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Malloci Approachable Virtual Reality Content Creation Michael - PowerPoint PPT Presentation

Malloci Approachable Virtual Reality Content Creation Michael Sharanya Masha Belyi Jennifer Yejun Wu Kimiko Ryokai Gutensohn Soundararajan NLP Engineer Momoh UX & Visual Advisor Project Manager Designer VR Software Researcher


  1. Malloci Approachable Virtual Reality Content Creation Michael Sharanya Masha Belyi Jennifer Yejun Wu Kimiko Ryokai Gutensohn Soundararajan NLP Engineer Momoh UX & Visual Advisor Project Manager Designer VR Software Researcher VR Software Engineer Engineer

  2. The State of VR Kennedy Space Center AR/VR Lab - 2017

  3. The State of VR Hey Michael Oh hey Sharanya! Just in! I’m right here Where are you guys?

  4. The State of VR Content Creation Unity 3D: AFrame Tilt Brush: Large community Open Source Intuitive Interface ● ● ● Good hardware support Web based Designed for humans ● ● ● Designed for engineers Still designed for Developers Limited hardware support ● ● ●

  5. Could VR content creation be as intuitive as writing a blog post?

  6. Text VR Content

  7. VR MarkDown Syntax Basic Syntax Extended Syntax

  8. Implementation

  9. Demo

  10. Implementation

  11. Could browsing Wikipedia articles be as enjoyable as viewing an exhibition?

  12. 52 million articles become 52 million exhibits

  13. Demo

  14. VR Experience Design To optimize the VR museum experience: Museum-style architecture ● Section - Room ○ Header - Floor Signage ○ Default space design ● Natural, delightful, spacious & modern ○ Ambient sound ● User guide ●

  15. Research Malloci has been created to elicit the feeling of being in a physical museum by the incorporation of elements such as: Themed background ● Custom lighting ● Ambient Sound ● Wall art style display ● Intuitive navigation system ●

  16. Research The research for this project was focused on the creation of a stimulating and unforgettable experience. To achieve this we focused on specific concepts, some of which are: Interactability ● Spatial interpretability ● Environmental stimuli ●

  17. User Testing Are users able to efficiently and intuitively interact with the interface irrespective of their level of experience with VR technology?

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