Malloci Approachable Virtual Reality Content Creation Michael - - PowerPoint PPT Presentation

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Malloci Approachable Virtual Reality Content Creation Michael - - PowerPoint PPT Presentation

Malloci Approachable Virtual Reality Content Creation Michael Sharanya Masha Belyi Jennifer Yejun Wu Kimiko Ryokai Gutensohn Soundararajan NLP Engineer Momoh UX & Visual Advisor Project Manager Designer VR Software Researcher


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SLIDE 1

Malloci

Approachable Virtual Reality Content Creation

Michael Gutensohn

Project Manager VR Software Engineer

Sharanya Soundararajan

VR Software Engineer

Masha Belyi

NLP Engineer

Jennifer Momoh

Researcher

Yejun Wu

UX & Visual Designer

Kimiko Ryokai

Advisor

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SLIDE 2

The State of VR

Kennedy Space Center AR/VR Lab - 2017

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The State of VR

Hey Michael Oh hey Sharanya! Where are you guys? I’m right here Just in!

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SLIDE 4

The State of VR Content Creation

Unity 3D:

  • Large community
  • Good hardware support
  • Designed for engineers

AFrame

  • Open Source
  • Web based
  • Still designed for Developers

Tilt Brush:

  • Intuitive Interface
  • Designed for humans
  • Limited hardware support
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Could VR content creation be as intuitive as writing a blog post?

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Text VR Content

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VR MarkDown Syntax

Basic Syntax Extended Syntax

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Implementation

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Demo

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Implementation

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SLIDE 15

Could browsing Wikipedia articles be as enjoyable as viewing an exhibition?

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52 million articles become 52 million exhibits

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Demo

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VR Experience Design

To optimize the VR museum experience:

  • Museum-style architecture

○ Section - Room ○ Header - Floor Signage

  • Default space design

○ Natural, delightful, spacious & modern

  • Ambient sound
  • User guide
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Research

Malloci has been created to elicit the feeling of being in a physical museum by the incorporation of elements such as:

  • Themed background
  • Custom lighting
  • Ambient Sound
  • Wall art style display
  • Intuitive navigation system
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SLIDE 24

Research

The research for this project was focused on the creation of a stimulating and unforgettable experience. To achieve this we focused on specific concepts, some of which are:

  • Interactability
  • Spatial interpretability
  • Environmental stimuli
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SLIDE 25

User Testing

Are users able to efficiently and intuitively interact with the interface irrespective of their level of experience with VR technology?

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