towards a 3d immersive visualization of the tahoe
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Towards a 3D Immersive Visualization of the Tahoe Watershed Joseph Mahsman, Staff Scientist Thomas Jackman, Interim Senior Director Center for Advanced Computation, Visualization, and Modeling Desert Research Institute Water as a Limiting


  1. Towards a 3D Immersive Visualization of the Tahoe Watershed Joseph Mahsman, Staff Scientist Thomas Jackman, Interim Senior Director Center for Advanced Computation, Visualization, and Modeling Desert Research Institute

  2. Water as a Limiting Resource http://commons.wikimedia.org/wiki/File:Martis_Creek_Lake_and_Dam_summer.jpg

  3. Nevada Water Resources Data, Modeling, and Visualization (DMV)

  4. The Three Research Directions of DMV Data Visualization Modeling

  5. Analyzing Massive Amounts of Data

  6. Planetary Terrain Visualization for VR

  7. SCIENTIFIC VISUALIZATION AND VIRTUAL REALITY

  8. 2D and 3D Visualization

  9. Visualization in a Virtual Reality Enclosure

  10. DRIVE6 • Six stereo walls • 12x 1900x1280 projectors • 12x compute/graphics nodes – 2x quad core Intel CPUs – 16 GB RAM – NVIDIA Quadro FX 5800

  11. VR & Outreach

  12. VR & Planning

  13. VR & Simulation R. Hoang, et al. VFire: Immersive wildfire simulation and visualization. Computers & Graphics, 34(6):655-664, 2010.

  14. VR & Engineering N. Govindaraju, et al. Parallel Occlusion Culling for Interactive Walkthroughs using Multiple GPUs. http://gamma.cs.unc.edu/SWITCH

  15. VR & Data Analysis Justin Huntington, DRI

  16. PLANETARY TERRAIN VISUALIZATION

  17. Hesperian J. Mahsman. Projective Grid Mapping for Planetary Terrain Rendering. University of Nevada, Reno, 2010.

  18. Hesperian • Planetary approach • GPU-based terrain construction

  19. Planar vs Ellipsoidal Terrain • Digital elevation models • Two terrain approaches – Offset from a plane – Offset from a sphere

  20. Advantages of Planetary Terrain • Data in context • Global to local transition • Planet Curvature

  21. Drawbacks of Planetary Terrain • Global coordinate systems • Data reprojection

  22. GPU-based Terrain Construction

  23. GPU-based Terrain Texturing

  24. Advantages of Hesperian’s GPU-based Construction • Continuous level of detail

  25. Advantages of Hesperian’s GPU-based Construction • Multiple map projections

  26. Advantages of Hesperian’s GPU-based Construction • Multiple map projections

  27. Advantages of Hesperian’s GPU-based Construction • Immediate raster display

  28. Drawbacks of Hesperian’s GPU-based Construction • No simulation • Precision artifacts with map projections

  29. DMV Phase I Improvements • Arbitrary Planetary Bodies

  30. DMV Phase I Improvements • Streaming from ArcGIS Server

  31. DMV Phase II • Terrain database – Streaming of large datasets – Combine with immediacy of display

  32. DMV Phase II • Vector data Justin Huntington, DRI

  33. DMV Phase II • Time varying data Justin Huntington, DRI

  34. Virtual Reality and Planetary Terrain

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