using ad hoc services for mobile augmented reality systems
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Using Ad-Hoc Services for Mobile Augmented Reality Systems Asa MacWilliams Summary Concepts and technologies for self-assembling mobile AR systems Design of the Middleware for DWARF First implementation of the Middleware, validating


  1. Using Ad-Hoc Services for Mobile Augmented Reality Systems Asa MacWilliams

  2. Summary � Concepts and technologies for self-assembling mobile AR systems � Design of the Middleware for DWARF � First implementation of the Middleware, validating the design 2

  3. Outline � Self-Assembling AR Systems 3 � Requirements 4 � System Design 7 � Results 14 � Future Work 15 3

  4. Self-Assembling AR Systems � Context: a user is roaming through an intelligent environ- ment with a mobile AR system. � Goal: his mobile system should automatically take advan- tage of devices in the environment, such as external trackers. 4

  5. Self-Assembling AR Systems � Context: a user is roaming through an intelligent environ- ment with a mobile AR system. � Goal: his mobile system should automatically take advan- tage of devices in the environment, such as external trackers. � Idea: • Divide the system into different Services for tracking, display, etc. • Deploy the Services on different mobile and station- ary computers • As they come within range of one another, the Ser- vices assemble into a complete AR system � This requires intelligent Middleware . 4

  6. Requirements (1) � Functional Requirements � DWARF consists of self-assembling Services. 5

  7. Requirements (1) � Functional Requirements � DWARF consists of self-assembling Services. � These Services must be able to find each other... 5

  8. Requirements (1) � Functional Requirements � DWARF consists of self-assembling Services. � These Services must be able to find each other... � ...and communicate with one another. 5

  9. Requirements (2) � Nonfunctional Requirements � For convincing AR, we need fast communication with low latency . � To use ad-hoc Services as they are found, however, we need to choose the communication partners flexibly . � This is a conflict in design goals. � The design of the middleware must balance flexibiliy against speed. 6

  10. Requirements (3) � Mediator Role of the Middleware � The DWARF Services are designed as independently of one another as possible, so they can be combined into different applications. � For them to cooperate, we used the Mediator pattern. GPS Tracker Tracking Mgr Optical Tracker VRML Display Mediator World Model UI Engine 7

  11. System Design (1) � Distributed Mediating Agents � If the middleware becomes a central component , it reduces fault tolerance and flexibility. � Instead, I used Distributed Mediating Agents . TrackingBox:LinuxNotebook DisplayBox:WindowsNotebook Optical Tracker VRML Display GPS Tracker Tracking Mgr World Model UI Engine Mediating Agent Mediating Agent 8

  12. System Design (2) � Subsystem Decomposition � Communication is fast � Location is flexible � Service Manager provides high-level interface TrackingBox:LinuxNotebook DisplayBox:WindowsNotebook Tracker Communication Communication Display Service Manager Service Manager Location Location 9

  13. System Design (3) � Subsystem Interaction � Everything off � � � � � TrackingBox:LinuxNotebook DisplayBox:WindowsNotebook Tracker Communication Communication Display Service Manager Service Manager Location Location 10

  14. System Design (3) � Subsystem Interaction � Everything off � � � Display starts � � TrackingBox:LinuxNotebook DisplayBox:WindowsNotebook Tracker Communication Communication Display Service Manager Service Manager Location Location 10

  15. System Design (3) � Subsystem Interaction � Everything off � � � Display starts � � Location TrackingBox:LinuxNotebook DisplayBox:WindowsNotebook Tracker Communication Communication Display Service Manager Service Manager Location Location 10

  16. System Design (3) � Subsystem Interaction � Everything off � Establish communication � � Display starts � � Location TrackingBox:LinuxNotebook DisplayBox:WindowsNotebook Tracker Communication Communication Display Service Manager Service Manager Location Location 10

  17. System Design (3) � Subsystem Interaction � Everything off � Establish communication � Activate Tracker � Display starts � � Location TrackingBox:LinuxNotebook DisplayBox:WindowsNotebook Tracker Communication Communication Display Service Manager Service Manager Location Location 10

  18. System Design (3) � Subsystem Interaction � Everything off � Establish communication � Activate Tracker � Display starts � Communicate � Location TrackingBox:LinuxNotebook DisplayBox:WindowsNotebook Tracker Communication Communication Display Service Manager Service Manager Location Location 10

  19. System Design (4) � Service Manager: Service Descriptions � Each Service has a description that can be written in XML � These describe Services’ Needs and Abilities � They also specify communication protocols OpticalTracker:Service PositionData:Ability VideoData:Ability MarkerPositions:Need 11

  20. System Design (5) � Location Subsystem � Various mechanisms are available to locate ad-hoc services: SLP, Jini, UPnP, SDP, etc. � None address AR, many are for home networking � The Location Subsystem defines a strategy pattern to use these different protocols � The current version is designed to use the Service Location Protocol (SLP), a simple and open standard 12

  21. System Design (6) � Communication Subsystem � The DWARF components have different communication needs � The Communication Subsystem can encapsulate many dif- ferent protocols � It currently supports: • CORBA remote method calls • Event-based communication with the CORBA Noti- fication Service 13

  22. System Design (7) � Summary—Design Challenges � The Middleware needs to be fast, yet flexible • Decomposition into Communication and Location sub- systems � The Middleware should not have to be in the middle • Distributed Mediating Agents � Services that do not know each other have to cooperate • Service Descriptions with Needs and Abilities 14

  23. Results � Complete Design for a flexible, yet fast middleware system � Supports roaming users in intelligent environments � Systems built with DWARF can spontaneously self-assemble � First implementation was successfully demonstrated on Linux and Windows, Intel and PowerPC 15

  24. Future Work � Further implementation: ◦ Full SLP support ◦ Full XML support ◦ Optimizing of communication resources ◦ Graceful handling of network errors � Visualization tools � Testing with different types of Services in different applica- tion domains 16

  25. Thank You Questions? 17

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