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What technology can do for us: an alternative to open your books - - PowerPoint PPT Presentation

What technology can do for us: an alternative to open your books Click to edit Master subtitle style Alejandra Oliveri Ihitz This is technology Even this is technology And this ... FIRST Some terms related to technology Some


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Click to edit Master subtitle style

What technology can do for us: an alternative to “open your books”

Alejandra Oliveri Ihitz

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This is technology

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Even this is technology

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And this ...

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FIRST

➢ Some terms related to technology ➢ Some common classroom problems

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THEN

➢Some useful tools ➢Ways to incorporate them

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FINALLY

Briefly reflect together and exchange views

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The terms

Blended learning or hybrid learning Flipped classroom

  • the integration of f2f

with online mode

  • associated with online

courses

  • uses educational

technology

  • provides opportunity to

learn through activities in the classroom

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PLE a PERSONAL LEARNING ENVIRONMENT is a specific tool or tool collection used by a learner to

  • rganize his or her own learning processes.

LMS A learning management system is a software application for the administration, documentation, tracking, reporting and delivery

  • f electronic educational technology (also called

e-learning) courses. WIkipedia

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Problems

  • engaging learners actively in the learning

process may not be easy in a crowded class.

  • teachers might find it difficult to assess and

evaluate the learners

  • mixed abilities, language levels, motivation,

needs, interests, and goals. Not WHAT but HOW

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what technology can do for us: Technology ensures that everyone has time to connect with the teacher and interact with others.

  • Easy
  • engaging
  • Flexible to fit in our lesson plans
  • Time saving
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STORYTELLING

  • 1. Start with an Idea
  • 2. Research/Explore/Learn
  • 3. Plan
  • 4. Write script
  • 5. Gather and Create Images, Audio and Video
  • 6. Put It All Together
  • 7. Share
  • 8. Reflection and Feedback
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Padlet: transmedia storytelling

https://padlet.com

Double click anywhere, drag files in, paste from clipboard, or click here to post.

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Group A

  • 1. Start with an Idea
  • 2. Research/Explore/Learn
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  • 3. Write the story
  • 4. Put it up in the storyboard
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  • 6. Put It All Together
  • 7. Share
  • 8. Reflection and Feedback
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Advantages

The teacher can: ➢follow the process ➢Give feedback to the group ➢Give feedback to individual students ➢Keep records of individual learner´s progress and weak areas. ➢Know exactly what each learner has contributed to the task

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Create your own Pokemon GO

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.

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Augmented Reality

https://www.aurasma.com/ https://www.arcrowd.com/

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Treasure hunts

Texts with clues Grammar items Problem solving

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Personal (Virtual) Learning Environment

http://www.symbaloo.com/home/mix/13eOcMZU9A

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Benefits of PLE

  • the PLE gives the learner control over his or her
  • wn learning process.
  • defined as a collection of social software

applications the learner has collected that are useful for his or her own specific needs.

  • support of their peers and peer networks to

facilitate learning.

  • learner-centred.

.

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Benefits of PLE

The learner has responsibility for his or her

  • wn content. No longer a

passive consumer, the learner is now in an

  • wnership role.

The learner personally

  • rganizes the environment

instead of operating within an environment that makes sense to the teacher or institution. (Anderson, 2006)

it allows the learners themselves to construct their own learning environments by forming communities, and creating, remixing, and sharing resources (Attwell, 2006).

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Learning platforms

https://demo.moodle.net/course/view.php?id=2 LMS

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What can technology do for us ?

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