t eam based interaction c w johnson univ ersit y of
play

T eam-Based Interaction C.W. Johnson, Univ ersit y of Glasgo - PDF document

T eam-Based Interaction C.W. Johnson, Univ ersit y of Glasgo w, Glasgo w, G12 8QQ. Scotland. johnson@dcs.gla.ac.uk, h ttp://www.dcs.gla .a c.uk/ johnso n Octob er 2001 c CS-1Q: HCI (Lecture 6) C.W. Johnson,


  1. T eam-Based Interaction C.W. Johnson, Univ ersit y of Glasgo w, Glasgo w, G12 8QQ. Scotland. johnson@dcs.gla.ac.uk, h ttp://www.dcs.gla .a c.uk/ � johnso n Octob er 2001 c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001 1

  2. T eam-Based Interaction Computer-Supp o rted Co op erative W o rk. � Ac kno wledgemen t: Shrimp pro ject Synchronous vs Asynchronous interaction. � Cla rk, Brennan and Common Ground. � c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  3. Problems of Group w o rk Why is group w o rk di�cult? � Distraction: � - individual interrupts colleague's tasks. Group co o rdination failures: � - overhead of co o rdinating group actions impairs group. Group planning and management failures: � - groups create unnecessa ry tasks. Excessive in�uence of the leader: � - high status leader sti�e contra ry opinions. Group p ola risation and groupthink: � - group p ersuaded b y dillusions of its o wn invulnerabilit y . c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  4. Problems of Group w o rk Computers mak e things w o rse. � F ree-riders: \it's lost in the mail". � Distractions and group planning: � - encysting can b e a p roblem. In�uence of the leader: � - can `freeze' p eople out of video-conferences. Group co o rdination much w o rse: � - \can y ou all hea r me?". c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  5. Computer-Supp o rted Co op erative W o rk (CSCW). F ace to face: same place, same time. � Synchronous: di�erent place, same time. � Asynchronous (1): di�erent place, di�erent time. � Asynchronous (2): same place, di�erent time. � c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  6. F ace to F ace Applications: � - sha re a computer to reco rd design decisions; - use computer to sha re visualisations. Ac kno wledgemen t: F acult y of Science, Lough b orough Univ. Fighting over access to the input devices? � One p erson thinks while the other t yp es 8( � c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  7. Asynchronous CSCW Relatively simple add-on to existing systems. � Need fo r version control on sha red objects. � c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  8. Asynchronous CSCW Applications: � - electronic mail, new and bulletin b oa rds; - increasingly used to p rovide 24 hour cover. Need to establish the context of messages: � - rememb er that messages will a rrive out of o rder; - threads in p ostings and use of in mail. Re: c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  9. Synchronous CSCW Integrate di�erent mo des of communication. � Applications: � - NetMeeting and video conferencing; - sha red editing to ols and CAD/CAM systems; - games and MUDS (multi-user dungeons). c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  10. Synchronous CSCW Need access control mechanisms. � Ac kno wledgemen t: Shrimp Pro ject Tw o t yp es: � - so cial convention (`after y ou...'); - technological (lo cking systems). c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  11. Synchronous CSCW Access rates: � - b etter links/equipment give b etter resp onse; - this can have so cial/interaction e�ects. F rsutration over dela ys: � - jitter and qualit y of service. Need fo r con�ict resolution: � - lo ck object while y ou a re w o rking on it? - allo w concurrent edits then resolve con�icts? c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  12. Common Ground Cla rk and Brennan: � - conversations to establish common ideas. Cost Description F orm ulation form ulate and reform ulate utterances Pro duction pro ducing the utterance Reception receiving a message Understanding understanding a message Start-up starting a new discourse Dela y planning and revising b efore execution Async hron y timing of discourse exc hanges Sp eak er c hange c hanging sp eak ers Displa y presen ting an ob ject of the discourse F ault pro ducing a mistak e Repair repairing a mistak e If y ou sa y something but a re misundersto o d then � - y ou have to initiate a repair conversation; - this is the cost of establishing common ground. c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  13. Common Ground Analyse transcripts to supp o rt design. � Problems with sp eak er change: � - consider dialogue control measures? - lo ok again at lo cking techniques? Lots of repair activities: � - p rovide greater view of colleague's w o rk? - p ossibly add video to audio communications? Problems with dela y: � - must see changes made while planning last message? c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

  14. Summa ry Problems of group w o rk. � Computer-Supp o rted Co op erative W o rk: � - face to face interaction; - synchronous interaction; - asynchronous interaction. Cla rk, Brennan and Common Ground. � c CS-1Q: HCI (Lecture 5) � C.W. Johnson, 2001

  15. F urther Reading Shneiderman on: � - CSCW - pp. 477-502. c CS-1Q: HCI (Lecture 6) � C.W. Johnson, 2001

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend