User Experience How t to T Thriv ive (Not Ju Just S Surviv - - PowerPoint PPT Presentation

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User Experience How t to T Thriv ive (Not Ju Just S Surviv - - PowerPoint PPT Presentation

User Experience How t to T Thriv ive (Not Ju Just S Surviv ive) i in the I Industry Good morning! INTRODUCTION 9 February 2018 iSchool @ UofT UX Industry Workshop 2 Who Are We Ti Timoth thy H Hong ng Nad adia Kaak aakati


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User Experience

How t to T Thriv ive (Not Ju Just S Surviv ive) i in the I Industry

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INTRODUCTION

Good morning!

9 February 2018 iSchool @ UofT – UX Industry Workshop 2

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Ti Timoth thy H Hong ng

Senior Manager, User Experience Design timothy.hong@scotiabank.com Global Channels & Client Experience Scotiabank

Who Are We

Nad adia Kaak aakati

Interaction Design Lead nadia.kaakati@rbc.com Digital Frameworks RBC

Kat ate H Hai aisi sionak

Senior User Experience Designer kate.haisionak@scotiabank.com Global Channels & Client Experience Scotiabank

Veron

  • nica

a Suen

User Experience Designer veronica.suen@scotiabank.com Global Channels & Client Experience Scotiabank 9 February 2018 iSchool @ UofT – UX Industry Workshop 3

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T

  • day’s Schedule

10:30 – 12:00 – Presentation and open discussion 12:00 – 1:00 – Lunch 1:00 – 4:00 – Group activity

  • 1:00 – 1:30 – Activity orientation
  • 1:30 – 2:00 – Initial Discovery Phase
  • 2:00 – 2:30 – Design sprint 1
  • 2:30 – 3:00 – Design sprint 2
  • 3:00 – 3:30 – Design sprint 3
  • 3:30 – 4:00 – Group activity recap
  • Every group gets ~5-10 minutes to present and

discuss their solution and learnings from the activity

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WHAT IS USER EXPERIENCE (UX)?

A quick recap

9 February 2018 iSchool @ UofT – UX Industry Workshop 5

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What is UX? – More Than J ust Pretty Pictures

9 February 2018 iSchool @ UofT – UX Industry Workshop 6

“thing” “product” “process” etc…

  • ex. The order

seems confusing.

  • ex. I like it… it

feels comfortable.

https://uxpa.org/resources/about-ux

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What is UX? – A Cyclical Process

9 February 2018 iSchool @ UofT – UX Industry Workshop 7

Strategy Research Design

  • Ex. Journey mapping

UX

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GETTING IN AND STAYING IN THE UX INDUSTRY

The things we do

9 February 2018 iSchool @ UofT – UX Industry Workshop 8

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Rese search an and E Eval aluation

  • Requirements analysis
  • Research methods
  • Session facilitation
  • Data analysis

Main Skillsets in UX

Informa mation A Arch chitect cture

  • Hierarchies, taxonomies and

folksonomies

  • Navigation
  • Task flows

Int nteracti tion n Design gn

  • Page-level information flow
  • Human-system interface schemes
  • Sub-discipline: motion design

Visu sual al Design gn

  • Colour theory
  • Typography
  • Layout

9 February 2018 iSchool @ UofT – UX Industry Workshop 9

Conte ntent nt Wr Writing ng

  • Language taxonomies
  • Voice and tone

Front nt-End De Devel elopmen ent

  • UI frameworks
  • Angular, React, etc.
  • Native applications
  • iOS, Android, etc.

Access ssibi ibili lity

  • Assistive technologies
  • Looking ahead: inclusive design
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Types of Entry Points and Career Paths in UX

  • Typical roles and titles for a UX professional
  • UX Designer
  • Information Architect
  • Product Designer
  • Visual Designer
  • Graphic Designer
  • UI Designer
  • Content Writer
  • UX/Business Analyst
  • UX Researcher
  • UI Developer
  • Accessibility Analyst
  • Other “roles”
  • The “hybrid”
  • UX Strategist
  • Product Owner
  • Analytics Expert
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Tips for Working in the UX Industry

