CSE:NWES NEW W A VE ESPORTS MARCH 2020 I NEWWAVEESPORTS.COM - - PowerPoint PPT Presentation

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CSE:NWES NEW W A VE ESPORTS MARCH 2020 I NEWWAVEESPORTS.COM - - PowerPoint PPT Presentation

CSE:NWES NEW W A VE ESPORTS MARCH 2020 I NEWWAVEESPORTS.COM Disclaimer The information contained in this presentation has been prepared by NEW WAVE ESPORTS CORP . (NWE) is confidential and proprietary to NWE. The information contained in


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NEW W A VE ESPORTS

MARCH 2020 I NEWWAVEESPORTS.COM

CSE:NWES

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The information contained in this presentation has been prepared by NEW WAVE ESPORTS CORP . (“NWE”) is confidential and proprietary to NWE. The information contained in this presentation (a) is provided as at the date hereof unless otherwise indicated, (b) does not purport to contain all of the information that may be necessary or desirable to fully and accurately evaluate NWE, and (c) is not to be considered as a recommendation by NWE that any person make an investment in NWE. This presentation is being provided to you solely for your information and may not be reproduced, in whole or in part, in any form or forwarded or further distributed to any other person. By reviewing this presentation, you acknowledge and agree (i) to maintain the confidentiality of this presentation, the information contained herein and all

  • ther information received, (ii) to protect such information in the same manner you protect your own confidential information, which shall be at least a reasonable standard of care, and (iii) to not utilize any of the

information contained herein or otherwise received. You will be liable for any damages caused by or resulting from any unauthorized disclosure or use or reliance of the information contained herein. FORWARD-LOOKING INFORMATION This presentation also contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results, developments, performance or achievements that NWE anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. In some cases, forward-looking information is identified by the use of terms and phrases such as “anticipate”, “believe”, “could”, “estimate”, “expect”, “intend”, “may”, “plan”, “predict”, “project”, “will”, “would”, and similar terms and phrases, including references to assumptions. Such information may involve, but is not limited to, comments with respect to strategies, expectations, planned operations or future results including as to NWE’s investment and other activities, and as to the esports industry potential. These forward-looking statements are based on currently available competitive, financial and economic data and operating plans as of the date of this presentation but are subject to known and unknown risks, uncertainties and other factors that (including risks and uncertainties relating to business and investee performance, financing, and a variety of other risks, which are set out in great detail in NWE’s CSE Form 2A Listing Statement dated October 24, 2019 and available on SEDAR) may cause actual results, performance or achievements or industry results to be materially different from those expressed or implied by such forward-looking information. Such factors are based on information currently available to NWE, including information obtained from third-party industry analysts and other third-party sources, and are based on management’s current expectations regarding future growth, transactions, future capital (including the amount, nature and sources of funding thereof) and expenditures. The forward-looking information contained in this presentation is expressly qualified by this cautionary statement. Because of the risks, uncertainties and assumptions contained herein, do not read forward-looking information as guarantees of future performance or results and do not place undue reliance on forward-looking information. NWE does not intend to provide updates on any of the forward-looking information herein except as may be required by applicable securities laws. Nothing in this presentation is, or should be relied upon as, a promise or representation as to the future. There is no warranty or guarantee given by any person as to any forecast or financial outlook contained herein. Information herein relating to NWE’s investees has been provided to NWE by such parties and has not been verified.

Disclaimer

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We are an esports organization focused on acquiring esports companies, developing business, and optimizing revenue streams for sustained profitability. We provide capital and advisory services to esports teams and

  • rganizations, events and tournament organizers, platforms and

networks, and technologies and tools. We are publicly traded on the Canadian Securities Exchange (CSE:NWES).

New w a ve esports

INTRODUCTION

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OUR V ALUE PROPOSITION

PUBLISHERS

EA, Activision, Riot, Blizzard, and others rely on esports for new rev streams and retention. We capitalize on esports entertainment and lifestyles.

experiences

We provide entertainment and experiences by collaborating with publishers, developers, and gamers.

DEVELOPERS

Respawn, DICE, Bioware, and others need active player bases.

ENTERT AINMENT

Super smash bros. Tournament opera tor B2c $350k Revenue in 2019 $700k est. Revenue in 2020 25-40% Profit Margins 80+ Events / Year 7.5k+ Attendees / Year 32.3M+ Views on Twitch & YT Esports Broadcasting & productions B2b $514k Revenue in 2019 $1.78M est. Revenue in 2020 22-26% Profit Margins 20+ White-Label Clients / Year Events Typically Cost $100k’s In-House production reduces costs for clients

EXPECTED PROFIT ABILITY mid-year 2022

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Our audience

Fighting game communities who play and watch Smash Bros, Tekken 7, Street Fighter 5, DragonBall FighterZ, and more.

