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Web3D 2013 Tutorial : Medical and Volume Rendering with X3D Nicholas F. Polys, Ph.D. Andy Wood Virginia Tech Peter Leskovsky, John Congote, Esther Novo, Luis Kabongo, Ph.D. VicomTech Topics Scenarios and Motivation Image Formats


  1. Web3D 2013 Tutorial : Medical and Volume Rendering with X3D Nicholas F. Polys, Ph.D. Andy Wood Virginia Tech Peter Leskovsky, John Congote, Esther Novo, Luis Kabongo, Ph.D. VicomTech

  2. Topics • Scenarios and Motivation • Image Formats • Processing Pipelines • Presenting and Publishing (X3D, X3DOM)

  3. Volume Rendering more than medical imaging • Geology • Meteorology • FlowVisualization • Microscopy • Paleontology • Non-invasive sensing: – Transportation security – Manufacturing QA ….

  4. Web3D Medical Working Group • Reproducible rendering for stakeholders throughout the healthcare enterprise • An n-D Presentation must include: – Structured and interactive virtual environment display (2D & 3D objects and time series) – Platform-independent, royalty-free technology to enable vendor innovation – Can be rendered with or without stereoscopy – Openly-published

  5. X3D Volume Rendering • Necessary and Sufficient node set for industry’s Greatest Common Denominator: – Volume Component : render styles – X3D version 3.3 • Two independent implementations: – www.h3d.org – www.instantreality.org

  6. Volume Processing and Presentation Tools • Data – Sample xxxxx.dcm – X3D Content Examples http://www.web3d.org/x3d/content/examples/Basic/VolumeRendering/index.html – Volvis.org – http://www.osirix-viewer.com/datasets/ • Warning: some are compressed w/ jpg2000 ! • Tools – ImageJ : http://rsbweb.nih.gov/ij/ • Plugins: DICOM reader, DICOM header inspector – Seg3D.org – Slicer.org; ITK-Snap – X3D-Edit 3.3 • Viewers – H3D.org – InstantReality.org – MedX3DOM

  7. X3D Volume Rendering • Composable Render Styles covering the state of the art – Formalizes parameters and transfer functions for 3D rendering & blending • BoundaryEnhancementVolumeStyle • CartoonVolumeStyle • ComposedVolumeStyle • EdgeEnhancementVolumeStyle • OpacityMapVolumeStyle • ProjectionVolumeStyle • ShadedVolumeStyle • SilhouetteEnhancementVolumeStyle • ToneMappedVolumeStyle Silhouette – Opacity Map Greatest Common Denominator Cartoon • Assign different RenderStyles to different segments, blend two volumes – BlendedVolumeStyle – SegmentedVolumeData – IsoSurfaceVolumeData • Clipping Planes are already specified in X3D 3.2 Rendering Component

  8. Medical Interchange Profile • X3D 3.3 • Minimal X3D node set (footprint) to meet DICOM requirements: – Core – Time – Networking – Grouping – Rendering – Shape – Geometry3D – Geometry2D – Text – Lighting – Texturing – Interpolation – Navigation – Environmental effects – Event utilities – Texturing3D – Volume rendering Includes polygon, line and point rendering; metadata on any node

  9. ISO Process • [ X3D 3.3 ] ISO/IEC DIS 1 19775-1:2008 – Clause 33 : Texturing3D Component – Clause 41 : Volume Rendering Component – Annex L: Medical Interchange Profile • Final Draft International Standard (FDIS) • Change document and unified spec drafts available to Web3D & DICOM members (* now published)

  10. Online Videos & Examples • Web Video summary: – Extensible 3D (X3D) Volume Rendering • https://snoid.sv.vt.edu/medical/X3DVolumes/videos/Volume Vis-X3D-collected.mp4 (65 mb) • X3D Examples – http://www.web3d.org/x3d/content/examples/Basic/ VolumeRendering/index.html • For other other Videos, Images and Scenes using the VolumeData and VolumeRenderStyles of X3D 3.3 Clause 41, please visit: – https://snoid.sv.vt.edu/medical/X3DVolumes/

  11. Volume Presentation Many techniques: • Volume rendering – 3DSplatting, ray tracing, pixelshaders – Established CPU and GPU algorithms • Surfaces – actual meshes • Segments – identifying voxels as groups • ISOSurfaces – rendered at a threshold I: Scenarios and Motivation

  12. X3D Presentation Demo Screenshots • Nicholas Polys, Andy Wood Virginia Tech

  13. Example Volume Rendering Styles (Head MRI, XML encoding) <Transform DEF='backdrop' > <VolumeData dimensions='.75 1 1' > <ImageTexture3D containerField="voxels" url='"./Segments/masked-vispart.nrrd"'/> <OpacityMapVolumeStyle /> </VolumeData> </Transform>

