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The interaction between the student and the study material when learning a music instrument over the internet Kristo Ko, MA University of Tartu, PhD student Estonian Academy of Music and Theatre, lecturer March 2009 Tuesday, October 2,


  1. Levels of interaction: Level 1  The material is mostly passive  A student has limited possibilities to lead the flow of information  It is a direct display of information using the ICT tools  No feedback or limited feedback Tuesday, October 2, 2012

  2. Levels of interaction: Level 1  The material is mostly passive  A student has limited possibilities to lead the flow of information  It is a direct display of information using the ICT tools  No feedback or limited feedback  Linear , a student cannot change the order of upcoming bits of information Tuesday, October 2, 2012

  3. Levels of interaction: Level 1 – when to use? Tuesday, October 2, 2012

  4. Levels of interaction: Level 1 – when to use?  With limited resources of money/time etc  The goal is just to make the information available to the students  The information is a description of something Tuesday, October 2, 2012

  5. Levels of interaction: Level 2 Tuesday, October 2, 2012

  6. Levels of interaction: Level 2  Active learning Tuesday, October 2, 2012

  7. Levels of interaction: Level 2  Active learning  Student leads the material Tuesday, October 2, 2012

  8. Levels of interaction: Level 2  Active learning  Student leads the material  Simple non-linear structures (multiple choices) Tuesday, October 2, 2012

  9. Levels of interaction: Level 2  Active learning  Student leads the material  Simple non-linear structures (multiple choices)  Material gives feedback Tuesday, October 2, 2012

  10. Levels of interaction: Level 2  Active learning  Student leads the material  Simple non-linear structures (multiple choices)  Material gives feedback  Student has a chance to demonstrate her/his skills Tuesday, October 2, 2012

  11. Levels of interaction: Level 2  Active learning  Student leads the material  Simple non-linear structures (multiple choices)  Material gives feedback  Student has a chance to demonstrate her/his skills  Multiple choice questions Tuesday, October 2, 2012

  12. Levels of interaction: Level 2  Active learning  Student leads the material  Simple non-linear structures (multiple choices)  Material gives feedback  Student has a chance to demonstrate her/his skills  Multiple choice questions  Simple tests, games Tuesday, October 2, 2012

  13. Levels of interaction: Level 2  Active learning  Student leads the material  Simple non-linear structures (multiple choices)  Material gives feedback  Student has a chance to demonstrate her/his skills  Multiple choice questions  Simple tests, games  Examples of real situations Tuesday, October 2, 2012

  14. Levels of interaction: Level 2 – when to use? Tuesday, October 2, 2012

  15. Levels of interaction: Level 2 – when to use?  The main body of information consists of certain rules  When the material requires practicing  When it is necessary for the student to use the material several times Tuesday, October 2, 2012

  16. Levels of interaction Level 3 Tuesday, October 2, 2012

  17. Levels of interaction Level 3  Active learning Tuesday, October 2, 2012

  18. Levels of interaction Level 3  Active learning  Student can lead the flow of information much more Tuesday, October 2, 2012

  19. Levels of interaction Level 3  Active learning  Student can lead the flow of information much more  Non-linear structure Tuesday, October 2, 2012

  20. Levels of interaction Level 3  Active learning  Student can lead the flow of information much more  Non-linear structure  Student has to make decisions Tuesday, October 2, 2012

  21. Levels of interaction Level 3  Active learning  Student can lead the flow of information much more  Non-linear structure  Student has to make decisions  Content is displayed in realistic contexts Tuesday, October 2, 2012

  22. Levels of interaction Level 3  Active learning  Student can lead the flow of information much more  Non-linear structure  Student has to make decisions  Content is displayed in realistic contexts  Flexible navigation Tuesday, October 2, 2012

  23. Levels of interaction Level 3  Active learning  Student can lead the flow of information much more  Non-linear structure  Student has to make decisions  Content is displayed in realistic contexts  Flexible navigation  Extensive use of graphics and photos Tuesday, October 2, 2012

  24. Levels of interaction Level 3  Active learning  Student can lead the flow of information much more  Non-linear structure  Student has to make decisions  Content is displayed in realistic contexts  Flexible navigation  Extensive use of graphics and photos  Animations (narrative and interactive) Tuesday, October 2, 2012

  25. Levels of interaction: Level 3 – when to use? Tuesday, October 2, 2012

  26. Levels of interaction: Level 3 – when to use?  When it is necessary to learn to make decisions  Multidimensional problems  Real-life situations  Material needs practicing  Complicated scenarios Tuesday, October 2, 2012

  27. Levels of interaction: Level 4 Tuesday, October 2, 2012

  28. Levels of interaction: Level 4  High-level active study Tuesday, October 2, 2012

  29. Levels of interaction: Level 4  High-level active study  Student has full control over the material Tuesday, October 2, 2012

  30. Levels of interaction: Level 4  High-level active study  Student has full control over the material  Non-linear presenting, multiple scenarios Tuesday, October 2, 2012

  31. Levels of interaction: Level 4  High-level active study  Student has full control over the material  Non-linear presenting, multiple scenarios  Needs complex decisions Tuesday, October 2, 2012

  32. Levels of interaction: Level 4  High-level active study  Student has full control over the material  Non-linear presenting, multiple scenarios  Needs complex decisions  Possibility of correcting mistakes and trying again Tuesday, October 2, 2012

  33. Levels of interaction: Level 4  High-level active study  Student has full control over the material  Non-linear presenting, multiple scenarios  Needs complex decisions  Possibility of correcting mistakes and trying again  Student can see the causes of his/her decisions Tuesday, October 2, 2012

