outline
play

Outline Virtual Reality Collaboration in Virtual Reality Groupware - PDF document

05/12/2013 Outline Virtual Reality Collaboration in Virtual Reality Groupware and Collaborative Interaction Awareness Collaborative Virtual Environments Communication Collaborative Interaction Navigation


  1. 05/12/2013 Outline • Virtual Reality • Collaboration in Virtual Reality Groupware and Collaborative Interaction • Awareness Collaborative Virtual Environments • Communication • Collaborative Interaction – Navigation – Co-manipulation M2R Interaction - Université Paris-Sud - Année 2013-2014 Cédric Fleury (cedric.fleury@lri.fr) Collaborative virtual environments - M2R Interaction - Cédric Fleury 2 Outline Virtual Reality • Virtual Reality • Virtual environment (VE) • Collaboration in Virtual Reality – 3D virtual world – Simulated by computers • Awareness • Communication • Interaction in real time • Collaborative Interaction – Trough various material devices – Navigation • Immersion – Co-manipulation – Multi-sensorial perception of the VE Collaborative virtual environments - M2R Interaction - Cédric Fleury 3 Collaborative virtual environments - M2R Interaction - Cédric Fleury 4 Virtual Reality Interaction • Action/perception loop • 3 kinds of interaction techniques [Hand, 1997] – Object manipulation (interaction) – Viewpoint manipulation (navigation) – Application Control [Bowman et al., 2004] Bowman D. A., Kruijff E., LaViola J. J. et Poupyrev I. (2004). 3D User Interfaces : Theory and Practice. Addison Wesley. Collaborative virtual environments - M2R Interaction - Cédric Fleury 5 Collaborative virtual environments - M2R Interaction - Cédric Fleury 6 1

  2. 05/12/2013 Navigation Navigation • Classical techniques • Move the viewpoint + Modify the scale [Hand, 1997] – Egocentric • Walking metaphor • Manipulate its own viewpoint • Flying metaphor or Manipulate the viewpoint of the others • Driving metaphor • Include path finding [Bowman et al., 2004] – Exocentric • Navidget [Hachet et al., 2008] • Grabbing the air [Mapes etMoshell, 1995] [Hachet et al., 2008] Collaborative virtual environments - M2R Interaction - Cédric Fleury 7 Collaborative virtual environments - M2R Interaction - Cédric Fleury 8 Navigation Navigation • Multi-scale techniques • Classical techniques : assisted navigation – Manuel scale modification – Select the destination • An additional DoF • Pointing • Head-butt Zoom [Mine et al., 1997] • World In Miniature (WIM) [Stoakley et al., 1995] – Automatic scale modification • List of defined path • Bounding Boxes [Kopper et al., 2006] – Move to destination • Scaled-world grab [Mine et al., 1997] [Stoakley et al., 1995] • Teleportation [Ruddle et al., 2000] • Interpolation [Mackinlay et al., 1990] • “Guided visit” metaphor [Elmqvist et al., 2007] Collaborative virtual environments - M2R Interaction - Cédric Fleury 9 Collaborative virtual environments - M2R Interaction - Cédric Fleury 10 Object Manipulation Object Manipulation • Virtual Hand [Jacoby et al., 1994] Video • Egocentric – Select and manipulate by touching vs Exocentric • “Go-Go” metaphor – Scaled-world grab [Poupyrev et al., 1996] – WIM – Extend the virtual hand – Move exponentially • 2 main tasks • 3D cursor [Zhai et al., 1994] – Selection – Manipulation Video – Position or speed control Collaborative virtual environments - M2R Interaction - Cédric Fleury 11 Collaborative virtual environments - M2R Interaction - Cédric Fleury 12 2

