shoot ‘em up video games Simulation video games Sports video games Strategy video games Survival video games Tactical role- playing video games Third-person shooter video games Tile-matching video games Vehicular combat video games Video games Wargames (Video games)