VR-Based Toolsets for Instructors
- DR. Hashim Yaqub
BMT , UK
VR-Based Toolsets for Instructors DR. Hashim Yaqub BMT , UK - - PowerPoint PPT Presentation
VR-Based Toolsets for Instructors DR. Hashim Yaqub BMT , UK Abstract This paper outlines the development of a VR-based toolset which allow instructors to monitor the activity of students in a virtual-training scenario. They also allow
BMT , UK
This paper outlines the development of a VR-based toolset which allow instructors to monitor the activity of students in a virtual-training scenario. They also allow instructors to issue aid and introduce dynamic obstacles or changes in
aided interaction as well as design principals found in games using an omniscient viewpoint.
Rapid Virtual Training Prototyping Learning Record Store Tools for students and instructors QEC, Type 26, Caimen-90 Fast, Sub Projects
PC Mouse + Keyboard
Trainees/Students
Work individually or collaboratively
Practice, assessment or free- roam
Trainers
Curate Scenarios (Procedures and Emergencies)
Observe and Interfere in Live Scenario
Monitoring multiple virtual students PC or VR-based
Consumer (non-specialist tools) Using standard VR Kit (controllers and/or integrated hand-tracking)
Communicating with one or more students Interfering in live scenario i.e. changing objectives or introducing emergency
situations
Automated and Manual guidance (e.g. Waypoints and hint beacons) Easy search and selection of students, objects and areas
Comprehensive Map Interaction
Swiftly view relevant areas on the map of the vessel
Isolate individual levels/decks.
Selecting and Directing
Identifying student avatars
Selecting Individual or Group
Communicating with Individual or Group
Targeting Waypointing and Direction
Curating Scenarios
Setting up procedures
Setting up routes
Setting up emergency situations
Activity and Progress Tracking
There should be a comprehensive UI for displaying the progress of each student and/or the task they are performing.
Using this same functionality the instructor can modify the task in real-time.
God Games RTS/RPG The Sims XCOM Deism
PC interface is well established
Mouse + Keyboard Gaming Universal System Requirements
VR-Guide: A Specific User Role for Asymmetric Virtual Reality Setups in Distributed Virtual Reality Applications (2018)
VR
Can be more mobile (Oculus
Quest)
Make use of virtual space to
visualise large amount of information
Easier to manipulate and view
3D assets in using relatively more naturalistic interaction
Gaze-aided interaction
VR Interaction Modalities
Motion Controllers Hand-Tracking Gaze-Aided Interaction Distal Pointing
Scenario Monitoring
After-Action Review Student Progress Student Location
A human motor behavior model for distal pointing tasks (2010)
Kopper et. al
Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality (2018)
Gaze input
Primary method of interaction Using focal point and/or as direct
input
Blink, timed focus, other novel
methods
Gaze-Aided Interaction
Using focal point to predict and
augment interaction
Typical controller Hand Tracking
Gaze + pinch interaction in virtual reality (2017) Pfeuffer et. al
DualGaze: Addressing the Midas Touch Problem in Gaze Mediated VR Interaction (2018) Mohan et. al
Left Hand Right Hand EYE Ray Hit Right Ray Hit Left Ray Hit Gaze Influence Area
Yellow and green line indicating object being made ‘selectable’ for each hand. Gaze influence area represented by mesh sphere around the eye hit point.
Right Ray Hit Unaltered Left Ray Hit Altered To Eye Hit Gaze Influence Area Increased
Gaze influence comes into effect when eye hits a selectable target If hand ray hit falls within gaze influence area, the hand’s ‘selectable target’ is altered to eye target
Right Ray Hit Altered to Eye Hit Gaze Influence Area Increased
Gaze influence comes into effect when eye hits a selectable target If hand ray hit falls within gaze influence area, the hand’s ‘selectable target’ is altered to eye target
Left Hand Right Hand EYE Ray Hit Right Ray Hit Left Ray Hit Gaze Influence Area
Gaze influence area adjusted depending
Hardware and Modalities
PC vs VR
Normal Interaction vs Gaze-Aided Interaction
Hand Tracking vs Controller
Task
Collocated or Remote
Sequential or Free-form
Locating Actor
Different Floors
Multiple Actor Selection Methods
Direct Selection UI Item
Checklist of Directives – Instruct students to…
Move to location Interact with objects Look at point of interest
Actors
Simple AI Mouse + Keyboard VR Mixture of all?
Enhanced instructor-student interaction Designed to facilitate remote training and assessment Comprehensive presentation of multiple student stats Dynamic and customisable virtual workspace Naturalistic and simple navigation of complex scaled virtual spaces
Useful for interior environments (i.e. vessels)
Provide multiple means of communication with students
Individual and Group Instructions VOIP Waypointing and Signposting
Dr. Hashim Yaqub Hashim.Yaqub@bmtglobal.com 01225473484