What do all of these people have in common? All of these people are - - PowerPoint PPT Presentation

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What do all of these people have in common? All of these people are - - PowerPoint PPT Presentation

What do all of these people have in common? All of these people are engineers! What is an engineer? An engineer is someone who uses science, technology, and math to solve real life problems. We can see engineering everywhere in the world


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What do all of these people have in common?

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SLIDE 2

All of these people are engineers!

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SLIDE 3

What is an engineer?

An engineer is someone who uses science, technology, and math to solve real life problems. We can see engineering everywhere in the world around us, improving the ways we work, travel, communicate, stay healthy, and entertain.

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SLIDE 4

What is an engineer?

An engineer uses science, technology, and math to solve real life problems. We can see engineering everywhere in the world around us, improving the ways we:

  • work
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SLIDE 5

What is an engineer?

An engineer uses science, technology and, math to solve real life problems. We can see engineering everywhere in the world around us, improving the ways we:

  • work
  • travel
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SLIDE 6

What is an engineer?

An engineer uses science, technology, and math to solve real life problems. We can see engineering everywhere in the world around us, improving the ways we:

  • work
  • travel
  • communicate
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SLIDE 7

What is an engineer? An engineer uses science, technology, and math to solve real life problems. We can see engineering everywhere in the world around us, improving the ways we:

  • work
  • travel
  • communicate
  • stay healthy
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SLIDE 8

What is an engineer? An engineer uses science, technology, and math to solve real life problems. We can see engineering everywhere in the world around us, improving the ways we:

  • work
  • travel
  • communicate
  • stay healthy
  • and entertain.

Engineers have an impact almost everything we do!

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SLIDE 9

The The Fo Foil Bo il Boat at

Eng Engin inee eering ring Cha Challen llenge ge

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SLIDE 10

You, your teacher, and your best friend were on a very special field trip. You were whale watching! You were having an amazing time when all

  • f the sudden, what was

supposed to be a relaxing 3 hour tour became a nightmare!

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SLIDE 11

Your boat hit a rock that seemed to come out of nowhere! The boat began to sink. Luckily, you saw a small desert island not too far from the boat, and you escorted your teacher and best friend to safety. You have saved the day, but what do you do now?

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SLIDE 12

You waited for what seemed like forever. You were starting to think that you would have to live on this island for the rest of your life…when you saw something shiny floating toward you in the distance. Was it a boat? Was it a shiny fish? You couldn't tell.

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You waited as the object floated closer and closer. You couldn’t believe your luck when the object floated right to the island. When the object arrived, you immediately grabbed it out of the ocean. You had never seen anything like this in your life! It was a GIANT piece of aluminum foil!

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SLIDE 14

How could you use this foil to help you and your friends? Your teacher finally quit crying when they saw what you had found! Your teacher reminded you of the engineering design process that you had learned about in school. This is the how engineers come up with solutions to their problems.

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SLIDE 15

THE ENGINEERING DESIGN PROCESS

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SLIDE 16

Identify Problem

What problem are you trying to solve?

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Id Identify fy Problem

What problem are you trying to solve? You are stuck on a desert island, and you are trying to get off. Write the problem in box #1.

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SLIDE 18

Id Identify fy Problem

What materials do you have to solve this problem with?

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SLIDE 19

Brain instorm

What materials do you have to solve this problem with? A gigantic piece of foil! Write down your supply list in box #2.

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SLIDE 20

Brain instorm

How do you solve this problem? How would you solve this problem with the materials that you have? What could you make with a gigantic piece of foil that could get you, your teacher, and your best friend off of this island? You could make a boat with the foil! Write down your thoughts on how you would make a boat with the foil in box #3.

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SLIDE 21

Brainstorm

Research what others have done. What has worked in the past? What have others done in the past? What do real boats look like? How have other people made boats out foil?

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SLIDE 22

Research what

  • thers have done.

What has worked in the past? What do you notice about these real boats? How are they the same? How are they different? Write down your thoughts in box #4.

