WHY GAMES? Snap ! by Pablo Suarez , Ph. D. IPCC Latest Report A - - PowerPoint PPT Presentation

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WHY GAMES? Snap ! by Pablo Suarez , Ph. D. IPCC Latest Report A - - PowerPoint PPT Presentation

WHY GAMES? Snap ! by Pablo Suarez , Ph. D. IPCC Latest Report A Model of the Usual Experience Allegedly Actionable Info Audience: Passive Role ? LETS PLAY! Decisions for the Decade How to make smart long-term


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WHY

GAMES?

Snap ! ¡

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by Pablo Suarez , Ph. D.

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IPCC Latest Report

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A Model of the Usual Experience Allegedly Actionable Info Audience: Passive Role

?

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LET’S

PLAY!

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Decisions for the Decade

How to make smart long-term decisions?

?

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  • 1. Simplification of reality

No challenging the rules!

  • 2. Decisions are individual

But team consultations welcome

  • 3. We will make 4 decades of investment decisions

Each round is 10 years

BASIC GAME RULES

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Losers: Most red stones (humanitarian crises) Winning Player: No crisis, and Most beans for prosperity Winning Team: Fewest crises (if tied: Most beans for prosperity)

WINNERS & LOSERS

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SLIDE 9 DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis FLOOD PROTECTION Investment If you roll a flood: lose 1 bean DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean
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SLIDE 10 DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean FLOOD PROTECTION Investment If you roll a flood: lose 1 bean

Let’s ¡protect ¡against ¡1 ¡drought… ¡ ¡

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SLIDE 11 DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean FLOOD PROTECTION Investment If you roll a flood: lose 1 bean

Let’s ¡protect ¡against ¡1 ¡drought… ¡ ¡ When ¡a ¡drought ¡occurs, ¡use ¡a ¡protec6on ¡bean… ¡

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SLIDE 12 DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean FLOOD PROTECTION Investment If you roll a flood: lose 1 bean

Let’s ¡protect ¡against ¡1 ¡drought… ¡ ¡ When ¡a ¡drought ¡occurs, ¡use ¡a ¡protec6on ¡bean… ¡

1 ¡ 2 ¡ 3 ¡ 4 ¡ 5 ¡ 6 ¡ 7 ¡ 8 ¡ 9 ¡

If ¡just ¡1 ¡drought ¡occurs ¡in ¡the ¡decade… ¡ …you ¡gain ¡9 ¡Prosperity ¡Points! ¡

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SLIDE 13 DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean FLOOD PROTECTION Investment If you roll a flood: lose 1 bean

But, ¡what ¡if ¡we ¡had ¡a ¡second ¡drought? ¡ ¡ Not ¡enough ¡protec6on! ¡ ¡ …triggers ¡humanitarian ¡crisis ¡ ¡ …NO ¡prosperity ¡points! ¡

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SLIDE 14 Guarantees: ? Points (Facilitator will announce) Cost: 10 beans

Robust Option

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The Climate is Changing…

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NEW MODEL for climate change...

The cone can land 3 ways:

Normal ¡
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IPCC Latest Report

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A Model of the Usual Experience Allegedly Actionable Info Audience: Passive Role

?

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A Model of the Gameplay Experience

Info Consequences

Decisions

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Making ‘The Cone of Uncertainty’

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  • 1. Active learning (Peer-to-peer, “Aha!” moments UNFCCC)
  • 2. Serious, fun engagement (Emotions matter! RockFound)
  • 3. Data collection on decisions (In real time GEC)
  • 4. Optimization platform (illiteracy no problem)
  • WWW.CLIMATECENTRE.ORG

Gameplay beats Powerpoint

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with University Students ¡

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with IPCC Lead Authors ¡

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at the White House ¡

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WHY GAMES for Actionable Info: ¡

HUH?

AHA!

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SLIDE 28 Problem / Context Risks Options Decisions Actions Evaluation Engage Stakeholders Omenn, 2001 ¡

Risk Management Framework

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SLIDE 29 Concrete experiences (doing) Observation & Reflection (reviewing) Formation of abstract concepts (concluding / learning) Testing implications for new situations (planning / trying out)

The Experiential Learning Cycle

Kolb, 1984 ¡
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