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Game and Learn: An Introduction to Educational Gaming 8. Games and - PDF document

Game and Learn: An Introduction to Educational Gaming 8. Games and Players Ruben R. Puentedura, Ph.D Emotion and the Fun of Games Four Keys to Emotion in Games (Lazzaro) game fiero curiosity Easy Hard Fun Fun open goal ended player


  1. Game and Learn: An Introduction to Educational Gaming 8. Games and Players Ruben R. Puentedura, Ph.D Emotion and the Fun of Games

  2. Four Keys to Emotion in Games (Lazzaro) game fiero curiosity Easy Hard Fun Fun open goal ended player experience Serious People Fun Fun amusement relaxation life The Four Keys • Hard Fun • Serious Fun • Players like the opportunities for • Players enjoy the internal challenge, strategy and problem experiences in reaction to the solving game’s visceral, behavioral, cognitive, and social properties • Generates emotions, experiences of Frustration and Fiero • Generates emotions, experiences of Excitement, Relaxation • Easy Fun • People Fun • Players enjoy intrigue and curiosity, becoming immersed in games that • Players use games as mechanisms absorb their complete attention or for social experiences of take them on an exciting adventure competition, teamwork, and opportunities for social bonding • Generates emotions, experiences and personal recognition of Wonder, Awe, Curiosity, and Mystery • Generates emotions, experiences of Amusement, Schadenfreude, Naches

  3. What Types of Games Do Players Like? The DGD1 Model (Bateman) Conqueror C1 H1 Participant Manager Hardcore C2 H2 H4 C4 Casual H3 C3 Wanderer

  4. The Four Play Styles • Conqueror • Wanderer • Progress: Rapid Advancement • Progress: New Toys • Story: Plot or Irrelevant • Story: Character/Emotion • Social: Online • Social: Talk about what they like • Manager • Participant • Progress: Steady • Progress: Narrative • Story: Plot • Story: Character/Emotion • Social: None • Social: Offline multiplayer Hardcore and Casual Players • Hardcore Players: • Casual Players: • Buy and play many games • Buy fewer games, buy popular games, or play Hardcore friend- • Enjoy longer play sessions recommended games • Enjoy challenge, progression, • Enjoy shorter play sessions and game mastery • Prefer having fun, or immersion • Tolerate complex controls in an atmospheric experience because they have played many games and absorbed the skills • Generally require simpler involved controls (exception: C1 players) • See game playing as a lifestyle • See games as another time- preference; talking about games passing entertainment; might is a social component of their talk about games with Hardcore lives friends

  5. How Do Players Interact Within Games? MMORPG Player Types (Bartle) Acting Killers Achievers (less common) (more common) Players World Socializers Explorers (more common) (less common) Interacting

  6. World of Warcraft Eve Online

  7. City of Heroes A Tale In The Desert

  8. Bartle’s Types and the Games (Puentedura) World of Warcraft Eve Online 1.00 1.00 0.50 0.50 0.00 0.00 -1.00 -0.50 0.00 0.50 1.00 -1.00 -0.50 0.00 0.50 1.00 -0.50 -0.50 Acting Killers Achievers -1.00 (less common) (more common) -1.00 City of Heroes A Tale in the Desert Players World 1.00 1.00 Socializers Explorers (more common) (less common) 0.50 0.50 Interacting 0.00 0.00 -1.00 -0.50 0.00 0.50 1.00 -1.00 -0.50 0.00 0.50 1.00 -0.50 -0.50 -1.00 -1.00 Resources Cited

  9. • Emotion and the Fun of Games: • Lazzaro, N. Why We Play Games: Four Keys to More Emotion Without Story . (2004) Available online at: http://www.xeodesign.com/whyweplaygames.html • What Types of Games Do Players Like? • Bateman, C. and R. Boon. 21st Century Game Design . Charles River Media. (2006) • Bateman, C. Designing for Different Play Styles: Demographic Game Design . (2004) Available online at: http://www.cms.livjm.ac.uk/library/GDTW2004-Publications/ChrisBateman- Designing%20for%20Different%20Play%20Styles.v1.3.pdf • How Do Players Interact Within Games? • Bartle, R. Designing Virtual Worlds . New Riders Games. (2003) • Bartle, R. Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs . (1996) Available online at: http://www.mud.co.uk/richard/hcds.htm • Puentedura, R.R. “Beyond World of Warcraft: the Universe of MMOGs”. NMC Summer Conference Proceedings . (2007) Available online at: http://www.nmc.org/publications/2007-conference-proceedings • MMORPG Sites: • World of Warcraft : http://www.worldofwarcraft.com/index.xml • Eve Online : http://www.eveonline.com/ • City of Heroes : http://www.cityofheroes.com/ • A Tale in the Desert : http://www.atitd.com/

  10. Hippasus http://hippasus.com/rrpweblog/ rubenrp@hippasus.com This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.

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