Episodic Memory for Virtual Humans and Virtual Humans for Episodic - - PowerPoint PPT Presentation

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Episodic Memory for Virtual Humans and Virtual Humans for Episodic - - PowerPoint PPT Presentation

Episodic Memory for Virtual Humans and Virtual Humans for Episodic Memory Cyril Brom et al. Faculty of Mathematics and Physics, Charles University in Prague, CZ brom@ksvi.mff.cuni.cz Team Jakub Gemrot, Michal Bda, Ond ej Burkert,


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Episodic Memory for Virtual Humans and Virtual Humans for Episodic Memory

Cyril Brom et al.

Faculty of Mathematics and Physics, Charles University in Prague, CZ brom@ksvi.mff.cuni.cz

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Team

Jakub Gemrot, Michal Bída, Ondřej

Burkert, Klára Pešková, Tomáš Korenko, Jan Vyhnánek, Rudolf Kadlec, Jakub Kotrla, Lucie Kučerová, Lukáš Zemčák

Funding agencies: IS, MSMT

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Virtual humans for episodic memory

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Neuro/psychological perspective

Memory for personally

personally experienced past events (episodes)

Recall of an event in the

spatio-temporal context in which it was experienced

H.M. Tulving (1983) Baddley (2000, 2001) Forensic psychology

Place cells, grid cells,

head

  • d

irection cells...

Morris water pool, ...

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Types of research

Animal research

spatial cognition episodic-like memory

Casuistries “Laboratory” cognitive psychology

world-list memorising etc.

Forensic psychology Computational modelling

robotic artifacts

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State of the art

A couple of computational models

fundamental research vs. engineering

These models:

tend to focus only on a narrow range of

phenomena,

most importantly: space vs. events exceptions are rare

typically oriented on short-term intervals,

  • do not support representation of

do not support representation of complex plausible human complex plausible human

  • like episodes

like episodes.

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Main methodological proposal

This state of affairs can be improved

using the technology of virtual virtual environments environments inhabited by intelligent intelligent virtual agents virtual agents as a test test-

  • bed

bed for developing, investigating, and integrating various neuro-/psychologically plausible models of episodic and/or spatial memory.

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Complex episodes

Interaction with multiple objects

e.g. cooking

Large spaces

e.g. a city

Long periods of time

e.g. months, years

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Main advantages of virtual worlds

Features:

more technically accessible and cheaper then robots low-level (e.g. distances, pixels) vs. high-level (e.g. affordances) ecologically plausible models of real worlds (to some extent) speed-up time

Robots or virtual agents?

trade-off: crippled worlds with “natural” noise vs. large worlds the “robotic risk” : you see the phenomena through the hardware limitations the “virtual agents risk”: you see the phenomena without any limitations

Main Pros:

integration of “single-phenomena” models combination of levels of abstraction large environments longitudinal studies in virtual reality settings with human subjects

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Pogamut

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Integrated Development Environment

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Integrated Development Environment

Development Debugging Support for experimenting

  • parallel computing

Education

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Episodic memory for virtual humans

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Our episodic memory research

Purpose: Hybrid

agents for serious games neuro-/psychologically plausible methodological: a vehicle for other models

Main focus

complex episodes large spaces long periods of time integration of perception of space and

events

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Our episodic memory research

Main issues

Representations of complex episodes,

large spaces, life-time intervals

Plausible forgetting

blending of episodes, false memories perception of time, time as a cue

Context abstraction

Techniques

symbolic connectionist

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Our agent architecture

PF TF MF

ENV

Attention Filter Goals Structure Task select ion Conflict resolution mechanism <invoke a subgoal> ACTION <search> <remember episode> <recall>

  • Lingv. module

VERBAL OUTCOME

Emotions

<influence>

DRIVES

ENV

  • bjects

tasks

STM

LTEM LTSM

<remember location of an object>

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Example Example – – a virtual shaman a virtual shaman

“I was doing SearchRandom for smokeability because of Smoke. I was doing go from room 1 to room 2 because of SearchRandom. I was doing look in environment because of SearchRandom. I was doing go from room 2 to room 5 because of SearchRandom. I was doing pick up Calumet1 because of Smoke. I was doing Smoke.” Autobiographic

memory with forgetting

5

  • d

ays

Dynamic scenario Debriefing

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Forgetting – example

(no “emotions”)

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Forgetting – example

(with “emotions”)

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Positions of objects in large worlds

Searching strategies:

where are the glasses?

Could be at your bedside table. If not, could be next to the TV. If not, scrutinise your study room. If not, scrutinise the whole flat.

concrete abstract

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End

We have a poster! We have a poster!