Esports gamers & viewers B2c t arget

reach

Distro Channels

Esports & non-endemic Consumer & clientele funnel Onsite & online B2b t arget

Companies increasing their esports program revenues and organizations looking to start new rev streams. In B2C, we are direct-to-consumer: digital comms, influencer marketing, gaming PR, partner promotions, and venue and vendor sales. In B2B business, we are direct-to-client: digital comms, RFP , direct proposals, word-of-mouth, and onsite leads. Bulk of business done onsite with live activations as we extend programming to livestream and VOD for amplification, exposure, and additional monetization.

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ECONOMIC MODELS

Esports tournaments

toronto, ny, la, chicago

MONETIZATION

  • $25-$100 ticket / attendee
  • Addt. revenue from onsite

experiential and vendors CONSUMERS

  • Repeat attendees on weekly,

monthly, and quarterly basis COST STRUCTURE

  • Corporate and Event-Based

Costs

  • Fixed Costs: Management,

Office, and General

  • Variable Costs: Cost of Sales,

Advertising, Professional Fees PROFITABILITY

  • Est. Q3/2020
  • Currently Break-Even
  • Profitability dependent on

major event expansion

Broadcasting & production

La, vegas

MONETIZATION

  • $50k-$500k accounts
  • Addt. revenue from online

broadcasting CLIENTELE

  • Repeat clientele on a yearly

basis COST STRUCTURE

  • Corporate and Production-

Based Costs

  • Fixed Costs: Management,

Office, and General

  • Variable Costs: Contractors,

Production, Venues PROFITABILITY

  • Currently Profitable
  • Increased Profitability

dependent on scaling opex to production demand

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Scalable ecosystems

  • Venue costs are consistent and relationship-based.
  • Onsite equipment is rented to keep depreciation low.
  • Online broadcasting has minor cost with large gains.

LOW-COST PRODUCTIONS COMMUNITY RECEPTION

  • Passionate and dedicated fighting game communities in key cities.
  • Repeat consumers who latch on to lifestyle and competitive nature.

IP P ARTNERSHIP

  • One of the few TO’s partnered with Nintendo.
  • Approvals on Nintendo IP usage easy to obtain.

HIGH-QUALITY EXPERIENCES EST ABLISHED BRANDS

  • Clientele consists of long-established brands including Intel, Dell,

Alienware, Caesar’s Entertainment, Marriott, and more.

IP P ARTNERSHIPs

  • Working alongside world-renowned brands sets pedigree.
  • Coming in under costs with max output positions Activate as repeat

production partners.

  • Venue costs are fairly consistent year-over-year.
  • Fixed production costs fronted by client.
  • Discounts on costs incentives for maximum profitability.
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COMPETITION & ADV ANT AGE

Competition

  • Esports VC’s and Funds
  • Esports organizations

acquiring entities for profit Adv ant ages

  • Publicly-traded
  • Shares liquidity
  • Access to capital
  • Ancillary services and support
  • Gaming and esports network

sust ainability

  • Strong profitability strategy
  • Aggressive expansion efforts
  • Global audiences

Competition

  • FGC TO’s
  • FGC Online Platforms

Adv ant ages

  • Official Nintendo partnership
  • Consistent sponsorship flows
  • Experienced operator of 6 yrs

sust ainability

  • Low-cost productions
  • Repeat customers
  • Profitable expansion plans

Competition

  • Experiential agencies
  • Gaming event production

teams Adv ant ages

  • Esports broadcasting

expertise

  • Low-cost production solutions
  • Access to high-quality

equipment sust ainability

  • Stronghold on current

accounts

  • Local govt. agency support
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Our team

CEO & Managing Partner President & Managing Partner

Trumbull Fisher

CFO & Corporate Secretary

ST AN LEVITT Daniel MITRE

18+ years experience in video game marketing, developer and player communications, and building large-scale communities for AAA franchises. 15+ years experience in capital markets and has contributed to some of the largest financial institutions in Canada. 20+ years of experience as an a c t i v e c o n t r i b u t o r i n t h e accounting, finance, compliance, regulatory and governance space.

CLA YTON FISHER

10+ years of experience as an Investment Advisor in the financial services industry.

