Evaluation C.W. Johnson, Univ ersit y of Glasgo w, Glasgo - - PDF document

evaluation c w johnson univ ersit y of glasgo w glasgo w
SMART_READER_LITE
LIVE PREVIEW

Evaluation C.W. Johnson, Univ ersit y of Glasgo w, Glasgo - - PDF document

Evaluation C.W. Johnson, Univ ersit y of Glasgo w, Glasgo w, G12 8QQ. Scotland. johnson@dcs.gla.ac.uk, h ttp://www.dcs.gla .a c.uk/ johnso n Octob er 2001 c CS-1Q: HCI (Lecture 4) C.W. Johnson, 2001 1 Intro


slide-1
SLIDE 1 Evaluation C.W. Johnson, Univ ersit y
  • f
Glasgo w, Glasgo w, G12 8QQ. Scotland. johnson@dcs.gla.ac.uk, h ttp://www.dcs.gla .a c.uk/ johnso n Octob er 2001 CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001 1
slide-2
SLIDE 2 Intro duction
  • F
  • rmative
evaluation:
  • heuristic
evaluation, co
  • p
erative evaluation.
  • Summative
evaluation:
  • lab-based
techniques, dia ries, ethnometho dology .
  • Current
p roblems:
  • mobile
systems; fun and games. CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-3
SLIDE 3 F
  • rmative
Evaluation
  • Helps
to fo rm design decisions.
  • Should
w e use a menu here
  • r
icons? { build p encil and pap er p rotot yp es
  • f
b
  • th;
{ do some user testing, thro w
  • ne
a w a y .
  • Will
results from p rotot yp es accurately p redict
  • p
erfo rmance with the nal computer-based system? CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-4
SLIDE 4 Heuristic Evaluation
  • Check
to see design meets guidelines. 1. Strive for consistency 2. Enable frequent users to use shortcuts 3. Offer informative feedback 4. Design dialogues to yield closure 5. Offer error prevention and simple error handling 6. Permit easy reversal
  • f
actions 7. Support locus
  • f
control 8. Reduce short-term memory load Shneiderman's Designing the User Interfac e, Chapter 2, P age 74-75.
  • Can
b e dicult to agree in sp ecic cases. CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-5
SLIDE 5 Co-op erative Evaluation
  • Involves
real users...
  • Relatively
simple p ro cedure:
  • ask
users to p erfo rm a sp ecied task;
  • nly
intervene to help them if they get stuck;
  • if
they get stuck this indicated need fo r redesign;
  • get
them to `think aloud' as they use the system. CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-6
SLIDE 6 Co-op erative Evaluation
  • Involves
real users... Ac kno wledgemen t: BBC
  • Problems:
  • `thinking
aloud' can b e unnatural;
  • `thinking
aloud' can interrupt thought p ro cesses;
  • users
ma y p erfo rm w ell b y guessing and hitting lucky . CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-7
SLIDE 7 Summative Evaluation
  • T
ak es place at the end
  • f
the design p ro cess.
  • Check
to see if interface meets requirements.
  • F
rom lecture 3:
  • p
rovide automated
  • rdering
facilities fo r all sta;
  • sta
should complete rst
  • rder
with 1 da y training.
  • Need
some resources left if p roblems a re found? CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-8
SLIDE 8 Lab-Based Exp erimentation
  • Exp
erimental metho d:
  • clea
rly dened hyp
  • thesis;
  • app
rop riate metho d to supp
  • rt
hyp
  • thesis;
  • results
describ ed accurated;
  • conclusions
connexct results to hyp
  • thesis.
Ac kno wledgemen t: IBM
  • Must
constrain the environment:
  • counter-balancing
  • f
tasks fo r lea rning eects;
  • app
rop riate sample
  • f
p
  • tential
users;
  • exact
replication
  • f
conditions b et w een tests...
  • Is
this rep resentative
  • f
the real w
  • rld?
CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-9
SLIDE 9 Usage Dia ries and Logs
  • When
system is almost ready to deliver:
  • p
rovide few users with advance cop y;
  • ask
them to k eep usage dia ries
  • f
any p roblems;
  • collect
results p rio r to nal debugging etc.
  • Are
users robust enough to cop e with ea rly release?
  • if
so, a re they rep resentative
  • f
the eventual users?
  • Less
fo rmal app roach via b eta-releases. CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-10
SLIDE 10 Problems
  • Observation
aects the
  • bserved.
Ac kno wledgemen t: BBC
  • Hawthorne
Ee ct:
  • if
y
  • u
kno w y
  • u're
b eing w atched y
  • u
act dierently;
  • p
eople a re mo re ca reful under exp erimental conditions? CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-11
SLIDE 11 Ethnometho dology
  • No
p redetermined hyp
  • theses.
  • Observe
patterns
  • f
use in w
  • rking
environment.
  • Ma
y later try to interp ret meaning
  • f
those patterns.
  • Highly
skilled, little understo
  • d,
not widely used.
  • Ethnography
  • r
ethnometho dology? CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-12
SLIDE 12 Problems
  • Don't
kno w eect
  • f
system until it's used. Ac kno wledgemen t: Nokia
  • Hermeneutics:
  • new
systems designed to supp
  • rt
existing tasks but
  • new
systems change existing tasks and create new
  • nes;
  • eg
  • n-line
shopping changes nature
  • f
shopping. CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-13
SLIDE 13 Current Problems: Mobile Evaluation
  • Lab-based
techniques a ren't very mobile.
  • Observational
techniques involve chasing p eople.
  • T
endency to eld trial rst:
  • high
costs and p
  • tentially
big losses;
  • will
users buy the service
  • r
p ro duct? CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-14
SLIDE 14 Current Problems: F un and Games
  • Can
p eople have fun in a lab setting?
  • Can
y
  • u
tak e the time to evaluate?
  • Highly
subjective issue:
  • extreme
resp
  • nses
dep ending
  • n
user;
  • some
will love a game that
  • thers
hate.
  • Mo
re general p roblems with W eb:
  • can
y
  • u
get p eople to `b ro wse' under
  • bservation?
  • is
it ethical to log p erfo rmance routinely? CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001
slide-15
SLIDE 15 Conclusion
  • F
  • rmative
evaluation:
  • heuristic
evaluation, co
  • p
erative evaluation.
  • Summative
evaluation:
  • lab-based
techniques, dia ries, ethnometho dology .
  • Current
p roblems:
  • mobile
systems; fun and games. CS-1Q: HCI (Lecture 3) c
  • C.W.
Johnson, 2001
slide-16
SLIDE 16 F urther Reading
  • Same
as fo r p revious lecture!
  • Shneiderman
  • n:
  • design
p ro cess
  • pp.
95-117;
  • evaluation
  • pp.
124-150.
  • He
combines elicitation and evaluation. CS-1Q: HCI (Lecture 4) c
  • C.W.
Johnson, 2001