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1 Opp day Q1/2020 Agenda Business overview Q1/2020 financial - - PowerPoint PPT Presentation
1 Opp day Q1/2020 Agenda Business overview Q1/2020 financial - - PowerPoint PPT Presentation
1 Opp day Q1/2020 Agenda Business overview Q1/2020 financial statistics 2020 Business outlooks 2 2549 (2006) 2552 (2009) 2553 (2010) Founded Yggdrazil visual effect to Founded YGGDRAZIL GROUP (YGG) after Moved location to
Opp day Q1/2020 Agenda
- Business overview
- Q1/2020 financial statistics
- 2020 Business outlooks
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2549 (2006) 2552 (2009) 2553 (2010) Founded Yggdrazil visual effect to provide post production service Founded YGGDRAZIL GROUP (“YGG”) after got tax privilege from BOI for software enterprise in digital content category Moved location to Town in Town area in 310 Building for business expansion 2557 (2014) 2558 (2015) 2559 (2016) Registered and fully-paid in capital 40 MB for increasing working capital and expanding business Expand working area to building 346 and 348 for supporting business expansion and new business
- Setup Animation and Game business
department
- Started to develop Home Sweet Home 1
- Registered and fully-paid in capital
50 MB 2560 (2017) 2561 (2018) 2562 (2019)
- SME private equity Trust by GSB
invested 9% in YGG which amounting to 50 MB.
- Launched and succeeded in Home Sweet
Home 1
- China company hired YGG produced Home
Sweet Home 2 and Project no.6
- Animation department was established,
and fully operation
- Converted to YGGDRAZIL GROUP Public
Company Limited
- YGGDRZIL GROUP Initial Public Offering
(IPO) by listing in Market of
Alternative Investment (MAI) 3
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VISUAL EFFECT PRODUCTION SERVICES
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VISUAL EFFECT PRODUCTION SERVICES
The First-Ever Original Netflix
Thai series
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ANIMATED FEATURE FILM PRODUCTION SERVICES
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ANIMATED FEATURE FILM PRODUCTION SERVICES
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gd
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First-person horror adventure game Genre : Survival, Horror, Adventure, Puzzle Available : PC, VR (Oculus Rift and HTC Vive), PS4 & Xbox Distribution Channel : Steam, Greenmangaming, Humblebundles, Bundlestars, and G2A Target Audience: 18+ Official Trailer: Available Official Demo: Available (November 2016) Release Date: 26 September 2017 Price: Depends on region (Standard in U.S. Dollars : $16.99)
HOME SWEET HOME EP.1
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HOME SWEET HOME EPISODE 2
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Project number 6
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Financial Statistic
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Operating results
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Operating results (cont’d)
85% 15% 2016 85.2 MB.
61% 39%
2017 135.4 MB.
57% 43%
2018 170.7 MB.
33% 67%
2019 196.6 MB. Domestic International
Origin by Segment
- Animation is mostly from international
clients
- VFX is
a mix between local and international Customer Type
- Most VFX clients are agency and/or
production houses
- Animation is generally direct from IP
Holder or sub from lead production house
30% 70% 2020 Q1 Core Rev 53 MB.
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Operating results (cont’d)
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Operating results (cont’d)
Backlog: +138% or +64 MB from the prior period
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Operating results (cont’d)
Financial Position and Capital Structure (Figured in THB MM or otherwise stated)
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Operating results (cont’d)
Financial Position and Capital Structure
*Equity based calculated from the average of Q1 2019 and Q1 2020 * Net profit is rolling 4-quarter profit
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Business Outlook
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2020 Business Outlooks – VFX
- TV
advertisement spending has been declining since 2016 and stabilize in 2018-2019. This also affects
- verall
production budget
- f
advertisers and in- turn budget for VFX
- We expect additional slight decline in the
near future in line with overall domestic economy
- TV
advertisement spending growth is slow and steady; however, the real growth segment is abundance in Online Video segment in-line with shift in advertisement budget
- ver
to
- nline
(e.g. Youtube)
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2020 Business Outlooks – ANIMATION
Cinema Market – Rise of China (and Asia) O-T-T Market: Battle of Original Content
- Based
- n
the statistics, Asia Pacific region has the potential to be the next big market for OTT market, as the region has the highest projected CAGR during the period 2017 – 2023, at the rate of 25.99% p.a.
- In
addition the OTT market is highly competitive, and the which the winning edge in the industry is the ability to create original contents that will retain and attract viewers
- China is set to substantially overtake the US
movie market by the year 2020 onward, in which China is projected to have a CAGR
- f
18.96 p.a., and coming in significantly behind is the US market at a CAGR of 1.23% p.a.
- The
rise
- f
Chinese movie industry is the result
- f
the increase in viewer channels, which the video streaming market such as Netflix is the main contributor for the increase
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2020 Business Outlooks – Animation
- Animation and VFX market is expected to
grow at a CAGR of over 9% during 2020- 2025.
- Rapid increase in number of customers
using OTT.
- In USA Cost of producing Animation
featured film range from USD 20 – 300 Mil, VFX accounted for 20-25% of the budget.
- OTT for Animation and VFX market valued
approximately USD 2,500 Mil.
- Customers expectation for good visual
experiences demand for high-quality VFX and Animation
https://www.businesswire.com/news/home/20200131005198/en/Global-Animation-VFX-Industry-Report-2020-2025-Demand https://www.mordorintelligence.com/industry-reports/animation-and-vfx-market
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2020 Business Outlooks – Game / VR
- Game market value at USD 196 Bil by
2025, CAGR @9% - lead by console and mobile.
- Mobile game market value at USD
77.2 Bil in 2020, +13.3% YoY.
- APAC is important region – leading
by China, which has game market valued at USD 36.5 Bil.
- Thai game market worth TMB 22,000
mil – Growth at 13% YoY
- Stronger adoption rate of VR / AR
technology post-covid era as barrier to trial has been overcome
- https://newzoo.com/insights/articles/mobile-games-market-engagement-revenues-covid-19-gaming/
- https://newzoo.com/insights/articles/the-global-games-market-will-generate-152-1-billion-in-2019-as-the-u-s-overtakes-china-as-the-biggest-market/
- https://www.bangkokbiznews.com/news/detail/852235
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2020 Business Outlooks – Game
Key Summary
Genre
- Asymmetrical-Balance Survival
Game Players
- Online Multi-Players
Expected Launch
- Q3 2020 Public Beta
Devices
- PC & Mobile
Target Audience
- 18-40 SEA
Core Revenue Model
- Free-to-Play Pay-to-be-Cool
Supplementary Revenue Model
- Product Tie-In
- E-Sport Tournament
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2020 Business Outlooks – Game
- Nintendo profit increased by 41%* FS – increase demand during COVID-19
- Launching Home Sweet Home Survival
*https://positioningmag.com/1277485
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2020 Business Outlooks – Game
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