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CSE:NWES December 2019 I newwaveesports.com Disclaimer The - PowerPoint PPT Presentation

Inspiring the Future of Esports Through Innovation and Purpose CSE:NWES December 2019 I newwaveesports.com Disclaimer The information contained in this presentation has been prepared by NEW WAVE ESPORTS CORP . (NWE) is confidential and


  1. Inspiring the Future of Esports Through Innovation and Purpose CSE:NWES December 2019 I newwaveesports.com

  2. Disclaimer The information contained in this presentation has been prepared by NEW WAVE ESPORTS CORP . (“NWE”) is confidential and proprietary to NWE. The information contained in this presentation (a) is provided as at the date hereof unless otherwise indicated, (b) does not purport to contain all of the information that may be necessary or desirable to fully and accurately evaluate NWE, and (c) is not to be considered as a recommendation by NWE that any person make an investment in NWE. This presentation is being provided to you solely for your information and may not be reproduced, in whole or in part, in any form or forwarded or further distributed to any other person. By reviewing this presentation, you acknowledge and agree (i) to maintain the confidentiality of this presentation, the information contained herein and all other information received, (ii) to protect such information in the same manner you protect your own confidential information, which shall be at least a reasonable standard of care, and (iii) to not utilize any of the information contained herein or otherwise received. You will be liable for any damages caused by or resulting from any unauthorized disclosure or use or reliance of the information contained herein. FORWARD-LOOKING INFORMATION This presentation also contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that NWE anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. In some cases, forward- looking information is identified by the use of terms and phrases such as “anticipate”, “believe”, “could”, “estimate”, “expect”, “intend”, “may”, “plan”, “predict”, “project”, “will”, “would”, and similar terms and phrases, including references to assumptions. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations or future results including as to NWE’s investment and other activities, and as to the esports industry potential. These forward-looking statements are based on currently available competitive, financial and economic data and operating plans as of the date of this presentation but are subject to known and unknown risks, uncertainties and other factors that (including risks and uncertainties relating to business and investee performance, financing, and a variety of other risks, which are set out in great detail in NWE’s CSE Form 2A Listing Statement dated October 24, 2019 and available on SEDAR) may cause actual results, performance or achievements or industry results to be materially different from those expressed or implied by such forward-looking information. Such factors are based on information currently available to NWE, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations regarding future growth, transactions, future capital (including the amount, nature and sources of funding thereof) and expenditures. The forward-looking information contained in this presentation is expressly qualified by this cautionary statement. Because of the risks, uncertainties and assumptions contained herein, do not read forward-looking information as guarantees of future performance or results and do not place undue reliance on forward-looking information. NWE does not intend to provide updates on any of the forward-looking information herein except as may be required by applicable securities laws. Nothing in this presentation is, or should be relied upon as, a promise or representation as to the future. There is no warranty or guarantee given by any person as to any forecast or financial outlook contained herein. Information herein relating to NWE’s investees has been provided to NWE by such parties and has not been verified.

  3. INTRODUCTION WHO IS NEW W A VE ESPORTS? We are an investment company with the goal of elevating the entire industry of esports and competitive gaming. We provide capital and advisory services to esports organizations, teams, leagues, events, platforms, tools, and technology innovators. ACQUISITIONS ARM Top-line revenue performers HOLDINGS ARM Traditional investments

  4. ACQUISITION FOCUS TERMS REVENUES GROWTH Share Exchange Top-Line Revenues Optimizing Businesses Injected Cash Component Profitability Generating New Revenues Operation Expenses Quarterly Performance Portfolio Performance Advisory Services Public Disclosure Industry Player

  5. HOW WE V ALUE OUR PORTFOLIO ACQUISITIONS HOLDINGS Top-Line Revenues Valuation at Investment Profit Margins Current Valuation Revenue Projections Revenue Multipliers Product Development Industry Comparables Team Capabilities

  6. OBJECTIVES $1.9b industry INVESTMENT IS HOT Build a profitable portfolio in esports We are building the esports ecosystem alongside with mobilization power major esports and gaming companies and brands PROFIT ABILITY ADVISORy services Pave way to a profitable industry Provide guidance for early and mature rooted in sustainability companies in the esports and gaming industries