CHRIS MANCIL

19+ years video game industry expert s p e c i a l i z i n g i n c o m m u n i t y management and influencer relations.

BYRon COUL THARD

Chairman of the Board of BRS Resources LTD.

TRUMBULL Fisher

President of New Wave Esports

Richard carl

Extensive experience in serving as a board member and in executive roles for private and public companies in a number of industries.

Our board

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FUNDING & MILESTONES CAPIT AL NEEDS $1,050,000 USD FY21 USE OF PROCEEDS NWES Corporate Operations EMG Opex & Expansion Activate Acquisition & Opex KEY MILESTONES

Q2/20

EMG Major Event in Toronto Activate Acquisition Close

Q3/20

EMG Chicago Major Activate Summer Productions

Q4/20

EMG Los Angeles Major Activate Holiday Productions KEY METRICS Top-Line Revenue Audience Reach Market Performance

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CONTACT US

CONTACT@NEWWAVEESPORTS.COM

MARCH 2020 | NEWWAVEESPORTS.COM

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APPENDIX

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SLIDE 13

TERMS

ACQUISITION FOCUS

REVENUES GROWTH

Share Exchange Injected Cash Component Operation Expenses Advisory Services Top-Line Revenues Profitability Quarterly Performance Public Disclosure Optimizing Businesses Generating New Revenues Portfolio Performance Industry Player

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HOW WE V ALUE OUR PORTFOLIO

HOLDINGS

Valuation at Investment Current Valuation Revenue Multipliers Industry Comparables

ACQUISITIONS

Top-Line Revenues Profit Margins Revenue Projections Product Development Team Capabilities

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$1.9b industry INVESTMENT IS HOT

We are building the esports ecosystem alongside major esports and gaming companies and brands Build a profitable portfolio in esports with mobilization power

OBJECTIVES

ADVISORy services

Provide guidance for early and mature companies in the esports and gaming industries

PROFIT ABILITY

Pave way to a profitable industry rooted in sustainability

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TEAMS & ORGANIZA TIONS

INVESTMENT VertIcals

EVENTS & tournament organizers TeCHNOLOGIES & Tools PLA TFORMS & NETWORKS 1. 2. 3. 4.

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Won $3.5M in fortnite world cup Activel y Competing

Competes in 12 games including Fortnite, PUBG, Counter-Strike: Global Offensive, Madden, NHL, and more. Placed 2nd in Duos and 4th in Singles in 2019 tournament. Investment to support their growth in esports and entertainment.

TIIDAL GAMING

HOLDINGS INVESTMENT

Lazarus

They own and operate one of Canada's premier esports teams, Lazarus, which is comprised of 50+ professional players and 12 professional teams across 10 countries.

GLOBAL RECOGNITION

60+ podium finishes and 32+ tournament wins.

Teams & organiza tions

*$400k CAD Investment closed in March 2019

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MAJOR SPONSORS

Securing sponsorships with partners such as Logitech, H Cubed Investments, Noble Chairs and Twitch with more to come heading into 2020. Professional esports organization with a growing presence across Asia including Hong Kong, South Korea, Taiwan and Thailand.

T ALON ESPORTS

HOLDINGS INVESTMENT

BREEDING CHAMPIONS

Overwatch (3x Pacific Champions), Street Fighter V (PPL Masters Champion, Red Bull Kumite Last Chance Qualifier), and Tekken 7 (Thaiger Uppercut, Fighting Games Challenge, DOUBLE K.O. #4, Atlanta Battle Opera).

HIGH-QUALITY CONTENT

Operators of a creative studio based in Hong Kong to support both endemic and non-endemic clients with brand activation and digital marketing campaigns in the esports space.

MUL TIPLE TEAMS

Participating in a number of triple A gaming titles including Overwatch, Tekken 7, Street Fighter V, Arena of Valor, Rainbow 6 Siege and Clash Royale.

*$400k CAD Investment closed in December 2019

Teams & organiza tions

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Fighting Games

Their focus on fighting games uniquely positions the company in an important emerging sector of esports. Esports events production and broadcast company based in Toronto, Ontario, Canada. Entered into a definitive share purchase agreement to acquire all of the issued and outstanding shares of EMG not currently held by NWE, who currently holds an 18% stake.

EVEN MA TCHUP GAMING

ACQUISITION

Scaling & Growing

The company's tournament operator model is integral to the esports industry ecosystem as it is scalable and rapidly growing.