  14. Example Volume Rendering Styles (Head MRI, optic segment) <ISOSurfaceVolumeData surfaceValues='.15' dimensions='.75 1 1' > <ImageTexture3D containerField="voxels" url='"./Segments/masked-optic.nrrd"'/> <CartoonVolumeStyle /> </ISOSurfaceVolumeData> (Head MRI, cerebrum segment) <VolumeData dimensions='.75 1 1' > <ImageTexture3D containerField="voxels" url='"./Segments/masked-cerebrum.nrrd"'/> <ComposedVolumeStyle> <CartoonVolumeStyle /> <EdgeEnhancementVolumeStyle gradientThreshold='.8' edgeColor='0 0 .5' /> </ComposedVolumeStyle> </VolumeData> I: Scenarios and Motivation

  15. Image Formats • 2D image slices with order and spacing define the voxels • Typical image stacks as: – Tiff – Png – dcm • Sizing, smoothing, resampling can happen in 2.5D space (image stack)

  16. Image J • Many useful (and programmable) functions to deal with image stacks: • Invert, Blur, resample, resize reduce bit depth • ImageJ : http://rsbweb.nih.gov/ij/ • Lots of Plugins: eg DICOM reader, DICOM header inspector III: Processing Pipelines

  17. DICOM.dcm • Medical.nema.org • Ongoing work Item for n-Dimensional Presentation State • Working Group 11 (Display) • Extensive use cases documented • MPR and CPR parameters of members surveyed • Supplement draft in preparation

  18. NRRD • Nearly Raw Raster Data • http://teem.sourceforge.net/nrrd/ • Nrrd and the teem library facilitates the pre- processing tasks (cropping, quantizing, resampling), as well as the basic analysis tasks which help to understand the structure of a dataset (histograms, maximum intensity projections, connected components) II: Image Formats

  19. Seg3D Segment3D – a Gui tool With multiple methods for segmentation : - Neighborhood Growth - Thresholding Export .nrrd - all-in-one - separate files Seg3d.org III: Processing Pipelines

  20. Slicer • Slicer.org

  21. ITKSnap • http://www.itksnap.org

  22. X3D Edit 3.3 • X3D-Edit is an open-source Extensible 3D (X3D) Graphics authoring tool for simple error- free editing, authoring and validation of X3D scenes. • Lots of translation and QA features • Stand-alone or Netbeans plug-in • https://savage.nps.edu/X3D-Edit/

  23. Processing Scheme for DICOM Volume Use Cases acquisition Surfacing DICOM data Mesh: Other 3D Supp 132 data Segmentation (e.g. CAD, X3D) Segmentation: Supp 111 Compose WCS Model (Scene) for Rendering; assign appearances, views, etc. nDPS X3D Viewer workstation

  24. Volume Processing Pipelines Source Data X3D Image <ImageTexture2D> Stack <VolumeData> Image DICOM Raw Processor <ImageTexture3D> -voxels Plugin Volume (ImageJ) <IsoSurfaceVolumeData> Volume Data NRRD <ImageTexture3D> -voxels Processing Volume (TEEM) <SegmentedVolumeData> Individual Segmentation <ImageTexture3D> -voxels Segments • Seg3D DICOM <ImageTexture3D> • Slicer Stack -segment identifiers • ITKSnap Segment IDs

  25. Volume Image Data Source Data X3D Image <ImageTexture2D> Stack <VolumeData> Image DICOM Raw Processor <ImageTexture3D> -voxels Plugin Volume (ImageJ) <IsoSurfaceVolumeData> Volume Data NRRD <ImageTexture3D> -voxels Processing Volume (TEEM) <SegmentedVolumeData> Individual Segmentation <ImageTexture3D> -voxels Segments • Seg3D DICOM <ImageTexture3D> • Slicer Stack -segment identifiers • ITKSnap Segment IDs

  26. Source Data • Stacks of 2D images with order and spacing data generated by imaging machinery • Some typical file formats for image stacks: – Tiff – Png – Dcm • Image processing techniques can accomplish much of the work for rendering in 2.5D – Smoothing, (simple) segmentation, resampling, contrast, etc.

  27. Working with Images • Resolution – number of pixels in x and y dimensions • Channels – color images are 3 or 4 channel (RGB or RGBA), typical volume stack is single channel (greyscale) • Bit Depth – number of bits to encode value of a pixel, per channel • Volume data becomes large quickly: – 512 512x512 8-bit greyscale images: 134 million voxels and 128MB (raw) – 1024^3 volume, 16-bit RGB: 1.07 billion voxels and 48GB (raw) • ImageJ – Image processor designed to work with stacks – Many useful (and scriptable) functions: invert, blur, resample, resize, mask, etc. – Website: http://rsbweb.nih.gov/ij/

  28. Volume Data Source Data X3D Image <ImageTexture2D> Stack <VolumeData> Image DICOM Raw Processor <ImageTexture3D> -voxels Plugin Volume (ImageJ) <IsoSurfaceVolumeData> Volume Data NRRD <ImageTexture3D> -voxels Processing Volume (TEEM) <SegmentedVolumeData> Individual Segmentation <ImageTexture3D> -voxels Segments • Seg3D DICOM <ImageTexture3D> • Slicer Stack -segment identifiers • ITKSnap Segment IDs

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