Fun
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Fun 1 Question What do you like about your favourite games? 2 - - PowerPoint PPT Presentation
Fun 1 Question What do you like about your favourite games? 2 Why do People Play Games? Reward Discovery Immersion Intellectual stimulation Competition Accomplishment Escape Variety Challenge
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– A positive mental state we experience when we play a game – Opposite of boredom
– Our brains are wired to recognise patterns – They are also wired to seek out new patterns
threatening circumstances
– Learning one pattern can lead to the discovery of another, yielding a sense of mastery
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– The user knows what to expect – The designer knows what users expect
– Don’t need to reinvent the gameplay wheel every time – Can limit creativity – But creativity often flourishes when constrained
– Is the game meeting expectations for this genre? – How is the game setting itself apart from the genre?
portions of development
– Your opinion will be biased – You will become jaded very quickly – Grab someone off the street, let them try your game – When they become jaded, get someone new
– Put yourself in their shoes
practice
– Is it a tuning, or a systemic problem? – If the latter, toss it
player
– If they are important to your game, make them optional
– Some of your best ideas will come in production – So will some of your worst ones
– It is boilerplate?
– Does it add to the game? How?
– Does it subtract from the game?
– Is it fluff?
– This takes a surprisingly long time to get right – Up to 2-5x the initial implementation time
– Improve on what they did, right and wrong
– Micro – macro – How is it like and unlike other similar games – Player ability, difficulty ramping – Controller mapping – Level structure, freedom / limitations of the world design – Bugs, exploits?
– Art style – Sound, music – Camera – Story
– Length of game – Aggregate rankings (Game Rankings, Metacritic)
from the crowd
– Players may be confused when game diverges from established general practices (very few games are completely original) – More time must be dedicated to training the player – Different isn’t always good
improved game experience
– Execution is crucial
– The front-end isn't a fun area, so don't waste time on this – Every hour you spend on this is an hour taken away from the game
and artistic resources
fun!
– You don’t have time to create an epic – One good level is better than ten mediocre ones – Keep it as technically simple as you can – Remember Tetris
aspects of fun
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