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What could be improved about the planning process? Write your - - PowerPoint PPT Presentation

What could be improved about the planning process? Write your thoughts on the provided sticky note(s) User Experience (UX) Design Presented by: Julia Brodsky, Sarah McColley, Matthew Ockwell Hi! Nice to see you. Matthew Ockwell Sarah McColley,


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What could be improved about the planning process?

Write your thoughts on the provided sticky note(s)

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User Experience (UX) Design

Presented by: Julia Brodsky, Sarah McColley, Matthew Ockwell

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Hi! Nice to see you.

Matthew Ockwell Home Depot Product Manager Sarah McColley, AICP TSW Urban Designer Julia Brodsky TSW City Planner

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City Planning + UX

What is UX? UX Process Trends City Planning Application UX Tools

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What the &@%$ is UX? And why are we glad you’re here for an hour to learn about it?

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These tech companies, government agencies, and cities all use UX

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These private design fjrms (planning/architecture) are using UX

Lord Aeck Sargent Perkins + Will Interface Studio Design Workshop Gensler IDEO NBBJ

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UX is a growing phenomenon in the private and public planning industry.

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UX is a set of processes and tools that improve the design of anything people experience.

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UX designers want their users to reach their goals, or allow users to get what they came for and in the easiest and most pleasurable way possible. Think - Useful, Usable, & Beautiful

Identify Your Problems Iterate Learn From It User Experience

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ME

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ME

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ME

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ME

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Wants CLIENT END USERS Wants Needs Needs

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Wants CLIENT END USERS Wants Needs Needs

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Proposals

CLIENT END USERS ?

Meetings

?

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What could be improved about the planning process?

5-minute exercise: We’ve summarized your answers.

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As planners, we use the general concepts found in UX, but we can make it more successful.

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The process + the feedback loop

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We still miss the mark.

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  • Lack of real collaboration results in

missed opportunities

  • One size fjts all approach to

planning studies (existing conditions, recommendations, implementation) makes them seem impersonal

  • What will work politically vs. what end

users want

  • Studies have tight deadlines and

budgets that don’t allow proper iteration

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  • Activities don’t get to the root
  • f what people want
  • The loudest voices or those

who have time to attend public hearings often dominate the

  • utcomes
  • Visual Preference Surveys have

faults

  • Requires a lot of advance

preparation and material costs

Current Engagement Practices Integrating UX into Engagement

  • Level the playing fjeld
  • Hear from more people
  • Time limits for effjcient ideation
  • Get more solutions and ideas
  • Aren’t we all tired of dots

anyways?

  • Less advanced prep time, fewer

material costs

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We have some questions about the VPS you participated in

3-minute exercise

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The best solutions come from... this & this

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& this & this

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You get it.

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How can user-experience design enhance city planning?

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“UX for the City” Austin SF D.C. Denver

These cities are hiring design fjrms that focus on user centered design to solve their complex city problems.

Gain e sv il le

C h i c a g

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Their problem: “The Brain Drain”

Case Study City of Gainesville, Florida

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The “aha” moment Make Gainesville the most citizen- centered city in the United States using the principles of UX Design.

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a

  • ne-stop

shop

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“I fully believe it’s an approach that most governments will take over time,” Lyons says. “If it helps spread that message, it’s good for all cities. I know people don’t think of Gainesville as an interesting place yet, but I hope this kind of thing changes that.”

  • Former City Manager for City of

Gainesville

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UX can be implemented IN ALL AREAS of PLANNING

WEBSITE & MARKETING MATERIALS

  • How we design

meeting materials

  • Project websites

& surveys

HOW WE COLLABORATE AS TEAMS

  • Use meeting

spaces as a canvas

  • Use of consultant

& City time (co-designers)

HOW WE DESIGN MAKE THE ADOPTION PROCESS EASIER FOR EVERYONE INVOLVED

  • Public

engagement

  • Observation &

site visits

  • Increase understanding of

how their ideas end up in recommendations

  • Reduce backlash at the end

Establishing Community Ownership Cost Savings (More Effjcient)