  • Selling your story with your resume and work samples
  • Storytelling is a key skill for advancement in the industry
  • Understanding the UX literacy of the company
  • Knowing your stakeholders and users
  • How do you negotiate with key people?
  • Working within a delivery structure
  • Waterfall
  • Agile
  • Always learning and growing
  • Culture of “why?”
  • Having empathy
  • Advocate with passion, act with respect and humility
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WHERE WE CAME FROM AND WHERE WE’RE GOING

Career examples discussion

9 February 2018 iSchool @ UofT – UX Industry Workshop 12

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ADDITIONAL SLIDES

What’s UX about

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What is User Experience? – A Pyramid Metaphor

9 February 2018 iSchool @ UofT – UX Industry Workshop 14 Simplified UX pyramid based on Maslow’s Hierarchy of Needs

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What is User Experience? – Actually Bigger Than J ust a Pyramid Metaphor

9 February 2018 iSchool @ UofT – UX Industry Workshop 15 Holger Maassen, UX “whirlpool” http://boxesandarrows.com/ux-design-planning-not-one-man-show/ Peter Morville, UX “honeycomb” http://semanticstudios.com/user_experience_design/

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GROUP ACTIVITY

Putting it into practice

9 February 2018 iSchool @ UofT – UX Industry Workshop 16

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Design Problem The Olympics are here! Let’s assume instead that Toronto had won this year’s Winter Olympic Games and your digital application company has been commissioned to come up with the official Olympic mobile app.

  • What core features do you believe should be in said app?
  • Consider your audience to be both the local populace and

international travelers to the Games.

  • Your product owner is a member of the Olympic committee

and has their own specific wants for the app.

  • You will brainstorm ideas, narrow them down into a

deliverable backlog, decide on your minimum viable product (MVP), and then execute your MVP in 3 design sprints.

  • Your deliverables will be the process flows and low-fidelity

wireframes

  • You can use the chart paper, coloured sticky notes and blank

foolscap in any way for all the features you wish to include in your application

17 9 February 2018 iSchool @ UofT – UX Industry Workshop

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Initial Discovery

  • In your initial discovery phase of 30 minutes, you will collectively try to understand the

problem at hand and brainstorm a list of features you wish to include in your blue-sky vision of your design solution.

  • In the last ~10 minutes of discovery, your team (including the product owner but

excluding the scrum master), will dot-vote (3 per voter) on the features you believe should be included in your design.

  • We will explain the dot vote process further
  • The team will then collectively draw their MVP line (with the product owner being the

primary driver for this), and attempt to deliver MVP in the next 1.5 hours.

  • This list of features is your ba

backl klog

9 February 2018 iSchool @ UofT – UX Industry Workshop 18

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Design Sprint Structure

You will have 3 x 3 x 30 30-minu nute d design s n sprints nts, each with roughly the following structure:

  • 0-5 m

minutes – decide which groups of team members are working on (or continuing work on) what features

  • To be facilitated by the scrum master
  • Suggestion: 2-3 team members assigned to a feature
  • 5-20 m

20 minutes – detailed requirements, process flows and sketching, wireframe creation

  • Ask questions of your product owner, propose ideas to him/her, etc.
  • 20

20-30 m minute nutes – product owner review of the sprint deliverables for each feature

  • The product owner gives the final say on whether a feature is considered “done”,
  • r ready for delivery

9 February 2018 iSchool @ UofT – UX Industry Workshop 19

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Example Sprint Execution Pattern

  • Each pair/trio of team members work together on a separate feature and deliver

successive iterations of that feature until the product owner is satisfied.

  • Start with a process flow, then low-fidelity wireframe sketches, and so on.
  • An exa

xampl ple set of delivery goals for each design sprint could be:

  • Design sprint 1 – complete end-to-end happy path process flow for a feature
  • Design sprint 2 – high-level wireframe sketch of key sections of the end-to-end

flow

  • Design sprint 3 – more detailed wireframes for each portion of the end-to-end flow
  • Keep in mind that the design sprint as a whole is only 30 minute

nutes l long ng, and you need to have a review of all the delivered work (i.e. process flows and/or wireframes) for each feature worked on at the end of each sprint with the product owner.

  • Teams must secure agreement from the product owner that a feature is DONE before

they can select another feature from the backlog to start work on.

9 February 2018 iSchool @ UofT – UX Industry Workshop 20

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RETROSPECTIVE

What did we learn?

9 February 2018 iSchool @ UofT – UX Industry Workshop 21