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U.S. Army Research, Development and Engineering Command Cognitive and affective modeling in intelligent virtual humans for training and tutoring applications Robert Sottilare, Ph.D., Associate Director for Science & Technology John Hart,


  1. U.S. Army Research, Development and Engineering Command Cognitive and affective modeling in intelligent virtual humans for training and tutoring applications Robert Sottilare, Ph.D., Associate Director for Science & Technology John Hart, Chief, Creative Technologies Branch and Program Manager, Institute for Creative Technologies Army Research Laboratory - Human Research & Engineering Directorate (HRED) 31 July 2012 Unclassified – Distribution A – Unlimited

  2. Presentation Outline • Artificial life forms & virtual humans • Virtual humans in training and tutoring • Human Cognition and Affect • Cognitive and Affective Models • Future directions • Questions Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 2 of 33

  3. Artificial life forms • We will be talking about virtual humans… can you identify these artificial life forms? Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 3 of 33

  4. Composites • Human-like entities composed of living tissue created outside of normal reproductive processes • driven by its own goals, cognitive and affective processes • includes clones, replicants, and graveyard compilations of reanimated tissue Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 4 of 33

  5. Artificial life forms Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 5 of 33

  6. Robots • electromechanical machines driven by goals and cognitive processes defined by its creator • constrained by the three laws no of robotics? yes • A robot may not injure a human being or, through inaction, allow a human being to come to harm. • A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law. • A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws. Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 6 of 33

  7. Artificial life forms Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 7 of 33

  8. Avatars • Graphical representation of a user or a user’s alter -ego • Usually driven by the goals and behaviors /actions of the user (aka role player) users Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 8 of 33

  9. Artificial life forms Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 9 of 33

  10. Virtual Humans • VH are graphical • VH are intelligent agents that representations of facilitate human behaviors driven by meaningful cognitive and interpersonal affective interactions with human users in processes virtual reality Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 10 of 33

  11. Virtual Humans Autonomous virtual characters that can have meaningful interactions with human users • Reason about environment • Understand and express emotion • Communicate through speech & gesture • Play the role of teachers, peers, adversaries Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 11 of 33

  12. Human Cognition and Affect • Cogn Cognit itive ive pro proce cesse sses  Aff Affec ecti tive ve pro proce cesse sses – beh behaviors aviors indic indicating ating – beh behaviors aviors indic indicating ating increasingly complex and emotional grow emotional growth th abstract mental capabilities – Remember Remembering ing (low) (low) – Receiv Receiving ing (awarenes (awareness) s) – Unders Understanding tanding – Res Responding ponding (interes (interest) t) – Apply Applying ing – Valuing Valuing (ap (appreciat preciation) ion) – Analyz Analyzing ing – Organiz Organizing ing (respon (responsibility sibility) – Evaluating Evaluating – Char Character acterizing izing (co (commit mmitment) ment) – Cr Creating eating (high (high) Source: Anderson and Krathwohl's Taxonomy Source: Krathwohl’s Taxonomy (2000) aka Bloom’s Revised Taxonomy Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 12 of 33

  13. Virtual Humans are interdisciplinary science Human Artificial How do people How can Cognition Cognition look, sense, act, computers Psychology Planning think? simulate this? Physical World Virtual World Education Decision-theory Neuroscience Cognitive models Human Virtual What are minimum Physiology Physiology requirements to have Mechanics Ergonomics meaningful outcomes Anatomy Surgical manikins Physiology Physio models Human-Computer Interaction Courtesy of the Institute of Creative Technologies Unclassified – Distribution A – Unlimited 13 of 33

  14. Cognitive Architecture ACT-R • Adaptive Control of Thought — Rational • a theory for simulating and understanding human cognition • ACT-R's main components are: – modules, buffers, and a pattern matcher • Modules Modules – percept perceptual ual-motor motor modules modules – memory memory modules modules Anderson, J. R., Bothell, D., Byrne, M. D., Douglass, – declarat declarative ive memory memory (f (facts acts) S., Lebiere, C., & Qin, Y . (2004). An integrated theory of the mind. Psychological Review 111, – proced procedural ural mem memory ory (4). 1036-1060. • product productions ions (how we do things) Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 14 of 33

  15. A cognitive-affective VH framework Courtesy of the Institute of Creative Technologies Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 15 of 33

  16. Virtual Humans in computer-based tutoring tutoring agent(s) agent agent acts agent agent agent acts agent observes to change observes observes to provide observes world world effect learner feedback or effect (scenario of instruction on learner adaptation) changes via VH on learning objectives learner acts on world world learner learner observes world Unclassified – Distribution A – Unlimited 16 of 33

  17. Desired Affective Capabilities for VH • Recognize the human’s emotional state (e.g. mo motivate tivated, d, engaged engaged, , frus frustrate trated); d); • Mak Make e the the hu human man awa aware of his re of his affec affecti tive ve state state (e.g. (e.g. emoti emo tion onal s al state, tate, moo mood) d) so so he ca he can n pa parti rticipa cipate te in in ma mana nagin ging h g his affec is affective sta tive state; te; • Prov Provide op ide opti tion ons (e.g. strateg s (e.g. strategies) f ies) for or the the huma human n to to manag man age/co e/control his a ntrol his affective ffective state state; • Use Use em emotio otion to n to mo motivate tivate the the hu huma man n to a to ach chieve ieve esta establishe blished d ob objectives jectives. Salovey, P. & Mayer, J. D. (1990). Emotional intelligence. Imagination, Cognition, & Personality, 9, 185-211. Goleman, D., (1995). Emotional Intelligence. Bantam Books: New York. “No matter how intelligent a [virtual human] is, it will eventually become annoying if it does not have emotional intelligence.” (Picard, 2006) Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 17 of 33

  18. Affective Modeling - EMA Courtesy of the Institute of Creative Technologies 1990 Unclassified – Distribution A – Unlimited 18 of 33

  19. Appraisal Theory Unclassified – Distribution A – Unlimited 19 of 33

  20. Emotion and Adaptation (EMA) Model Appraisal Theory • Based on appraisal theory • Attitude • Affect • Judgement Marsella, S., and J. Gratch. 2009. EMA: A process model of appraisal dynamics. Cognitive Systems Research 10, no. 1: 70 – 90. Unclassified – Distribution A – Unlimited 20 of 33

  21. Virtual Humans as Affect-Sensitive Tutors • What does the VH need to know about the learner during tutoring? what does the tutor • need to know about the learner to classify their affect? how does the tutor get • that information? which affective states • are important to recognize? how does • Grae aess sser er, D’Mello , Cr Craig, aig, Per erson, son, Bak Baker er, Rod odrigo go (20 (2012 12, in pr n press) ess) classification of state influence instructional decisions? Unclassified – Distribution A – Unlimited 21 of 33

  22. Future Directions for VH • Values – modeling the influence of values on: – virtual human decision making (e.g., moral judgments) – preferences (e.g., personality) • Sensory capabilities – better perception of humans, VHs and the world • Persistent models of: – memory to support long-term rapport (e.g., personal learning assistants) – previous actions to support reinforcement learning (e.g., expert modeling) Unclassified – Distribution A – Unlimited Unclassified – Distribution A – Unlimited 22 of 33

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