Get On My Level & LET’S MAKE MOVES

GOML 2019 saw 2.1K+ players,1M unique Twitch viewers. Let’s Make Moves 2019 projecting 1K players, 2.4M Twitch impressions.

Events & tournament organizers

HYPER-ENGAGED AUDIENCE

With 80+ events per year, their audience continues to grow with 7,400+ attendees, 84.5k+ Twitch followers, and 32.3M+ video views on Twitch and YouTube.

*$250k CAD Investment closed in March 2019; Entered into definitive agreement for full acquisition in December 2019

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Significant growth

270k~ users currently on their platform with continuous increasing Average Revenue per User and Lifetime Value per User.

Co-Founder & t alent

Co-founded by UFC Middleweight Champion Michael Bisping, and has secured NBA All-Star Roy Hibbert as their Investor/Strategic Partnerships manager. Supporting business growth, audience expansion, platform

  • ptimization, and objective of making fantasy sports accessible

to traditional sports and esports fans.

PLA YLINE

Holdings INVESTMENT

Dail y F ant asy Esports

Platform is intuitive for new and existing fantasy sports players. Ability to connect large audiences to the growing sector establishes them as an industry leader.

Key P artnerships

Generated $2.75M in Gross Game Play, and 7.8K user increase in 24hr period with NFL & NBA partnerships, and partnered with NASCAR for full on-site race activations. Projecting $10M in Gross Game Play for 2019.

Pla tforms & networks

*$250k CAD Investment closed in March 2019

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Esports acquisition vehicle created by a group of Canada's top investors.

A V A T AR ONE ESPORTS CAPIT AL CORP

HOLDINGS INVESTMENT

Capit al Raise T arget Vertical

Team raised $1M+. Luckbox, an esports betting platform, received shell funding.

Pla tforms & networks

*$150K CAD Investment closed in August 2019

Via a v a t ar one esports capit al corp

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Fully acquired a software applications and technology development company that has provided services for 40+ startup companies.

THUNDERBOL T CDG

ACQUISITION

TOOLS & SOLUTIONS Technology development Innov a tion

Conceptualizing tools and solutions in the near future to meet the growing needs of the esports industry. Expands New Wave Esports' offerings and capabilities in technology and tools development. An esports and competitive gaming venture with a focus on innovating and growing the esports industry.

TECHNOLOGIES & TOOLS

*Acquisition finalized in January 2019

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NWE Founded Jan 2019 Acquisition Capital Raise Feb Investments Mar Capital Raise May Aug Public Listing Oct NWE Asia Established Nov Acquisition Definitive Agreement Dec Portfolio Growth & Expansion 2020

Comp any Growth

A v a t ar One Esports Capit al Corp. Investment Investment Fully Acquired Feb

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PRESS COVERAGE

100

PIECES OF PRESS COVERAGE

203M

Online readership

1.06M

  • est. coverage views

1.64K

Social shares

13

Links from COVERAGE

50

A verage domain authority

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TOT AL SHARES

CAPIT ALIZA TION STRUCTURE

TOT AL W ARRANTS

OTHER CONVERTIBLE SECURITIES

77,692,033 59,824,864

7,466,666 OPTIONS 7,400,000

14,866,666

RSU’S*

*Effective at RTO closing on October 24, 2019 *RSU’s vest over 1 year *Insiders own 10%

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STRIKE

W ARRANTS FROM PRIV A TE PLACEMENTS

$.18 $.20 $.30

QUANTITY

21,737,866 22,723,000 12,282,666 56,743,532

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Comprehensive Profit from opera tions

Q2 2019 financial st a tement

$69,424 $658,425

Unrealized gains

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ADVISORS

Neil Duffy

Chief Commercial Officer of WorldGaming.com Director of Tiidal Gaming

T a ylor W ard

Former entrepreneur in the gaming space with experience in startup financing, technology, and event design.

MANNY ANEKAL

15+ years of experience within Gaming and Esports with executive roles at Microsoft, Electronic Arts, Zynga, Kiip and Major League Gaming. Currently involved in the Esports ecosystem through The Next Level and Versus Consulting.

ST AN PRESS LANCE MUDD

Founding member and Sport Director of

  • USEF. As Sport Director and Executive Board

member, he oversees the USEF qualifying series to support USA Esports to compete at the 11th IESF eSports World Championship, as well as leading all-new development and partnership of USEF activities with International and NGB’s.

14+ years of experience in gaming and esports as a former competitor turned senior marketer, partnerships, and b u s i n e s s d e v e l o p m e n t professional.