  34. Levels of interaction: Level 4  High-level active study  Student has full control over the material  Non-linear presenting, multiple scenarios  Needs complex decisions  Possibility of correcting mistakes and trying again  Student can see the causes of his/her decisions  It is a simulation of a work-place Tuesday, October 2, 2012

  35. Levels of interaction: Level 4 – when to use? Tuesday, October 2, 2012

  36. Levels of interaction: Level 4 – when to use?  When it is needed to develop the ability of making decisions  Highly realistic subject  Variable problems  A “sandbox” to practice (aviation, medicine etc) Tuesday, October 2, 2012

  37. How much interaction do we need? Tuesday, October 2, 2012

  38. How much interaction do we need?  Too much interaction may result in loss of concentration Tuesday, October 2, 2012

  39. How much interaction do we need?  Too much interaction may result in loss of concentration  Too little interaction may reduce the motivation Tuesday, October 2, 2012

  40. How much interaction do we need?  Too much interaction may result in loss of concentration  Too little interaction may reduce the motivation  Different subjects demand different levels of interaction! Tuesday, October 2, 2012

  41. How much interaction do we need?  Too much interaction may result in loss of concentration  Too little interaction may reduce the motivation  Different subjects demand different levels of interaction!  The amount of interaction should be kept as low as possible but as big as needed Tuesday, October 2, 2012

  42. Examples of extreme conditions of interaction Tuesday, October 2, 2012

  43. Examples of extreme conditions of interaction  Studying the guitar from a textbook with no illustrations – too low level of interaction Tuesday, October 2, 2012

  44. Examples of extreme conditions of interaction  Studying the guitar from a textbook with no illustrations – too low level of interaction  Studying the guitar from a fully animated 3D material with all possible multimedia options (sounds, music, video, animated tables, etc) – too high level of interaction. Tuesday, October 2, 2012

  45. Examples of extreme conditions of interaction  Studying the guitar from a textbook with no illustrations – too low level of interaction  Studying the guitar from a fully animated 3D material with all possible multimedia options (sounds, music, video, animated tables, etc) – too high level of interaction. Real life examples of both conditions exist! Tuesday, October 2, 2012

  46. Possible reasons for having an extreme level of interaction Tuesday, October 2, 2012

  47. Possible reasons for having an extreme level of interaction  Marketing on macro-level: many professional (and also non-professional!) educators and institutions depend on their clients – students Tuesday, October 2, 2012

  48. Possible reasons for having an extreme level of interaction  Marketing on macro-level: many professional (and also non-professional!) educators and institutions depend on their clients – students  Marketing on micro-level: studying alone with a computer can reduce the motivation. To maintain the motivation of the student, some marketing and seduction in the material is required. Sometimes the marketing and the quality of a study material are not balanced. Tuesday, October 2, 2012

  49. Possible reasons for having an extreme level of interaction  Marketing on macro-level: many professional (and also non-professional!) educators and institutions depend on their clients – students  Marketing on micro-level: studying alone with a computer can reduce the motivation. To maintain the motivation of the student, some marketing and seduction in the material is required. Sometimes the marketing and the quality of a study material are not balanced.  Unprofessional educators – hobby players teach each other. Tuesday, October 2, 2012

  50. How to find the optimal level of interaction? Tuesday, October 2, 2012

  51. How to find the optimal level of interaction?  Define the problems first! Tuesday, October 2, 2012

  52. How to find the optimal level of interaction?  Define the problems first!  A solid theory Tuesday, October 2, 2012

  53. How to find the optimal level of interaction?  Define the problems first!  A solid theory  Research in this field (studying a musical instrument over the internet) almost doesn't exist Tuesday, October 2, 2012

  54. How to find the optimal level of interaction?  Define the problems first!  A solid theory  Research in this field (studying a musical instrument over the internet) almost doesn't exist  Practice in this field does exist! Tuesday, October 2, 2012

  55. Problems with the theory Tuesday, October 2, 2012

  56. Problems with the theory  Research in the field of e-learning gives useful but too general information Tuesday, October 2, 2012

  57. Problems with the theory  Research in the field of e-learning gives useful but too general information  Most of the studies concerning the e-learning and music education are dealing with continuing education which means that the students are not beginners Tuesday, October 2, 2012

  58. Problems with the theory  Research in the field of e-learning gives useful but too general information  Most of the studies concerning the e-learning and music education are dealing with continuing education which means that the students are not beginners  Many studies that deal more specifically with the actual problems of the learning process in e- learning music run the experiments only with theoretical subjects (music theory, reading music ) Tuesday, October 2, 2012

  59. Problems with the theory  Research in the field of e-learning gives useful but too general information  Most of the studies concerning the e-learning and music education are dealing with continuing education which means that the students are not beginners  Many studies that deal more specifically with the actual problems of the learning process in e- learning music run the experiments only with theoretical subjects (music theory, reading music )  Playing a musical instrument is an action not theory! Tuesday, October 2, 2012

  60. Cognitive load theory Tuesday, October 2, 2012

  61. Cognitive load theory  CLT suggests that many instructional designs are ine fg ective because they ignore universal and fundamental aspects of cognition (Sweller, 2008) Tuesday, October 2, 2012

  62. Cognitive load theory  CLT suggests that many instructional designs are ine fg ective because they ignore universal and fundamental aspects of cognition (Sweller, 2008)  CLT has 3 components: cognitive architecture (long-term and short-term memory), 3 categories of CLT (intrinsic, extraneous, germane) and CLT e fg ects (split attention, modality e fg ect) Tuesday, October 2, 2012

  63. Examples of the CLT Tuesday, October 2, 2012

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