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User Experience for Business Analysts Parker Malenke What is User Experience Design? Users An Experience But is it Designed? UXD is the purposeful construction of a complete experience Journey Mapping Long Term Value Adoption


  1. User Experience for Business Analysts Parker Malenke

  2. What is User Experience Design?

  3. Users

  4. An Experience

  5. But is it Designed?

  6. UXD is… …the purposeful construction … …of a complete experience

  7. Journey Mapping Long Term Value Adoption Support Inelegance Awareness First Run Customer Sales Support Business Analysis Project Management Development Marketing Design Product Quality Management Assurance Icons created by Golden Roof from Noun Project

  8. User Research Information Architecture Interaction Design Usability Visual Design Content Strategy Accessibility Development

  9. User Research Contextual Inquiry Personas Analytics Top Tasks Card Sorting Tree Testing Usability

  10. Try it Yourself Action Figure Ice Scraper Chewing Gum LEGO Set Entertainment Christmas Sweater Music Album Home & O ffi ce Computer Monitor Printer Kids Cough Drops Scarf Electronics Digital Watch TV Automotive Driving Gloves Video Game Clothing DVD Player Water Bottle Headphones Windshield Wipers

  11. ☞ User Needs, Preferences, Desires

  12. Information Architecture Organization Schemes Controlled Vocabulary Taxonomies Navigation Systems Search Mental Models

  13. ☞ Findability

  14. Interaction Design User Flows Layout Grid Systems Responsive Design Wireframes Style Guides/Pattern Libraries Interactive Elements Action Acknowledgement Blank States/Onboarding

  15. Wireframes

  16. Interaction Tips & Tricks No silver bullet ! Consistency is key Obvious always wins Rubber duck it Flee group think Computers are supposed to make things easier Below the fold works Carousels limit engagement Design for thumbs (reach and precision)

  17. Interaction Tips & Tricks https://redbooth.com/blog/hamburger-menu-iphone-app

  18. ☞ Solid Foundation for Visuals

  19. Usability Heuristic Review Qualitative Interviews Task Completion Time on Task Di ffi culty Con fi dence

  20. Heuristics 1. Visibility of system status 2. Match between system and the real world 3. User control and freedom 4. Consistency and standards 5. Error prevention 6. Recognition rather than recall 7. Flexibility and e ffi ciency of use 8. Aesthetic and minimal design 9. Help users recognize, diagnose, and recover from errors 10. Help and documentation Jakob Nielsen, http://www.nngroup.com/articles/ten-usability-heuristics/

  21. ☞ Validate the Experience

  22. Visual Design Color Typography Aesthetics Animation Desirability Testing

  23. ☞ Personality, Desirability

  24. Content Strategy Editorial Strategy Copywriting Voice & Tone Content Warehouse Email Strategy Community Management

  25. ☞ Personality, Build a Relationship

  26. Accessibility Vision Motor Cognitive Contrast User Control WCAG, ARIA Section 508

  27. ☞ Respect Every Person

  28. Development Page Load 1s = $1.6 billion 0.4s = 8 million searches Optimistic Updates Reliability Feasibility of Design Following the Design Accessibility http://www.fastcompany.com/1825005/how-one-second-could-cost-amazon-16-billion-sales

  29. ☞ Turning Design Into Reality

  30. Takeaways for BAs Consider the complete experience Be intentional Build relationships with design, development, etc. Inform requirements with user research Business requirements ≠ speci fi c solutions Incorporate heuristics when wireframing Consider investing in a style guide No silver bullets, must understand users

  31. Working With Designers Start Early Specify the problem, not the solution More information = better designs Allocate time for research, IA, usability, etc. Make a plan for gathering stakeholder feedback Collaborate with developers

  32. Resources Books Undercover User Experience Design, by Cennydd Bowles and James Box (Good introduction, covers a variety of topics) How to Make Sense of Any Mess, by Abby Covert (Information Architecture) The Design of Everyday Things, by Donald Norman (Design Thinking) Designing Interfaces, by Jennifer Tidwell (Collection of design patterns) Responsive Web Design, by Ethan Marcotte Websites www.uxbooth.com, general user experience articles www.nngroup.com, general usability www.alistapart.com, wide-ranging articles on design, IA, content strategy, development, and more www.voiceandtone.com, Mailchimp’s style guide for web writing www.useronboard.com, onboarding deep dives www.styleguides.io, detailed set of resources for styles guides and pattern libraries www.measuringu.com/blog.php, user research (especially quantitative) www.medium.com/the-year-of-the-looking-glass, general design thoughts (more practitioner focused) www.frankchimero.com/writing/, general design thoughts (a little more on the theory side) Meetups Denver UX Bookclub, https://groups.google.com/forum/#!forum/ux-bookclub-denver

  33. Q & A

  34. 1 Month

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