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Media Technology Human-Centred Creative Technology A Vision of the - PDF document

Media Technology Human-Centred Creative Technology A Vision of the Future of Media Technology apply technology in a creative manner to suit human beings Design Education - design and education No more explicit external formal goals in HCI from


  1. Media Technology Human-Centred Creative Technology A Vision of the Future of Media Technology apply technology in a creative manner to suit human beings Design Education - design and education No more explicit external formal goals in HCI from HCI to UbiComp web Seely Brown apps dr. Geert de Haan Nijholt mashups g.de.haan@hr.nl de Haan services Boumans internet of things information ecologies Media Technology / Human Centred ICT Communication, media & information technology Rotterdam University of Applied Sciences Research or positioning? 1 Evolution of design methods frontend – backend (client/server) A trilogy of teaching MT students: research methods, new developments & design methods frontend = presentation / user interface research process, how to find papers ... backend = database / functionality new tech: empathy, sensing, adaptivity ... how to select and apply design methods result: the mashup development continues well into production - notably in web-applications design methods 'natural' to do UCD, UX, prototyping, design teaching methods exploration, co-design: fablabs & living labs current focus: content topics lightweight tools - no formal specs! IOT design - structure 2 DevThis - teaching methods Friend Traffic nearby? situation Events (compute) (oda) Teams of 1 ... 3 students: build a novel type of (co-created Location cloud data) application: ubicomp, IoT, empatic bots (service) Context- Agenda sensitive app (cloud Acquire your own approach, platforms, toolkits, as a mash-up data) Next SDK's ... Busy / Appointment Engaged? location Theoretical basis in the lessons via lectures, (sensor) (compute) Stressed? scientific papers ... (sensor) Mini-lectures to share one's knowledge and  Technical know-how declines abilities with co-students  Creativity increases  Cooperative problem-solving

  2. DevThis assignment: social teaching DevThis assignments: DIY teaching Develop a mobile social context-sensitive Your project application on iPhone, Android to enhance social a drag & drop CMS prototype cohesion in the local community (2010) Mini-lecture Build an IoT demonstrator to connect the Virtual object recognition on a mobile phone and the Real (2013) Workshop a scrum, arduino ... session >> Concept poster, presentations, demonstrator >> Skills & knowledge are shared in the classroom >> Project report, a scientific paper >> Insights are accumulated / shared in a Wiki >> Review of the design method Where U@ DevThis theory: 'classical' teaching Project deliverables ubicomp, pervasive, ambient, IoT project & researchplan interfaces: AR / VR, tangible, natural, gestural, sensory, adaptive ... vision & concept: poster human perception, vision, speech ... design & technical specs design methodology code / prototype / demonstrator agile, participatory, co-design ... presentations usability lab, home lab & living lab ... demo + scientific paper nfc/rfid, sensor networks, semantic web, open data >> Students learn how to do scientific research >> Research contributes to staf research >> turn your report into a scientific paper >> write a short essay on HCI / ICT in 2050? 3 Modelling development: Example projects @ SensorLab 2012 which topics to teach? Wifi broadcasting @ site Mainframe - mini - pc - internet - web - mobile - iot Building access control functional usable personal ux ecology Mobile money socialize this Indoor climate control Printing - web - cms - mobile web - apps - services Bluetooth remote for old TV's whereu@ information interactive code mashups Ubiquitous gaming in & with Sensorlab 3D aerial photography los of external, explicit, formal/well-defined goals Herba sense how to model trends for education? Facial recognition & authentication

  3. eg. de Haan: DevThis topics eg. Harper: Being Human - HCI in 2020 HCI GUIs to Gestures ubiquitous/ambient/pervasive computing VDUs to Smart Fabrics location and context sensors Handsets to the World in our Hands visual systems and object recognition Simple Robots to Autonomous Machines That augmented reality Learn internet of things skating app Hard Disks to Digital Footprints semantic web and metadata Shrink-Wrapped to Mash-Ups open data/city cloud Answer-Phones to Always-On exploratory, agile & co-design methods Content Developments Trends in trend watching Tangible interaction - touch, speech, Diverse opinions: Greenfield (2006), gestures, sensing and recognizing Kuniavsky (2010), Harper et al. (2008), Mobile networked applications Sundmaeker et al. (2009), Alexandra Institute Smart - intelligent/agency: personal, adaptive, (2011), Van Kranenburg et al. (2009), smart, AI, persuasive, distributed intelligence, Michahelles et al. (2007). recommender systems Sensitive - intelligent/sensitivity: context sensitive, Trends are messy as technology is (Dourish) location-based, ambient/pervasive/ubicomp Trends are intertwined and not isolated Social , collaborative - social media, h2h, crowd, social & affective bots >> Analyse the factors as independent as possible Connected - oda, cloud, smart cities, services, >> Identify a set of developments for teaching mash-ups, rfid/nfc Design Developments DevThis: have students investigate & design future media concepts User centredness : co-creation, co-design, scenario-based design, participatory design ... Design exploration : fab-, stads-, sensorlabs; sensorlab: concept development Thats it! living labs: product development Patterns & frameworks (!?) continuous higher-level specification brainwave myself: 'exploratory design' mail: g.de.haan@hr.nl Fallman, D. (2003) @ CHI school: http://med.hro.nl/haang/ Network focussed Design (Booreiland) papers: http://members.upc.nl/g.haan24/

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