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0.8 1.0 0.6 0.4 0.2 0.0 1.0 0.8 0.6 0.4 0.2 0.0 Warning CS 61A/CS 98-52 FYI: This lecture might get a little... intense... and math-y Mehrdad Niknami If its hard, dont panic! Its okpy! They wont all be like this! Just try


  1. 0.8 1.0 0.6 0.4 0.2 0.0 1.0 0.8 0.6 0.4 0.2 0.0 Warning CS 61A/CS 98-52 FYI: This lecture might get a little... intense... and math-y Mehrdad Niknami If it’s hard, don’t panic! It’s okpy! They won’t all be like this! Just try to enjoy it, ask questions, & learn as much as you can. :) University of California, Berkeley Ready?! Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 1 / 25 Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 2 / 25 Preliminaries Brachistochrone Problem Let’s solve a realistic problem. It’s the brachistochrone (“shortest time”) problem: 1 Drop a ball on a ramp Last lecture was on equation-solving : 2 Let it roll down “Given f and initial guess x 0 , solve f ( x ) = 0” 3 What shape minimizes the travel time? This lecture is on optimization : arg min x F ( x ) 0.0 0.5 1.0 1.5 “Given F and initial guess x 0 , find x that minimizes F ( x )” - 0.5 - 1.0 - 1.5 = ⇒ How would you solve this? Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 3 / 25 Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 4 / 25 Brachistochrone Problem Brachistochrone Problem Ideally: Learn fancy math, derive the answer, plug in the formula. Joking aside... Oh, sorry... did you say you’re a programmer ? Most problems don’t have a nice formula, so you’ll need algorithms. 1 Math is hard Let’s get our hands dirty! 2 Physics is hard Remember Riemann sums? 3 We’re lazy This is similar: 1 Chop up the ramp into line 4 Why learn something new when you can burn electricity instead? segments (but hold ends fixed) OK but honestly the math is a little complicated... 2 Move around the anchors to Calculus of variations... Euler-Lagrange differential eqn... maybe? minimize travel time Take Physics 105... have fun! Q: How do you do this? Don’t get wrecked Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 5 / 25 Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 6 / 25 Algorithm Algorithm Newton-Raphson method for optimization : Use Newton-Raphson! 1 Assume F is approximately quadratic 1 (so f = F ′ approx. linear) ...but wasn’t that for finding roots ? Not optimizing? 2 Guess some x 0 intelligently Actually, it’s used for both: 3 Repeatedly solve linear approximation 2 of f = F ′ : If F is differentiable, minimizing F reduces to root-finding : f ( x k ) − f ( x k +1 ) = f ′ ( x k ) ( x k − x k +1 ) F ′ ( x ) = f ( x ) = 0 f ( x k +1 ) = 0 x k +1 = x k − f ′ ( x k ) − 1 f ( x k ) = ⇒ Caveat: must avoid maxima and inflection points We ignored F ! Avoid maxima and inflection points! (How?) Easy in 1-D: only ± directions to check for increase/decrease 4 ...Profit? Good luck in N -D... infinitely many directions 1 Why are quadratics common? Energy/cost are quadratic ( K = 1 2 mv 2 , P = I 2 R ...) 2 You’ll see linearization ALL the time in engineering Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 7 / 25 Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 8 / 25

  2. Algorithm Algorithm Coordinate descent: Wait, but we have a function of many variables. What do? 1 Take x 1 , use it to minimize F , holding others fixed A couple options: 2 Take y 1 , use it to minimize F , holding others fixed 1 Fully multivariate Newton-Raphson: 3 Take x 2 , use it to minimize F , holding others fixed x k − � ∇ � x k ) − 1 � � x k +1 = � f ( � f ( � x k ) 4 Take y 2 , use it to minimize F , holding others fixed 5 . . . Taught in EE 219A, 227C, 144/244, etc... (need Math 53 and 54) 6 Cycle through again 2 Newton coordinate-descent Doesn’t work as often, but it works very well here. Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 9 / 25 Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 10 / 25 Algorithm Algorithm Computing derivatives numerically: Newton step for minimization : def derivative(f, coords, i, j, h): def newton_minimizer_step(F, coords, h): x = coords[i][j] delta = 0.0 coords[i][j] = x + h; f2 = f(coords) for i in range(1, len(coords) - 1): coords[i][j] = x - h; f1 = f(coords) for j in range(len(coords[i])): coords[i][j] = x def f(c): return derivative(F, c, i, j, h) return (f2 - f1) / (2 * h) def df(c): return derivative(f, c, i, j, h) step = -f(coords) / df(coords) Why not (f(x + h) - f(x)) / h ? delta += abs(step) Breaking the intrinsic asymmetry reduces accuracy coords[i][j] += step return delta ∼ Words of Wisdom ∼ Side note: Notice a potential bug? What’s the fix? If your problem has { fundamental feature } that your solution doesn’t, Notice a 33% inefficiency? What’s the fix? you’ve created more problems. Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 11 / 25 Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 12 / 25 Algorithm Algorithm What is our objective function F to minimize? Let’s define quadratic roots ... def falling_time(coords): # coords = [[x1,y1], [x2,y2], ...] t, speed = 0.0, 0.0 def quadratic_roots(two_a, b, c): prev = None D = b * b - 2 * two_a * c for coord in coords: if D >= 0: if prev != None: if D > 0: dy = coord[1] - prev[1] r = D ** 0.5 d = ((coord[0] - prev[0]) ** 2 + dy ** 2) ** 0.5 roots = [(-b + r) / two_a, (-b - r) / two_a] accel = -9.80665 * dy / d else: for dt in quadratic_roots(accel, speed, -d): roots = [-b / two_a] if dt > 0: else: speed += accel * dt roots = [] t += dt return roots prev = coord return t Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 13 / 25 Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 14 / 25 Algorithm Algorithm Aaaaaand put it all together def main(n=6): (y1, y2) = (1.0, 0.0) (x1, x2) = (0.0, 1.0) coords = [ # initial guess: straight line [x1 + (x2 - x1) * i / n, (Demo) y1 + (y2 - y1) * i / n] for i in range(n + 1) ] f = falling_time h = 0.00001 while newton_minimizer_step(f, coords, h) > 0.01: print(coords) if __name__ == '__main__': main() Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 15 / 25 Mehrdad Niknami (UC Berkeley) CS 61A/CS 98-52 16 / 25

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