Brainstorm

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SLIDE 23

Brainstorm

Research what others have done. What has worked in the past?

What do you notice about these foil boats? How are they the same? How are they different? Write down your thoughts in box #4.

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Brainstorm

Research what others have done. What has worked in the past?

I noticed that the boats were all different shapes and sizes, and some are deeper than others. I wonder if these things change the way that a boat floats? Write down your thoughts in box #4.

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Design

You will test your boats by using pennies and a sink, bathtub, or deep storage container. The design that holds the most pennies before sinking will be the one that you use to get off

  • f this island.

The best boat is the boat that can hold the most pennies without sinking. You have enough foil to make 3 boats. You will build each boat by using 1 piece of foil. Draw your 3 boat designs in box #5.

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Build

Build your 3 boats. You will test your boats by using pennies and a sink or bathtub. The design that holds the most pennies before sinking will be the one that you use to get off of this island. The best boat is the boat that can hold the most pennies without sinking.

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SLIDE 27

Test & Evaluate

Time to test. Please do not test without adult supervision!

  • 1. Fill a bathtub, sink, or deep

storage container with a 3in. –

  • 6in. deep layer of water.
  • 2. Place in one boat.
  • 3. Place pennies in the boat, one

at a time, counting as you go.

  • 4. Add pennies until the boat
  • sinks. Write down the results in

box #6.

  • 5. Repeat with all boats.
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SLIDE 28

Test & Evaluate

Time to test. Please do not test without adult supervision! What worked well? Did the shape make a difference? Did the depth of the boat (wall height) matter? What would you do differently if you built another boat? Write your thoughts in box #7.

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SLIDE 29

Redesign

Sketch A New Improved Design

Use everything that you learned about making a good boat, and draw one last design. Extension: Add something extra to your new design. If you could add one more thing to your boat, what would it be? Make your drawing in box #8

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Build, Test, & Evaluate Again!

Build your new design!

Extension: Use everything that you have learned from your tests and research to build your new, improved design! Test it! Did your new design hold more pennies?

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The Cycle of the Engineering Design Process Continues

  • Then, the cycle continues with

building, testing, evaluating, and redesigning again.

  • The cycle continues until you

solve your problem!

  • When your problem is solved,

you share your solution so that

  • thers may learn from you like

you learned from others when you did your research.

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SLIDE 32

Share With Us

Take a picture(s) or make short video (less than 1 minute 30 seconds long) of your creation before and after testing,

  • r just tell us how it went!
  • Use Flipgrid to record or take pictures on

a computer or mobile device by typing the following link into your search bar: https://flipgrid.com/foilboat

  • Sign in by using your district student ID +

@usd259.net (example:123456@usd259.net) Or

  • Send your picture(s) or short video to

(316)-290-9889 and we will post what you share on Flipgrid for you!

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SLIDE 33

The e Foil l Boat t Engineering ineering Challenge llenge (recording sheet)

Identify the Problem

  • 1. What is the problem?

Brainstorm

  • 2. What materials do you have

available? Brainstorm

  • 3. How would you solve this problem

with the materials that you have? Brainstorm

  • 4. What have others done to solve

similar problems? Take notes here. Design

  • 5. Sketch your design here.

Test & Evaluate

  • 6. How many pennies did your first boat hold

before sinking? How many pennies did your second boat hold before sinking? How many pennies did your third boat hold before sinking?

Test & Evaluate

  • 7. What worked well? Did the shape make a

difference? Did the depth of the boat (wall height) matter? What would you do differently if you built another boat?

Test & Evaluate

  • 8. Sketch your new, improved design.

Share

  • 9. Use Flipgrid to record or take pictures on a

computer or mobile device by typing the following link into your search bar: https://flipgrid.com/foilboat

  • Sign in by using your district student ID +

@usd259.net (example:123456@usd259.net)

  • r
  • You can send your pictures or short video to

(316)-290-9889, and we will post what you share on Flipgrid for you!