UXPERIENCE DESIGN: A FRAMEWORK FOR ENGAGEMENT C A C ARINE - - PowerPoint PPT Presentation

uxperience design a framework for engagement
SMART_READER_LITE
LIVE PREVIEW

UXPERIENCE DESIGN: A FRAMEWORK FOR ENGAGEMENT C A C ARINE - - PowerPoint PPT Presentation

UXPERIENCE DESIGN: A FRAMEWORK FOR ENGAGEMENT C A C ARINE WARSAWSKI 1 What t is is UX? UX? Offers a feeling How we deliberately create experiences to elicit a certain response from the audience. User first. (this is a drill bit)


slide-1
SLIDE 1

UXPERIENCE DESIGN: A FRAMEWORK FOR ENGAGEMENT

C A C ARINE WARSAWSKI

slide-2
SLIDE 2

1

What t is is UX? UX?

  • Offers a feeling
  • How we deliberately create experiences to elicit a

certain response from the audience.

slide-3
SLIDE 3

(this is a drill bit)

User first.

slide-4
SLIDE 4

“People don’t want to buy a quarter-inch

  • drill. They want a

quarter-inch hole.”

THEODORE LEVITT

slide-5
SLIDE 5

Don Don’t t de desi sign a a pr prog

  • gram

am. De Desi sign an an iti tinerar ary

2

slide-6
SLIDE 6

Create an arc of touchpoints Beginning End Middle

slide-7
SLIDE 7

Get ppl excited!

ONRAMP OFFRAMP

The Jewish goodbye! Create an arc of touchpoints

slide-8
SLIDE 8

Itinerary Planning 101

PRETRIP ORIENTATION PEAK! DEPTH AIRPORT DEPARTURE POST-TRIP

Cool sites G
  • d
f
  • d
slide-9
SLIDE 9

People judge an experience based on a peak moment and the end, rather than the total sum.

3

slide-10
SLIDE 10

Insight

Realize something new about ourselves or the environment

slide-11
SLIDE 11

PRIDE

Capture us at our best

  • moments. Make people

feel good about being

  • there. Accomplish

something together.

slide-12
SLIDE 12

Elevation

Break the script. Boost sensory pleasures, add elements of surprise.

slide-13
SLIDE 13

Connection

The experience or moment is strengthened because you’re sharing it with people around you, forming new relationships.

slide-14
SLIDE 14

Journey Mapping

INSIGHTS PRIDE, CONNECTION ALL FOUR! ELEVATION PRIDE CONNECTION

ELEVATION I N S I G H T S
slide-15
SLIDE 15

Intelligent design

4

slide-16
SLIDE 16

Be Realistic: Pick 2 INTERACTIVE deep quick

slide-17
SLIDE 17

IQD: Intelligent Design

  • INTERACTIVE. Be sensory.
  • QUICK. Do you RLY need an hour?
  • DEEP. Needs time to breathe.

I Q D

slide-18
SLIDE 18

Interactive + quick = fun Interactive + deep = longer quick + deep = meaningful

slide-19
SLIDE 19

STAY ORGANIZED. CHOREOGRAPH.

5

slide-20
SLIDE 20

SUMMARY

  • 1. Be more than a ¼” hole.
  • 2. Don’t design a program. Design an itinerary.
  • 3. Peak-End Rule + 4 Pillars
  • 4. IQD
  • 5. Choreograph.
slide-21
SLIDE 21

Elevation

C A C A R I N E W A R S A W S K I c a c a r i n e @ t @ t r y b a l g a t h e h e r i n g s . c o c o m