  3. 05/12/2013 Object Manipulation Object Manipulation • Selection/manipulation techniques not always • Virtual Ray [Mine, 1995] suitable for manipulation – Mimic a laser pointer – Ex: virtual ray for rotations • Image plan Interaction [Pierce et al., 1997] • Combining several interaction tools – Select by pointing with one part of the body – HOMER [Bowman et Hodges, 1997] • Move the manipulated object close to the user • Attached the interaction tools to the objects Collaborative virtual environments - M2R Interaction - Cédric Fleury 13 Collaborative virtual environments - M2R Interaction - Cédric Fleury 14 Application Control Applications of Virtual Reality • Control • Scientific data analysis – Application (exit, pause,…) • Industrial applications – Rendering parameters – Design, conception – Tools/actions selection – Fabrication process • Training, education • Techniques used • Phobia therapy, rehabilitation [CDS – Bowman – 2D menus et al., 1991] • Entertainments – 3D menus – Video games – Control on a [Coquillart – Virtual visits of museums et al., 1999] tablet/smartphone – Social communication (telepresence) [CHIMP – Mine et al., 1997] Collaborative virtual environments - M2R Interaction - Cédric Fleury 15 Collaborative virtual environments - M2R Interaction - Cédric Fleury 16 Outline Collaboration in Virtual Reality • Virtual Reality • Collaboration in Virtual Reality • Awareness • Communication • Collaborative Interaction • Several users work/play together in a VE – Navigation – Co-expertise of 3D data – Co-manipulation – Complex manipulation (real or virtual) – Training – Social presence (telepresence) Collaborative virtual environments - M2R Interaction - Cédric Fleury 17 Collaborative virtual environments - M2R Interaction - Cédric Fleury 18 3

  4. 05/12/2013 Co-located collaboration Remote Collaboration Distributed virtual environment Video Video Collaborative virtual environments - M2R Interaction - Cédric Fleury 19 Collaborative virtual environments - M2R Interaction - Cédric Fleury 20 Outline Awareness • Virtual Reality • Perception of the other users • Collaboration in Virtual Reality – Where are they? – What are they doing? • Awareness • What are they looking? • Communication • Are they looking at me? • Collaborative Interaction – What could they do ? – Navigation • Can they see me? – Co-manipulation • Could they see what I am showing to them? • Could they do what I am asking them to do? Collaborative virtual environments - M2R Interaction - Cédric Fleury 21 Collaborative virtual environments - M2R Interaction - Cédric Fleury 22 Awareness Visual Awareness • Avatar: representation of users in the VE • Improve the mutual understanding Simplified Realistic – Just next to me… But where are you? – Just in front of me … But where are you looking at? – Etc. • Multi-sensorial restitution [Second Life, 2005] [DIVE, 1991] – Visual awareness [Fleury et – Audio awareness al., 2008] [Fleury et al., 2012] – Haptic awareness [Beeler et [CALVIN, 1996] [Fleury et al., 2010] al., 2013] Collaborative virtual environments - M2R Interaction - Cédric Fleury 23 Collaborative virtual environments - M2R Interaction - Cédric Fleury 24 4

  5. 05/12/2013 Visual Awareness Visual Awareness • Animation of the avatars • Use of a WIM [CALVIN, 1996] Kinect Avatar Body tracking Mortal’s view Deity’s view Video Collaborative virtual environments - M2R Interaction - Cédric Fleury 25 Collaborative virtual environments - M2R Interaction - Cédric Fleury 26 Virtual Awareness Audio Awareness • Multi-scale collaborative virtual environment • Spatialized voice restitution • Remote users’ noises – Give a lot of information • Where they are • What they are doing – Add some sounds to describe the actions – Need to be spatialized sounds [Zhang et Furnas, 2002] Collaborative virtual environments - M2R Interaction - Cédric Fleury 27 Collaborative virtual environments - M2R Interaction - Cédric Fleury 28 Haptic Awareness Awareness Model • Force feedback of the others • Spatial Model of Interaction [Benford et al., 1994] – Direct – Compute which users can interact which others • Touch the others through – Medium haptic devices • A typical communication medium – Virtual handshake • Ex: audio, visual, haptic, etc. – affective haptic • Can be asymmetrical – Aura • Sub-space bounding the – Indirect presence in a particular medium • Manipulate an object together • Interaction is possible between • Feel the force apply by the other on the object two users with colliding Aura [Benford et al., 1994] Collaborative virtual environments - M2R Interaction - Cédric Fleury 29 Collaborative virtual environments - M2R Interaction - Cédric Fleury 30 5

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend