Technology Shawn Hardin Co-founder & CEO, Mind Pirate Unni - - PowerPoint PPT Presentation

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Technology Shawn Hardin Co-founder & CEO, Mind Pirate Unni - - PowerPoint PPT Presentation

Building Games for the Next Consumer Mega Trend: Wearable Technology Shawn Hardin Co-founder & CEO, Mind Pirate Unni Narayanan Co-founder & VP, Game Prod/Ops, Mind Pirate This Story We Know Well Computers Continue To


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Building Games for the Next Consumer Mega Trend: Wearable Technology

Shawn Hardin
 Co-founder & CEO, Mind Pirate
 
 Unni Narayanan
 Co-founder & VP, Game Prod/Ops, Mind Pirate

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SLIDE 2

This Story We Know Well… …Computers Continue To Get Smaller And More Powerful

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SLIDE 3


 90% of mobile games are centered around one sensor….
 
 …the touch screen 
 


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100%

Percentage of Top 50 Games Using Specific Sensor Sensors

Touchscree n Gyro

Smartphones Today Are Powerful, But Underutilized

14 %

GPS

%

Camera

%

Microphone

%

Acceleromete r

%

Compass

%

Source: Based on Top 50 paid iOS and Android games in the Apple and Google Play App Store, 6/13

Gyro: tilt/pan, roll Camera: marker-based AR Camera: gesture recognition GPS: map as playing field Microphone: sound as actuator Touchscreen: tap, swipe, multitouch Acceleromete r Compass / Orientation Proximity Detector

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SLIDE 5

What’s Next?

Source: Ryot Iras

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Wearable Computing Devices… … Are Fast Changing & Fast Growing

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Mobile, Pervasive & Laden With Sensors

Embedded in jewelry Tattooe d on skin Around chest Glasses Earbuds Embedded into clothing Clippe d on shoe Clipped

  • nto

clothing Conta ct lenses Upper Arm Wrist Form Factors in Wearable Technology

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SLIDE 8

The Wearable Market is Growing Fast….

Source: * Juniper Research & ** Berg Insight

ü $19B Market by 2018 (up from only $1.4 billion this year*) ü Compounded annual growth of 50%+ for the

foreseeable future**

ü 64 million units in worldwide shipments of wearable

devices in 2017 (3.1M in 2011, 8.3M in 2012)**

ü Entertainment/Games/Multimedia applications to capture over 50% of $5.2 billion dollar AR market

by 2017*

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  • 30 million devices sold in 2012
  • Innovative companies are fast creating new gadgets and

solutions

  • Many industries, especially healthcare, fitness and games/

entertainment are primed to grow dramatically over the next two years

Poised To Cross The Chasm To Mass M

Source: Beecham Research and Wearable Technologies

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Source: ** HIS Reseaarch, 4/13 & * Next Market Insights

Smart Glass & Smart Watch Market

Rich Platforms For Games

  • 80M smart watches by 2016*
  • 15M units expected to ship next

year

  • Up from 5 million this year
  • 10M smart glasses by 2016**
  • 6.6M units expected to ship in

2016 alone

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Sensor-Enabled Wearable Attributes

Source: KPCB

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New Technology For A New Market

CALLISTO is a moon of Jupiter (and Mind Pirate’s Tech/Game Platform)

  • Callisto is the first and only tightly integrated client-side and

server side game-focused platform that supports leading mobile and wearable devices

  • Enables developers to create engaging experiences that merge

the virtual and physical worlds

  • Takes full advantage of the native capabilities of the underlying

hardware

  • Preserves a consistent experience across device types
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Key Market Drivers

Micro Engagement Cloud Computing Multi-Platform

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Rule #1 - Design for the Cloud

  • User Generated

Content will explode

  • n Wearable Devices
  • Cross Platform Push
  • Shared Game Space
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#2 - Design for Micro- Engagement

  • Wearable Apps Always

On (but, not player)!

– Battery life on wearable is limited

  • Design Solutions:

– Notif based engagement – Rich 1-2 minute experiences

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#3 - Design for Cross Platform

  • Write Code Once!
  • Wearable apps

might be Distributed

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Use the Rules for the Tools

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Case Study: Callisto Architecture

JAVA OBJ C C++ LUA Scripting (Device Independent) Cross Platform Push Shared Game Space Analytics and Services

Client Side Server Side

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Hypothetical Case Study – Game Description

  • Multiplayer

Ballistics Game

– MMO – Smartphone, Smartglass, and Smartwatch – Turn Based – Users use catapults to fling rocks at one another

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Back End / Server Side

  • Players need to

initiate notifs

  • Universal

leaderboards So, how do you create a shared game space

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Back End/Server Side - Solution

  • Robust Server Infrastructure:

– Support cross OS push (Android APNs and iOS push notifs) – Lobbys and administration for MMO – Streaming of sensor data for wearables

Principle #1: DESIGN FOR the Cloud!

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Core Interactions

  • Smart Glass

– People are grounded in a physical space and will have limited time to stare at a small screen – Glass has limited battery life

So, how do you keep the user engaged?

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Core Interactions - Solution

  • Make the game

“notif” based

  • Initiate Game at

Intermediate Points with State

Principle #2: DESIGN FOR Micro-Engagemen

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Client Side & U/X

  • Smart Glass

– Touch pad replaces touch screen – Difgerent Gyroscope Behavior – Limited Screen Size

  • Smart Watch

– Touchscreen – Tether to smartphone?

So, how do you pilot the Damn Rock and write code just once?

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Client Side & U/X - Solution

  • Create a “Virtual Joystick

Controller”

  • In Glass, the head is the

joystick

  • In Smartwatch, the entire

watch is the joystick

  • Both Glass and

SmartWatch have a symbiotic relationship with SmartPhones

Principle #3 DESIGN FOR CROSS PLATFOR

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Key Takeaways

  • Wearable Computing implies a complex

device ecosystem

  • Game Creation on both the Design and

Programming side has to anticipate these challenges

– Cross Platform – Micro Engagements – Shared Game Spaces

  • Exciting new tools to simplify

implementation on the horizon

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ü The first-ever program focused on developing games and consumer apps for the emerging wearable consumer market ü Participants will use Mind Pirate’s Callisto technology ü Created by the Canadian CFC Media Lab and Silicon Valley-based Mind Pirate ü A three month boot camp for developers and companies that want to navigate the incredible potential of games on the next consumer mega trend of wearable technology

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Finalists Announced For Wearables Workshop

Developers from around the world applied to join the IdeaBOOST/Mind Pirate Production Lab and the following outstanding companies are all finalists for the Lab:

  • Normative
  • Imaginary
  • XMG Studio Inc.
  • Little Guy Games
  • Race

Yourself (glassfitgames.com)

  • NeoBird GmbH & Co. KG
  • Social Game Universe Inc.
  • Smokebomb Entertainment
  • Hammerspace
  • Wero Creative Inc.
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Building Games for the Next Consumer Mega Trend: Wearable Technology


Early Access Available to GDC Next Attendees
 
 If interested, please send your name in an email to:
 
 gdcnext@mindpirate.com