3GB3 – CHAPTER 4: GAME WORLDS
DEFINITION:
WHAT IS A GAME WORLD?
- “Artificial universe, imaginary place in which events of the game occur”
- Football (Game, “magic circle”, no gameworld)
- Chess (Is a ‘game world’, but not really important)
- Monopoly (Has a ‘game world’, concept is key to gameplay)
WHAT IS A GAME WORLD TO US?
- Sound, art, animation, music, audio effects
- ex: Zork – text adventure game world
- ex: Dwarf Fortress – ASCII interface
- ex: Fallout – Game world is key to enjoyment
WHAT IS A GAME WORLD FOR?
- Entertainment in games has many sources
- Gameplay is paramount!
- Social interaction, novelty
- Game world also important
- ex: CHESS vs FALLOUT
- In a different game world, Fallout is a different game (Oblivion)
- ENTERTAIN
- World to explore
- Backstory to discover
- ex: Fallout, Monkey Island, Final Fantasy
- SELL THE GAME
- Buy the fantasy the game offers (instead of mechanics)
- For those not familiar with game (BioShock)
ABSTRACT PLAY
- Mastering core mechanics -> Ignore game world
- ex: Counter Stike, StarCraft
- Initial introduction to the game is about the world
- ex: BioShock