  7. THE TEAM The Gaming Society Daniel MITRE PLA YER ST A TS CEO & Managing Partner 17yr video game industry expert Collaborated with ESL One to introduce Battlefield to worldwide esports Fave Game of All Time Led user research for Battlefield esports modes Marketing Monetization and Community Engagement at EA, SEGA, THQ, Spin Master, Sierra Online, and more Worked closely with Developers at DICE, BioWare, Maxis, and more Fave Esports to Watch Global campaigns and communications for major franchises including Battlefield ($1.6B/title), The Sims ($599M/title), FIFA ($1.4B/year), and more Advisor to The Gaming Society Co-Founded Thunderbolt CDG

  8. THE TEAM PLA YER ST A TS Trumbull Fisher President & Managing Partner 15yrs of capital markets experience Co-Founded FDB Capital, a real estate development Fave Game of All Time Co-Founded Sui Generis, a successful equity hedge fund Co-led significant capital raises for a variety of industries Worked as a Trader at finance companies including National Bank of Fave Esports to Watch Canada, M Partners, Casimir, and more Member of Think Technologies Board of Directors

  9. THE TEAM PLA YER ST A TS Cla yton Fisher Corporate Development & Director 10yr Investment Advisor Fave Game of All Time Held positions at Cannacord, Raymond James, and Think Technologies Managed over $400M in assets for corporations around the world Thorough understanding of tech sector Fave Esports to Watch

  10. AT A ESPORTS & Gaming GLANCE 2.5 BILLION GAMERS WORLDWIDE GAMING $230 billion in Revenue projected by 2022 Overw a tch Franchise buy-in 380 Million esports f ans esports $20M $1.9 billion in Revenue projected by 2021 79% of esports f ans under 35 Gamers Typically young, male, and affluent 2019 PRIZE POOL 50% of viewers in Asia Viewers $100M Projecting 9 billion hours watched in 2021

  11. HOW ESPORTS MAKES MONEY REVENUE GAME PUBLISHER FEES LEAGUE DISTRIBUTIONS SPONSORSHIP & ADS MEDIA RIGHTS CONTENT DISTRIBUTION STREAMS TICKET SALES PRIZE PURSES MERCHANDISE SALES USER MONETIZA TION PRODUCTION SERVICES EVENTS PLA TFORMS TOOLS TEAMS 80 60 50 80 100 95 46 54 45 37.5 60 75 26 30 25 Rev % 30 25 40 50 22 17 15 20 14 15 12.5 20 25 4 3 5 2 2 2 0 0 0 0 Merch Misc Content Distro Pub Fees League Distro Prize Purses Sponsors & Ads Chan. Monetization Merch Sponsor & Ads Media Rights Prod. Services Ticket Sales Merch Sponsor & Ads Monetization Sponsor & Ads Monetization *Estimated accumulative performance of current portfolio.

  12. MYTHBUSTING ESPORTS TEAMS EVENTS PLA TFORMS TOOLS Events drive consistent Platforms are highly Every vertical in esports Teams can generate revenue through the year scaleable across ecosystem needs large top-line revenues the globe supportive tools Publishers lean on Opening doors to Dial in B2B clients Franchise spots open tournament organizers global audiences with B2C scalability revenues and exposure to offset production increases potential revenue in mind Majority of overhead Development takes Not all publishers Not all teams are allocated to event considerable capital and developers profitable production and continued optimization allow API access or provide SDKs

  13. INVESTMENT VertIcals 1. TEAMS & ORGANIZA TIONS 2. EVENTS & tournament organizers 3. PLA TFORMS & NETWORKS 4. TeCHNOLOGIES & Tools

  14. Teams & organiza tions HOLDINGS INVESTMENT TIIDAL GAMING Investment to support their growth in esports and entertainment. Lazarus They own and operate one of Canada's premier esports teams, Lazarus, which is comprised of 50+ professional players and 12 professional teams across 10 countries. Won $3.5M in fortnite world cup Placed 2nd in Duos and 4th in Singles in 2019 tournament. GLOBAL RECOGNITION 60+ podium finishes and 32+ tournament wins. Activel y Competing Competes in 12 games including Fortnite, PUBG, Counter-Strike: Global Offensive, Madden, NHL, and more. *$400k CAD Investment closed in March 2019

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