vagueness signaling bounded rationality
play

Vagueness, Signaling & Bounded Rationality Michael Franke, 1 - PowerPoint PPT Presentation

Vagueness, Signaling & Bounded Rationality Michael Franke, 1 Gerhard J ager 1 & Robert van Rooij 2 1 University of T ubingen 2 University of Amsterdam Logic and Engineering of Natural Language Semantics Tokyo, November 19, 2010


  1. Vagueness, Signaling & Bounded Rationality Michael Franke, 1 Gerhard J¨ ager 1 & Robert van Rooij 2 1 University of T¨ ubingen 2 University of Amsterdam Logic and Engineering of Natural Language Semantics Tokyo, November 19, 2010 Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 1 / 26

  2. Overview Strategic communication Why vagueness is not rational Reinforcement learning with limited memory Quantal Best Response Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 2 / 26

  3. Strategic communication: signaling games sequential game: nature chooses a type T 1 out of a pool of possible types T according to a certain probability distribution P nature shows w to sender S 2 S chooses a message m out of a set of possible signals M 3 S transmits m to the receiver R 4 R chooses an action a , based on the sent message. 5 Both S and R have preferences regarding R’s action, depending on t . S might also have preferences regarding the choice of m (to minimize signaling costs). Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 3 / 26

  4. Basic example utility matrix a 1 a 2 w 1 1 , 1 0 , 0 0 , 0 1 , 1 w 2 Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 4 / 26

  5. Basic example: Equilibrium 1 utility matrix a 1 a 2 w 1 1 , 1 0 , 0 0 , 0 1 , 1 w 2 Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 5 / 26

  6. Basic example: Equilibrium 2 utility matrix a 1 a 2 w 1 1 , 1 0 , 0 0 , 0 1 , 1 w 2 Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 6 / 26

  7. Equilibria two strict Nash equilibria these are the only ‘reasonable’ equilibria: they are evolutionarily stable (self-reinforcing under iteration) they are Pareto optimal (cannot be outperformed) Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 7 / 26

  8. Euclidean meaning space Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 8 / 26

  9. Utility function General format u s/r ( m, f, m ′ ) sim( m, m ′ ) = In this talk, we assume a Gaussian similarity function sim( x, y ) is strictly monotonically decreasing in = exp( −� x − y � 2 sim( x, y ) . ) . Euclidean distance � x − y � 2 σ Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 9 / 26

  10. Euclidean meaning space: equilibrium Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 10 / 26

  11. Simulations ( ր my LENLS talk 2007) two-dimensional circular meaning space finitely many pixels (meanings) uniform distribution over meanings Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 11 / 26

  12. Vagueness many evolutionarily stable/Pareto optimal equilibria all are strict (except for a null set at category boundaries) a vague language would be one where the sender plays a mixed strategy Vagueness is not rational Rational players will never prefer a vague language over a precise one in a signaling game. (Lipman 2009) similar claim can be made with regard to evolutionary stability (as corollary to a more general theorem by Reinhard Selten) Vagueness is not evolutionarily stable In a signaling game, a vague language can never be evolutionarily stable. Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 12 / 26

  13. Vagueness and bounded rationality Lipman’s result depends on assumption of perfect rationality we present two deviations from perfect rationality that support vagueness: Learning: players have to make decisions on basis of limited experience Stochastic decision: players are imperfect/non-deterministic decision makers Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 13 / 26

  14. Learning and vagueness Fictitious play model of learning in games indefinitely iterated game player memorize game history decision rule: assume that other player plays a stationary strategy make a maximum likelihood estimate of this strategy play a best response to this strategy always converges against some Nash equilibrium Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 14 / 26

  15. Limited memory more realistic assumption: players only memorize last k rounds (for fixed, finite k ) consequence: usually no convergence long-term behavior depends on number of states — in relation to k Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 15 / 26

