Towards a 3D Immersive Visualization of the Tahoe Watershed Joseph - - PowerPoint PPT Presentation

towards a 3d immersive visualization of the tahoe
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Towards a 3D Immersive Visualization of the Tahoe Watershed Joseph - - PowerPoint PPT Presentation

Towards a 3D Immersive Visualization of the Tahoe Watershed Joseph Mahsman, Staff Scientist Thomas Jackman, Interim Senior Director Center for Advanced Computation, Visualization, and Modeling Desert Research Institute Water as a Limiting


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Towards a 3D Immersive Visualization of the Tahoe Watershed

Joseph Mahsman, Staff Scientist Thomas Jackman, Interim Senior Director

Center for Advanced Computation, Visualization, and Modeling Desert Research Institute

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Water as a Limiting Resource

http://commons.wikimedia.org/wiki/File:Martis_Creek_Lake_and_Dam_summer.jpg

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Nevada Water Resources Data, Modeling, and Visualization (DMV)

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The Three Research Directions of DMV

Data Visualization Modeling

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Analyzing Massive Amounts of Data

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Planetary Terrain Visualization for VR

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SCIENTIFIC VISUALIZATION AND VIRTUAL REALITY

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2D and 3D Visualization

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Visualization in a Virtual Reality Enclosure

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DRIVE6

  • Six stereo walls
  • 12x 1900x1280 projectors
  • 12x compute/graphics nodes

– 2x quad core Intel CPUs – 16 GB RAM – NVIDIA Quadro FX 5800

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VR & Outreach

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VR & Planning

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VR & Simulation

  • R. Hoang, et al. VFire: Immersive wildfire simulation and visualization. Computers & Graphics, 34(6):655-664, 2010.
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VR & Engineering

  • N. Govindaraju, et al. Parallel Occlusion Culling for Interactive Walkthroughs using Multiple GPUs. http://gamma.cs.unc.edu/SWITCH
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VR & Data Analysis

Justin Huntington, DRI

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PLANETARY TERRAIN VISUALIZATION

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Hesperian

  • J. Mahsman. Projective Grid Mapping for Planetary Terrain Rendering. University of Nevada, Reno, 2010.
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Hesperian

  • Planetary approach
  • GPU-based terrain construction
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Planar vs Ellipsoidal Terrain

  • Digital elevation models
  • Two terrain approaches

– Offset from a plane – Offset from a sphere

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Advantages of Planetary Terrain

  • Data in context
  • Global to local transition
  • Planet Curvature
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Drawbacks of Planetary Terrain

  • Global coordinate systems
  • Data reprojection
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GPU-based Terrain Construction

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GPU-based Terrain Texturing

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Advantages of Hesperian’s GPU-based Construction

  • Continuous level of detail
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Advantages of Hesperian’s GPU-based Construction

  • Multiple map projections
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Advantages of Hesperian’s GPU-based Construction

  • Multiple map projections
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Advantages of Hesperian’s GPU-based Construction

  • Immediate raster display
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Drawbacks of Hesperian’s GPU-based Construction

  • No simulation
  • Precision artifacts with map projections
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DMV Phase I Improvements

  • Arbitrary Planetary Bodies
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DMV Phase I Improvements

  • Streaming from ArcGIS Server
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DMV Phase II

  • Terrain database

– Streaming of large datasets – Combine with immediacy of display

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DMV Phase II

  • Vector data

Justin Huntington, DRI

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DMV Phase II

  • Time varying data

Justin Huntington, DRI

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Virtual Reality and Planetary Terrain

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