Video Game Rehabilitation Joe Savoia MS, ATC Jeff Basilicato ATC - - PowerPoint PPT Presentation

video game rehabilitation
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Video Game Rehabilitation Joe Savoia MS, ATC Jeff Basilicato ATC - - PowerPoint PPT Presentation

Video Game Rehabilitation Joe Savoia MS, ATC Jeff Basilicato ATC Is There A Place for Games in Therapy? Currently. Stroke Victims Elderly Why Not Athletes Old Techniques, New Toys Traditional Rehabilitation -


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Video Game Rehabilitation

Joe Savoia MS, ATC Jeff Basilicato ATC

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SLIDE 2

Is There A Place for Games in Therapy?

Currently……. Stroke Victims Elderly Why Not Athletes

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Old Techniques, New Toys

  • Traditional Rehabilitation
  • Therabands, proprieoception, manual resistance, etc.
  • No Special Equipment
  • Just Wii and Existing Games
  • Not Boring/Not Reinventing the Wheel
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SLIDE 4

Existing Video Rehabilitation Devices

Cybex Trazer

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Existing Video Rehabilitation Devices

Balance Systems

  • Biodex Kat System
  • PC Based System
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Existing Video Rehabilitation Devices

Great Tools

  • Fun, exciting, challenging, and most

important….different.

Problems?

  • Bulky
  • Learning Curve
  • Expensive
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Benefits of Using Wii

Adherence – Many of the traditional

exercises can get boring rather quickly. Using a video game such as the Nintendo Wii that athletes are familiar with would increase the amount of fun the athlete was having while doing modified traditional exercises.

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Benefits of Using Wii

Cost – A Nintendo Wii only costs $250,

and includes all the basic equipment necessary for doing rehabilitation.

Contents:

1 Wii Console 1 Wii Remote 1 Nunchuck Remote Wii Sports

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Benefits of Using Wii

Mii Profile – In ‘Wii Sports’ as you continue

to progress and play more the intrinsic difficulty of your opponent increases.

Difficulty – In addition to the intrinsic

increase in difficulty, traditional rehabilitation progressions can be used to increase difficulty.

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Benefits of Using Wii

Feedback

‘Wii Sports’ provides scoring against a

computer player, so as you improve it provides feedback.

Additionally, factors such as MPH of pitches also

provide feedback.

‘Wii Fit’ provides feedback through a variety

  • f ways using the balance board.
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Set Up

Mii

A Mii is an electronic representation of the

individual playing.

The Mii can be personalized to look as similar

  • r different to the individual as the

imagination allows.

Each individual Mii progresses based on the

success and amount of time played.

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Exercises

Wii Tennis

Wii tennis allows for both upper and lower

extremity rehabilitation.

Upper Extremity

D1 and D2 flexion and extension used for forehand

and backhand strokes.

Progression

Add Therabands to exercise

Sport Specific

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Exercises

Wii Tennis

Lower Extremity

Proprioception Shuffle with the direction of the ball Progression

Add Theraband around the patient’s ankles for

resistance.

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Exercises

Wii Bowling

Lower Extremity

Proprioception Progression

Create an unstable surface Have a therapist create external forces to pull the athlete

  • ff balance
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Exercises

Wii Baseball

Upper Extremity

D1 and D2 flexion and extension used when

pitching and hitting

Progression

Add Therabands to exercise

Sport Specific

Can be very specific to throwing motion

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Exercises

Wii Boxing

Upper Extremity

Allows for a variety of upper extremity movements Progression

Add Therabands to exercise

Lower Extremity

Proprioception

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Exercise Progression

  • Wii Sports also allows for progression of

exercises between sports games.

  • For Example:
  • Proprioception

1)

Bowling

2)

Tennis

3)

Boxing

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Exercise Progression

There are 2 ways to progress an athlete’s

rehab using Wii Sports

Traditional Progressions

Adding Weight, Resistance, decreasing stability of

a surface

Mii Progression

The difficulty of the opponent increases as the

athlete does more activity.

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Wii Fit

  • There are a variety of very useful

proprioceptive and core stabilization exercises included in the Wii Fit system.

  • The Wii Balance Board provides a great

deal of useful feedback about the distribution of force on the athlete’s feet.

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Adherence

  • One of the main problems with doing

rehabilitation, is the adherence to the

  • program. Many traditional programs can be

long, tedious, and boring.

  • By integrating a tool such as the Nintendo Wii,

the experience would be more enjoyable which would likely lead to an increase in an athlete complying to rehab.

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Rules

Rules are….there are no rules

  • Imagination is key, have fun inventing exercises
  • Follow traditional programs of progression
  • Use traditional rehab concepts

Understand it is not the cure all

  • Athletes may not like it
  • Healing is healing
  • Many exercises are functional in nature
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???Questions???