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Tracing Whodunit, RE-O-Poly & ... ? Olly Gotel & Renel - PowerPoint PPT Presentation

Tracing Whodunit, RE-O-Poly & ... ? Olly Gotel & Renel Smith Pace University, New York City Tricky Traceability Estimating & prioritising Negotiation & diplomacy Risk assessment & management Writing requirements &


  1. Tracing Whodunit, RE-O-Poly & ... ? Olly Gotel & Renel Smith Pace University, New York City

  2. Tricky Traceability Estimating & prioritising Negotiation & diplomacy Risk assessment & management Writing requirements & much more... Long-term strategy ... simply raising awareness of good practices

  3. Problem Difficult topics - awareness of value, practice and reinforcement Grab attention early, find ways to keep topics in focus often Perception -- boring and irrelevant ‘to me’ Narrow modes Individualistic

  4. Idea Compendium of games for RE

  5. Stepping back Simple objective Bring folks together Quick to implement / deploy / try out Cheap Re-purpose familiar games Addendum

  6. Objective Raise awareness of RE good practices: 10 practices targeted teach reinforce practice reach agreement reward

  7. Quality of your work is bad -- Go directly to RE training DO NOT collect SSP Come listen to Renel on Thursday...

  8. Objective Raise awareness of traceability, especially: provenance issues tracing back to sources impact of media used trial-and-error

  9. Tracing back

  10. In software... http:/ /exemplaryvisions.com

  11. Sources bla bla

  12. bla bla Media RECORD ELICIT DOCUMENT (physical or virtual (abstract media REQUIREMENTS media used in used in elicitation) (abstract media after elicitation products) analysis) Samples from interview Interview by Printed questions [unstructured questionnaire (+ answers) text] on paper Text Formalised Use case dialogue descriptions Sound recording [structured on tape (or disc) Speech text] Formalised dialogue Sound Video images Use case diagram proper to on tape (or disc) [graphics domain and signs particular Moving to domain] pictures Other sources (operations manual + client brief)

  13. Primary Transfer Documentation Source Material to text & Modelling 3.1 1.1 2.3 revision 2.5 origination amplification 1.1 comparate use 2.2 3.2 revision 1.4 1.2 (+possible 2.2 origination translation) translation 1.2 3.3 1.3 2.1 revision 1.5 origination translation 1.3 (+possible translation) 2.4 revision 2.3 3.4 comparate use 1.3 merger+revision 2.6 2.7 2.8 2.5 merger 2.1+2.4 3.5 merger+revision 3.1 3.2 3.3 2.6 outline 2.5 3.6 proxy creation 3.5 1.4 2.7 origination outline 1.4 3.7 revision 2.5 comparate use 3.4 1.5 2.8 origination outline 1.5 4.1 outline 3.4 translation: 3.5 medium 4.2 ref no amalgamation 4.1 transformation input ref + substitute creation

  14. Tracing Whodunit It was Olly by the water cooler on a post-it! psst...

  15. Who - roles Percy PM Debbie Designer Colin Customer Eric End- User Tracy Tester Rosie RE

  16. Where - office locations You’d be Kitchen Kitchen Rest Room Rest Room surprised! Lobby Lobby Tracing Tracing Stationary Stationary Cubicles Cubicles Whodunit Whodunit Cupboard Cupboard Post Post Room Room Board Board Room Room Meeting Meeting Computer Computer Room Room Room Room

  17. With what - media Envelope Computer Notebook Video Camera Whiteboard Phone

  18. Additional concepts WHEN: time stamp WHY: rationale WITH: collaborators Tailor Physical space

  19. The ups and downs of projects...

  20. Dealing with requirements changes mid- project...

  21. Juggling requirements / multitasking...

  22. Learning the domain lingo...

  23. Evolving requirements on a project...

  24. Estimating / distributing resources...

  25. The anatomy of a requirement...

  26. Re-purpose! Let’ s start modest - re-appropriate everyday games I haven’t even touched the surface But we need to talk about this Then, where could / should we go?

  27. Game genres Adventure Puzzles Combat Quizzes FPS Racing Mazes Role Playing MMPORPGs Strategy Obstacles Sports Illustrative -- not exhaustive!

  28. Game dimensions Synchronous versus asynchronous games Single-player vs multi-player games Time of sessions Realistic or abstract games Repetitive versus progressive games http:/ /www.gamethink.net/For-a-new-classification-of-game.html

  29. Your task for the day Beer for One tricky requirements topic the best laugh! One game you could re-purpose (not one I mentioned - you need a challenge) Be prepared to explain it Could a compendium of RE games help your teaching / training / project teams? Pros / cons? Thoughts on RE-O-Poly / Tracing Whodunit?

  30. There has got to be better / different ways... ... find them ... please!

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