SLIDE 1
Game and Learn: An Introduction to Educational Gaming
- 9. Games and Assessment
Game and Learn: An Introduction to Educational Gaming 9. Games and - - PDF document
Game and Learn: An Introduction to Educational Gaming 9. Games and Assessment Ruben R. Puentedura, Ph.D Assessment and the Game Selection Process Target Maximum Use of Game Features Match goals to: Genre Critical Gaming Analysis
Anderson & Krathwohl Revision 2001 Characteristic Processes Create
Evaluate
and procedures
and procedures, basing the critique upon appropriate tests
Analyze
material
Apply
Understand
Remember
material
Small Effect Size
Scores Frequency 4 2 2 4 5 10 15 20
Medium Effect Size
Scores Frequency 4 2 2 4 5 10 15 20
Large Effect Size
Scores Frequency 4 2 2 4 5 10 15 20