User Experience for Business Analysts Parker Malenke What is User - - PowerPoint PPT Presentation

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User Experience for Business Analysts Parker Malenke What is User - - PowerPoint PPT Presentation

User Experience for Business Analysts Parker Malenke What is User Experience Design? Users An Experience But is it Designed? UXD is the purposeful construction of a complete experience Journey Mapping Long Term Value Adoption


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User Experience for Business Analysts

Parker Malenke

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What is

User Experience Design?

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Users

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An Experience

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But is it Designed?

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UXD is…

…the purposeful construction… …of a complete experience

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Awareness Adoption First Run Support Long Term Value

Journey Mapping

Marketing Sales Product Management Business Analysis Quality Assurance Development Design Project Management Customer Support

Icons created by Golden Roof from Noun Project

Inelegance

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User Research Information Architecture Interaction Design Usability Visual Design Content Strategy Accessibility Development

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User Research

Contextual Inquiry Personas Analytics Top Tasks Card Sorting Tree Testing Usability

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Try it Yourself

Action Figure Chewing Gum Christmas Sweater Computer Monitor Cough Drops Digital Watch Driving Gloves DVD Player Headphones Ice Scraper LEGO Set Music Album Printer Scarf TV Video Game Water Bottle Windshield Wipers

Entertainment Home & Office Kids Electronics Automotive Clothing

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☞ User Needs, Preferences, Desires

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Information Architecture

Organization Schemes Controlled Vocabulary Taxonomies Navigation Systems Search Mental Models

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☞ Findability

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Interaction Design

User Flows Layout Grid Systems Responsive Design Wireframes Style Guides/Pattern Libraries Interactive Elements Action Acknowledgement Blank States/Onboarding

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Wireframes

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Interaction Tips & Tricks

No silver bullet ! Consistency is key Obvious always wins Rubber duck it Flee group think Computers are supposed to make things easier Below the fold works Carousels limit engagement Design for thumbs (reach and precision)

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Interaction Tips & Tricks

https://redbooth.com/blog/hamburger-menu-iphone-app

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☞ Solid Foundation for Visuals

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Usability

Heuristic Review Qualitative Interviews Task Completion Time on Task Difficulty Confidence

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Heuristics

  • 1. Visibility of system status
  • 2. Match between system and the real world
  • 3. User control and freedom
  • 4. Consistency and standards
  • 5. Error prevention
  • 6. Recognition rather than recall
  • 7. Flexibility and efficiency of use
  • 8. Aesthetic and minimal design
  • 9. Help users recognize, diagnose, and recover from errors
  • 10. Help and documentation

Jakob Nielsen, http://www.nngroup.com/articles/ten-usability-heuristics/

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☞ Validate the Experience

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Visual Design

Color Typography Aesthetics Animation Desirability Testing

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☞ Personality, Desirability

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Content Strategy

Editorial Strategy Copywriting Voice & Tone Content Warehouse Email Strategy Community Management

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☞ Personality, Build a Relationship

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Accessibility

Vision Motor Cognitive Contrast User Control WCAG, ARIA Section 508

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☞ Respect Every Person

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Development

Page Load 1s = $1.6 billion 0.4s = 8 million searches Optimistic Updates Reliability Feasibility of Design Following the Design Accessibility

http://www.fastcompany.com/1825005/how-one-second-could-cost-amazon-16-billion-sales

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☞ Turning Design Into Reality

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Takeaways for BAs

Consider the complete experience Be intentional Build relationships with design, development, etc. Inform requirements with user research Business requirements ≠ specific solutions Incorporate heuristics when wireframing Consider investing in a style guide No silver bullets, must understand users

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Working With Designers

Start Early Specify the problem, not the solution More information = better designs Allocate time for research, IA, usability, etc. Make a plan for gathering stakeholder feedback Collaborate with developers

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Resources

Books Undercover User Experience Design, by Cennydd Bowles and James Box (Good introduction, covers a variety of topics) How to Make Sense of Any Mess, by Abby Covert (Information Architecture) The Design of Everyday Things, by Donald Norman (Design Thinking) Designing Interfaces, by Jennifer Tidwell (Collection of design patterns) Responsive Web Design, by Ethan Marcotte Websites www.uxbooth.com, general user experience articles www.nngroup.com, general usability www.alistapart.com, wide-ranging articles on design, IA, content strategy, development, and more www.voiceandtone.com, Mailchimp’s style guide for web writing www.useronboard.com, onboarding deep dives www.styleguides.io, detailed set of resources for styles guides and pattern libraries www.measuringu.com/blog.php, user research (especially quantitative) www.medium.com/the-year-of-the-looking-glass, general design thoughts (more practitioner focused) www.frankchimero.com/writing/, general design thoughts (a little more on the theory side) Meetups Denver UX Bookclub, https://groups.google.com/forum/#!forum/ux-bookclub-denver

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Q & A

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1 Month