  16. Formal definitions |{ k | ¯ s ( k )= � w,m �}| � if divisor � = 0 |{ k |∃ m ′ :¯ s ( k )= � w,m ′ �}| σ ( m | w ) = 1 otherwise | M | |{ k | ¯ r ( k )= � m,w �}| � if divisor � = 0 |{ k |∃ w ′ :¯ r ( k )= � m,w ′ �}| ρ ( w | m ) = 1 otherwise. | W | Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 16 / 26

  17. A simulation Game signaling game 500 possible worlds, evenly spaced in unit interval [0 , 1] 3 distinct messages Gaussian utility function ( σ = 0 . 1 ) Fictitious play with limited memory k = 200 simulation ran over 20,000 rounds start simulation stop simulation Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 17 / 26

  18. A simulation average over 10,000 rounds: 1.0 0.4 0.8 receiver strategy 0.3 sender strategy 0.6 0.2 0.4 0.1 0.2 0.0 0.0 0.0 0.2 0.4 0.6 0.8 1.0 0.0 0.2 0.4 0.6 0.8 1.0 type type Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 18 / 26

  19. Intermediate summary Signaling games + fictitious play with limited memory: predicts sharp category boundaries/unique prototypes for each agent at every point in time strategies undergo minor changes over time tough in multi-agent simulations, we also expect minor inter-speaker variation vagueness emerges if we average over several interactions captures some aspect of vagueness (may provide solution for some instances Sorites paradox) still: even at this very moment, I do not know the exact boundary between red and orange ⇒ vagueness also applies to single agents Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 19 / 26

  20. Stochastic choice real people are not perfect utility maximizers they make mistakes ❀ sub-optimal choices still, high utility choices are more likely than low-utility ones Rational choice: best response � 1 if u i = max j u j | arg j max u i | P ( a i ) = 0 else Stochastic choice: (logit) quantal response exp( λu i ) P ( a i ) = � j ( λ exp u j ) Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 20 / 26

  21. Quantal response λ measures degree of rationality λ = 0 : completely irrational behavior all actions are equally likely, regardless of expected utility λ → ∞ convergence towards behavior of rational choice probability mass of sub-optimal actions converges to 0 if everybody plays a quantal response (for fixed λ ), play is in quantal response equilibrium (QRE) asl λ → ∞ , QREs converge towards Nash equilibria Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 21 / 26

  22. Quantal response Suppose there are two choices, a 1 and a 2 , with the utilities u 1 = 1 u 2 = 2 probabilities of a 1 and a 2 : 1.0 0.8 0.6 probabilities 0.4 0.2 0.0 0 2 4 6 8 10 λ Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 22 / 26

  23. Quantal Response Equilibrium of 2 × 2 signaling game for λ ≤ 2 : only babbling equilibrium for λ > 2 : three (quantal response) equilibria: babbling two informative equilibria 1.0 0.8 0.6 QRE 0.4 0.2 0.0 1 2 3 4 5 λ Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 23 / 26

  24. QRE and vagueness similarity game 500 possible worlds, evenly spaced in unit interval [0 , 1] 3 distinct messages Gaussian utility function ( σ = 0 . 2 ) Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 24 / 26

  25. QRE and vagueness λ ≤ 4 only babbling equilibrium 0.012 1.0 0.8 0.008 receiver strategy sender strategy 0.6 0.4 0.004 0.2 0.000 0.0 0.0 0.2 0.4 0.6 0.8 1.0 0.0 0.2 0.4 0.6 0.8 1.0 type type Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 25 / 26

  26. QRE and vagueness λ > 4 separating equilibria smooth category boundaries prototype locations follow bell-shaped distribution 1.0 0.05 0.8 0.04 receiver strategy sender strategy 0.6 0.03 0.4 0.02 0.2 0.01 0.00 0.0 0.0 0.2 0.4 0.6 0.8 1.0 0.0 0.2 0.4 0.6 0.8 1.0 type type Franke, J¨ ager & van Rooij (UT¨ u/UvA) Vagueness LENLS 2010 26 / 26

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend