VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
VRow
Virtual Reality Rowing
HS-Augsburg | Interaction Engineering | WS15/16 Oliver Queck | Oliver.Queck@HS-Augsburg.de
VR ow Virtual Reality Rowing HS-Augsburg | Interaction Engineering - - PowerPoint PPT Presentation
VR ow Virtual Reality Rowing HS-Augsburg | Interaction Engineering | WS15/16 Oliver Queck | Oliver.Queck@HS-Augsburg.de Queck | 948224 VR ow | HS Augsburg WS15/16 | Interaction Engineering Idea & Goal Main Concept Goal - Connect a fjtness
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Virtual Reality Rowing
HS-Augsburg | Interaction Engineering | WS15/16 Oliver Queck | Oliver.Queck@HS-Augsburg.de
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Idea & Goal
Main Concept
and is fun to train
Goal
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Hardware
Modifjed Ballmouse Oculus Rift Headset Oculus Rift Positional Tracker Strong GPU Computer Rowing Machine with Seperate Arms
*https://www.oculus.com/en-us/
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Mouse Modifjcation
*http://www.madehow.com/Volume-5/Computer-Mouse.html
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Input Interpretion
Input Output
Speed x & y per Frame with high variations
1.X add Speed up to get the arms Position and clamp to a safe range of arm movement and recalibrate itself
120% 0% 100% Smooth PPM signal to avoid jumps
*http://rudern-in-stuttgart.de/fotos/
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Pipeline
*https://developer.mozilla.org/en-US/docs/Web/API/WebVR_API/WebVR_concepts
Oculus Rift SDK Rowing Machine Stereoscopic Virtual Cameras
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Interaction Methods
Pulling arms back pushes rudder into the water and creates thrust Pushing arms forward pulls the rudder out of the water to avoid braking Pulling arms irregular creates rotational thrust Pulling the arms in a regular, constant speed creates the most thrust Oculus Rift tracks your heads position in a realistic style
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Interaction Methods
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Application
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Application
Exergaming
=> avoid damaging your spine & back
=> high training efgect
=> avoid one sided training
Virtual World
=> repeating sessions doesn‘t get boring
=> make a strong stereoscopic VR efgect
=> rewarding efgect while training
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Other Popular VR-Exergaming Projects
HYVE Icaros VR-Bike HS Kaiserslautern
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
Virtual Reality First Feedback
Pro
Con
VRow | HS Augsburg WS15/16 | Interaction Engineering Queck | 948224
happy testing!
thank you for your attention! any feedback is appreciated