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We make it easy and fun to make, share and play 3D games online - PowerPoint PPT Presentation

We make it easy and fun to make, share and play 3D games online MOST IMPORTANT TODAY as YouTube revolutionized video and TV patented easy make and share how we take the market position ongoing Nasdaq listing EASY FOR ALL TO MAKE AND


  1. We make it easy and fun to make, share and play 3D games online

  2. MOST IMPORTANT TODAY § as YouTube revolutionized video and TV § patented easy make and share § how we take the market position § ongoing Nasdaq listing

  3. EASY FOR ALL TO MAKE AND SHARE GAMES

  4. GAMES CONTINUE RAPID GROWTH 180 166 152 138 122 BUSD 2017 2018 2019 2020 2021

  5. THE KEY: STREAMING STREAMING + 250-500% more effective sharing + works on simple devices + cannot be pirate copied + no risk for downloading virus requires fast broadband - ADVENTURE BOX USP :s + patented capacity effective streaming + user can create their own games + will license technology and patent

  6. GLOBAL REACH WITH AN EFFECTIVE SOLUTION Darker color indicates more users

  7. HOW WE WIN EASY MAKE EASY SHARE MINECRAFT INTEGRATION

  8. INFLUENCER BACKED

  9. THE MOBILE VERSION IS KEY

  10. A PROVEN BUSINESS MODEL EARNERS SUBSCRIBERS DAILY CASUEAL REVENUE SHARE ACADEMY CONTENT ADVERTIZING

  11. SHARING AMATEUR MADE GAMES IS WORTH USD 7.6 B * VIDEO MUSIK SPEL Annual global revenues Annual global revenues Annual global revenues USD 69B USD 19B USD 155B Pro Pr USD 11B USD 4B USD 4.5B Am Amat ateur USD 3.4B USD 100M USD 7.6B * * Management estimate

  12. PREPARING FOR RAPID EXPANSION Five year head start on the video game industry. Technical substance DONE DONE DONE TO DO May ’14 – Jun ’15 Jul ’15 – jun ’17 Jul ’17 – aug’19 Sep‘19 – § Online 3D-engine § Game Maker & sharing § Stabilised tech to 1.0 § Nov: Mobiles supported § 3k accounts platform § Soft launch § Dec: Minecraft YouTuber launch § 19k accounts § 58k accounts § Aug: Revenue models 100% § Advertizing model Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 2014 2015 2016 2017 2018 2019 2020 USD 5M in financing until June 2019

  13. A TEAM WITH THE RIGHT COMPETENCE Experienced international entrepreneurs and tech experts CHRISTOPHER KINGDON CLÉO HAYES-MCCOY HANS RICHTER CEO & co-founder CTO & co-founder CFO MSc KTH, MBA SSE BSc Trinity University BA Sthlms Univ, MBA Uppsala Built and sold 5 companies. A Programmer and mathematician who Techer of finance at business school IHM and pioneer of Location Based Services. built a 3D engine for the Stanford the board academy. Hans has been the CFO particle accelerator. of several companies. DMITRII SAPELKIN DAN GREENING RICKARD RIBLOM Product owners & desginer VP Development & COO CMO CAD Engineer, St Petersburg PhD Computer Science UCLA KTH, SSE Designed games since 2005 for Built and sold 3 companies in Silicon Valley. Lead online marketing for 4 companies. companies such as Electronic Arts, Scrum/Agile/Lean coach. Prior to that a management consultant. Oberon Media, Activision and Moved to Sweden to ”build the next Spotify!” Midway.

  14. A COMPETENT BOARD Experienced and with stock exchange competence PETER LÖNNQVIST CHRISTINE RANKIN STAFFAN EKLÖW Chairman Director Director BBA SSE MBA Barrister Board professional including charing 2 VP Head Control Veoneer. Former CFO Chariman Bublar Group AB (publ). video game companies and 1 VC Cherry AB (publ), Director Technopolis plc. Former CEO Legal Firm Lindahl, Head company. Roles as Nasdaq, Spotify andPwC. of legal for TV4. LORANG ANDREASEN CHRISTOPHER KINGDON CLAES KALBORG Director Director Director Marketing Berghs MSc KTH, MBA SSE IHM Business School Experienced entrepreneur, especially in Built and sold 5 companies. A Director Flexion Mobile and Kidoz. e-gaming. Former main owner of Cherry. pioneer of Location Based Services Head of global licensing King (Candy Crush) and SVP Rovio (Angry Birds).

  15. LISTING AT NASDAQ FINANCE HISTORY * § USD 5M raised capital § Post money valuation USD 7.4M, approx. USD 0.8 per share § 9 142 400 shares LISTNING § Application sent Growth market *See company description for details

  16. SUMMARY SUMMARY § Market tested and patenterad 3D-engine for a market worth >7 BUSD § Cost effective organization (5 MUSD raised) § Towards listing. Strong board and management ONGOING § Mobile version being completed § Launching with Minecraft YouTubers in Dec § Three new revenues models implemented Aug 2020 INVESTMENT § A long term strategic investment with significant potential and already established substance

  17. CONTACT Christopher Kingdon CEO, Director and co-founder chris@adventurebox.com corp.adventurebox.com +46 73 051 1414

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