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How we can use it UX Tools

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Inspiration

  • Interviewing
  • Five Whys
  • Frame Your Design

Challenge

  • Card Sorting
  • Affjnity Mapping
  • Observation (Field

Studies)

  • Defjne Your Audience
  • Immersion
  • User Personas
  • The Molecule

Ideation

  • Journey Mapping
  • Brainstorm in an Ideation

Session

  • Create Frameworks
  • Mash-ups or A/B Testing
  • Co-Creation Session
  • Gut Check
  • Story Telling
  • How Might We’s
  • Rapid Prototyping
  • Storyboarding
  • Role Playing
  • Start Iteration Process
  • Business Model Canvas
  • Find Themes
  • Top Five

Implementation

  • MVP or 2X2’s
  • Live Prototyping
  • Keep Iterating
  • Qualitative Usability Testing
  • Build Partnerships
  • Road Mapping
  • Pilot Testing (longer term

user testing)

  • Capabilities Quick-sheet
  • Surveys
  • Create a Pitch
  • Keep Getting Feedback
  • Implementation Strategy
  • Funding Strategy
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Interviewing User Personas Card Sorting Journey Mapping The Molecule Ideation Sessions 2X2 or MVP Prototyping

1 2 3 4 5 6 7 8

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Interviewing Activity

5-minute exercise

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Chris Farley interviews Paul McCartney on SNL

UX TOOL: Interviewing

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  • Do ask open-ended questions.
  • Do use the fjve W’s: who, what,

where, when, and why.

  • Do focus on specifjc instances
  • Do push people to focus
  • Do use silence
  • Do ask simple questions
  • Do ask about a specifjc
  • ccurance, such as “Tell me

about the last time you...”

DO’S DON’TS

  • Don’t ask leading questions
  • Don’t be too specifjc
  • Don’t prime people
  • Don’t generalize
  • Don’t assume
  • Don’t solution for others
  • Don’t agree or disagree with

interviewees.

Interviewing Interviewing

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UX TOOL: Card Sorting & Journey Mapping

NPU-H + Clayton, GA Two very different communities + similar activities

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UX Tool: Card Sorting

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Outcome: Top 5 Problems

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UX Tool: Card Sorting/Journey Mapping

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Outcome: Common Trends

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UX TOOL: Journey Mapping

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UX TOOL: Persona Building

West End Promote a vibrant business center

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VINNY CAL SAM MEL SASHA

T H E V E N D O R THE COMMUTER THE SHOP OWNER T H E M A K E R T H E S T U D E N T

DILLON CASEY BLAKE LUCY

T H E D E V E L O P E R T H E C O N S U M E R THE BUILDING OWNER / PROPERTY OWNER LEGACY RESIDENT

UX TOOL: Persona Building

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Monetary Goals Villans/ Problems Location Setting (Context) Individual Solutions

Sam the Shop Owner

Make money & have a viable business Lack of visibility Stationary Proximity to MARTA Parking on Street Identify in Business District Safety of themselves & customers Invested in success of neighborhood

UX TOOL: Persona Building

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The “Molecule” (A way of identifying the vision) Persona Problem Solution

  • r the

HMW what’s in

  • ur sweet

spot? Behavior Driver remember “Sam the Shop Owner?” UX TOOL: The Molecule

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UX TOOL: Ideation Sessions Ideation is the process where you generate ideas and solutions through sessions such as Sketching, Prototyping, Brainstorming, Brain- writing, Worst Possible Idea, and a wealth of

  • ther ideation techniques.

Ideation Session at IDEO

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MOST IMPORTANT LESS IMPORTANT HARDER TO IMPLEMENT EASIER TO IMPLEMENT This is our sweet spot 1 2 3 Get out of here!

2 X 2

UX TOOL: 2x2 or MVP

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UX TOOL: Prototype

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Moving Forward

Spread The Knowledge

  • Staff UX Training Sessions

Make Planning Effjcient

  • Meetings with project teams
  • Steering Committee

Meetings

Grow Communities

  • Test out new UX tools at

public meetings that allow for open-ended responses

  • Use visual tools so

people can see the fjnal progression of results

Resources

  • IDEO Design Kit: http://www.designkit.org/methods
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Thank you!