THE UNACHIEVABLE UTOPIA
Perfect Story-Worlds In Interactive Narratives
eoinmurray68@yahoo.co.uk @EoinMurray68
THE UNACHIEVABLE UTOPIA Perfect Story-Worlds In Interactive - - PowerPoint PPT Presentation
THE UNACHIEVABLE UTOPIA Perfect Story-Worlds In Interactive Narratives eoinmurray68@yahoo.co.uk @EoinMurray68 ABOUT ME Eoin Murray Been a student at Bangor University for the past five years Specialising in Game Narrative
eoinmurray68@yahoo.co.uk @EoinMurray68
gaming.
“The purpose of this research was to investigate and demonstrate how a story-world that is the opposite of the current dystopian gaming trend can manifest itself.”
thematic similarity worth exploring; a story-world set in some form of dystopia. Examples being:-
popularity and use of utopic themes and ideals.
playing games (RPG’s)
emphasis on the story.
(Square Enix 2009).
failed their quest
were three-fold:
to a degree develop theory” (Jensen 2002, 257).
Utopic Sign Sign Description
Wide Environment A wide environment symbolises freedom and the idea of exploration to both the player and the protagonists of the game itself. Technology as Panacea Use of technology to aid or solve problems within the story-world. White Often shown to be the colour of ‘Cocoon’ and other utopic beings it indicated a sterile, perfect environment. Face The presence of a humanoid face lacking any real gender identifiers. Advanced Technology Machines with abilities that go far beyond what any technology of today is capable
Mechanical Being Creatures that show signs of sentience despite not being biological. Magic Powers that demonstrate god-like abilities allowing for the completion of impossible tasks.
interpretation of the case study.
society” (Segal 2012, 5) if the word is simply defined.
the points.
91 43 52 70 39 20 63 34 78 25 120 96 114 20 40 60 80 100 120 140 Chap 1 Chap 2 Chap 3 Chap 4 Chap 5 Chap 6 Chap 7 Chap 8 Chap 9 Chap 10 Chap 11 Chap 12 Chap 13
Numberof Signs Game Chapter
The Utopic Signs
Final Fantasy XIII
incident of the game.
focusing on own goals.
more.
goal.
saving Cocoon
91 43 52 70 39 20 63 34 78 25 120 96 114 20 40 60 80 100 120 140 Chap 1 Chap 2 Chap 3 Chap 4 Chap 5 Chap 6 Chap 7 Chap 8 Chap 9 Chap 10 Chap 11 Chap 12 Chap 13
Numberof Signs Game Chapter
The Utopic Signs
Final Fantasy XIII
patterns.
from chapter eleven on wards.
reaches its third act climax and finale.
signs is directly linked to the movement
narrative.
unsatisfactory response.
experienced.
same time completely inseparable.
http://web.mit.edu/cms/People/henry3/games&narrative.html.
www.jstor.org.unicat.bangor.ac.uk/stable/20719515?Search=yes&resultItemClick=true&searchText=Homo&searchText=Utopicus:&searchText=On&searchT ext=the&searchText=Need&searchText=for&searchText=Utopia&searchUri=/action/doBasicSearch?Query=Hom (Accessed: 10 October 2015).
Psychology, Linguistics, Artificial Intelligence and Education, pp. 33–58.
https://books.google.co.uk/books/about/Utopias.html?id=1gQS4Ma-l8wC&pgis=1 (Accessed: 19 April 2016).
April 2016).