Two Approaches To A Job Algorithmic: A task in which a set of - - PDF document

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Two Approaches To A Job Algorithmic: A task in which a set of - - PDF document

Two Approaches To A Job Algorithmic: A task in which a set of established instructions GETTING THE BEST FROM YOUR are followed to one conclusion. Extrinsic profit STAFF: maximizes Heuristic: A NEW APPROACH TO Opposite of


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SLIDE 1

GETTING THE BEST FROM YOUR STAFF:

A NEW APPROACH TO MANAGEMENT AND MOTIVATION

Two Approaches To A Job

  • Algorithmic:

– A task in which a set of established instructions are followed to one conclusion. Extrinsic profit maximizes

  • Heuristic:

– Opposite of algorithmic, involves experimentation with possibilities to devise a novel solution. Intrinsic purpose maximizes.

Carrots and Sticks Seven Deadly Flaws

  • Intrinsic motivation

extinguished

– Play into work; work into play

  • Diminished performance

– Raising incentives does not improve performance

  • Creativity thwarted

– Rewards narrow focus

  • Crowd out good behavior

– Taint altruistic act; push out the desire to do good

Carrots and Sticks Seven Deadly Flaws

  • Can encourage shortcuts; unethical behavior

– Enron, Ford Pinto, modifiers, unnecessary service

  • Become addictive

– The exception becomes the rule, and is expected

  • Can foster short‐term thinking

– Concentrating on short gains at the price of long‐ term commitment

And When It Work

  • Baseline rewards: adequate and fair
  • Routine tasks; no creativity, intrinsic

motivation

  • Vary tasks, turn work into play
  • Daily routine tasks – “if‐then” rewards

– Offer a rationale why task is necessary – Acknowledge task is boring – Allow people to complete task in their own way

And When It Works

  • Basic elements for right brain creativity and

rewards

– Compensation adequate and fair – Congenial work place – Autonomy, mastery, relate to larger purpose

  • Not “if‐then” but “now that”

– A surprise, after the project is finished, not before – Now that the project is magnificently done . . .

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SLIDE 2

And When It Works

  • For creative, right brain tasks:

– Consider non‐tangible rewards; praise and positive feedback – Provide useful information; praise about effort and strategy rather achieving a particular outcome Is the Task Mostly Routine? Yes: Can it be made less routine

No: Use rewards; even if/then; but Rational Boring Own way

No: mastery, autonomy, purpose Use now/that rewards Praise & feedback; Useful info.

Type I and Type X

  • Type X: Yesterday’s theory

– Fueled by extrinsic desires – Concerned less with inherent satisfaction

  • Type I: 21st Century theory

– Concerned less with external rewards – Inherent satisfaction of the activity itself Need to move from Type X to Type I

Type I Traits

  • Almost always outperforms Type X in the long

run.

  • Type I is both born and made.
  • Type I does not disdain money or recognition
  • Type I is a renewable source
  • Type I behavior promotes greater physical and

mental well‐being

Moving from Type X to Type I

  • Autonomy

– What they do; When they do it; Who they do it with; How they do it

  • Mastery

– A mindset; See abilities as infinitely improvable; Demands effort, grit and deliberate practice

  • Purpose

– Goals that use profit to reach purpose; in words that emphasize more than self interest; in policies that allow staff to pursue purpose on their own terms.

Autonomy

  • Task – FedEx days
  • Time – ROWE v. billable hours
  • Technique – Ritz‐Carlton
  • Team – Building cooperation
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SLIDE 3

Mastery

  • The desire to get better and better at

something that matters.

  • Compliance v. Engagement
  • Goldilocks Tasks
  • Mindset – all in your head
  • Painful
  • Unattainable

Purpose

  • Provides context for mastery and autonomy
  • Goals
  • Words: Hippocratic Oath; us/they; why not

how

  • Policies: Time to do meaningful activities
  • Purpose goals v. profit goals.

Type I’s: 13 Ways to Improve Your Hospital or Group

  • Time for noncommissioned work: The Big Idea

– Carve out a small island of noncommissioned work

  • 20 percent time with training wheels

– Noncommissioned work – Start small, 10%, small group, limited time

  • Turn your next off‐site into a FedEx Day

– One day to work on whatever staff wants – Have the proper tools – Must deliver something; new idea, better internal process

13 Ways Continued

  • Conduct an autonomy audit

– How much autonomy do you have over your tasks? – How much autonomy do you have over your time at work? – How much autonomy do you have over your team at work? – How much autonomy do you have over your technique at work?

13 Ways Continued

  • Feedback:

– Annual review flaws: Yearly and rehearsed – Self and/or peer performance reviews monthly – Not as a replacement, but supplement – Set both smaller and larger goals – Relationship to larger purpose – Be honest

13 Ways continued

  • Peer‐to‐peer “now that” rewards

– Avoids flaws of corporate carrot rewards – Carry a different meaning – Puts feedback control in the hands of those closest to the activity

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SLIDE 4

13 Ways Continued

  • Take three steps toward giving up control

– Involve people in goal‐setting – Use non‐controlling language: must/think about; should/consider – Hold office hours

  • Play “Whose purpose is it anyway?”

– In own words “What is our group/department/hospital’s purpose?” – Uniform or all over the map

  • Is it “we” or “they”?

13 Ways Continued

  • Design for the 85%

– Workforce policies designed for 15%: Those that need rigid structures and strict enforcement – Systems design rules to guard against bad behavior actually promotes it – Assuming good faith encourages good behavior

13 Ways Continued

  • Promote Goldilocks for groups: Not too easy,

not too hard

– Begin with a diverse team – Group a “No competition zone” – Try task shifting – Concentrate on purpose, not rewards

13 Ways Continued

  • Get agile

– Build projects around motivated people – Simplicity – Self‐organizing teams

  • Start small and subversive

– Ask the right question – Be strategically subversive – Emphasize results

Paying People the Type I Way

  • Ensure internal and external fairness
  • Pay more than average
  • Make performance metrics wide‐ranging,

relevant, and hard to game

  • Salespeople: are they different?