The Game-based Learning TOOLKIT Mag. Alexander Pfeiffer, MA, MBA - - PowerPoint PPT Presentation

the game based learning toolkit
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The Game-based Learning TOOLKIT Mag. Alexander Pfeiffer, MA, MBA - - PowerPoint PPT Presentation

The Game-based Learning TOOLKIT Mag. Alexander Pfeiffer, MA, MBA Dr. Nikolaus Knig Center for Applied Game Studies, Danube University Krems, Austria Books & Literature 2 Books & Literature 3 Books & Literature Educational


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The Game-based Learning TOOLKIT

  • Mag. Alexander Pfeiffer, MA, MBA
  • Dr. Nikolaus König

Center for Applied Game Studies, Danube University Krems, Austria

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Books & Literature 2

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Books & Literature 3

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Books & Literature Educational Topic 4

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Books & Literature Educational Topic Competences 5 Educational Tool

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Movies & Audiovisual Media 6

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Movies & Audiovisual Media 7 Educational Tool

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Movies & Audiovisual Media Educational Topic 8 Educational Tool

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Movies & Audiovisual Media Educational Topic Competences 9 Educational Tool

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Games / rule-based systems 10

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11 Educational Tool Games / rule-based systems

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Educational Topic 12 Educational Tool Games / rule-based systems

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Educational Tool Educational Topic Competences 13 Games / rule-based systems

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Educational Games

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Games with Educational Potential

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„Inappropriate“ Games

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Effect Transfer

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Escape

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Play?

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A Theory of Play and Fantasy (Gregory Bateson, 1955)

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“play is a phenomenon in which the actions of ‘play’ are related to, or denote, other actions of ‘not play’.”

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„Thus in giving expression to life man creates a second, poetic world alongside the world

  • f nature“.

Johan Huizinga, Homo Ludens (1938), p. 4

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„The word, ‚cat‘, has no fur and cannot scratch“.

Gregory Bateson, A Theory of Play and Fantasy (1955), p. 315

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Direct

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Direct

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Abstract

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Abstract

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Indirect

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Confrontation? Appropriation?

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The Project

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But how to...

  • …Enable Game-based Learning in educational practice?
  • …incorporate the media-specific properties of digital games?
  • …meet the needs of students?
  • …help educators develop an according skill-set?

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should we provide a catalog??

  • top-down (who compiles it?)
  • unflexible (general suggestions are not helpful in specific situations)
  • item-oriented (I need to know WHAT TO DO with it first)

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should we provide a catalog??

  • top-down (who compiles it?)
  • unflexible (general suggestions are not helpful in specific situations)
  • item-oriented (I need to know WHAT TO DO with it first)

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a dynamic online-platform

  • bottom-up: educators create their own Game-entries
  • Flexible and expandable, dynamic and discursive
  • offers guidance for location-specific application
  • Skill-oriented: and education tool for educators

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a dynamic online-platform

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45 1: Creating Game-entries and GBL-Scenarios 2: retrieving Game-entries and GBL-Scenarios

a dynamic online-platform

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46 ?

a dynamic online-platform

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Dimensions

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Dimensions

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49 Media-specific/pedagogical: Identify learning-potential

  • f specific games

Didactic/pragmatic: Trigger and guide learning experiences

Dimensions

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The GBL Toolkit and its Categories

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MDA

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MDA

Mechanics

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Dynamics Mechanics

MDA

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Dynamics Mechanics Aesthetics

MDA

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

Technical Requirements Topic Presentation

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

Setting Facts & Information Narratives

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

Core Mechanics Flexibility Game System & Learning Experience

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

Verbs & Complexity Roles & Identity Cooperation vs. Competition

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

Taxonomy of experiential possibilities Reflecting on one’s own gaming experiences Gauging gaming experience

  • f OTHERS
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Form & Technology (Game Product) Content (Game World) Mechanics (Game System) Aesthetics (Game Experience) Dynamics (Game Actions)

Technical Requirements Topic Presentation Setting Facts & Information Narratives Core Mechanics Flexibility Game System & Learning Experience Verbs & Complexity Roles & Identity Cooperation vs. Competition Taxonomy of experiential possibilities Reflecting on one’s own gaming experiences Gauging gaming experience

  • f OTHERS
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Thank You!