SYSTEM 1 LEARNING Implementing Kahnemans thinking modes - - PowerPoint PPT Presentation

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SYSTEM 1 LEARNING Implementing Kahnemans thinking modes - - PowerPoint PPT Presentation

SYSTEM 1 LEARNING Implementing Kahnemans thinking modes pedagogically James Dalby QAA/SEEC Benchmarks Level 6 - Ability to work with minimal supervision in unpredictable and unfamiliar contexts, and to take


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‘SYSTEM 1 LEARNING’

Implementing Kahneman’s ‘thinking modes’ pedagogically– James Dalby

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SLIDE 2
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SLIDE 3

QAA/SEEC Benchmarks

  • Level 6 - ‘Ability to work with minimal supervision in

unpredictable and unfamiliar contexts, and to take responsibility for outcomes’

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SLIDE 4

Modes of Thinking

  • System 1
  • Intuitive
  • System 2
  • Deliberate
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SLIDE 5

Modes of Thinking

  • System 1
  • Intuitive
  • ‘Cognitive Ease’
  • Creative
  • Abstractive
  • Superficial
  • Can be ‘fooled’
  • System 2
  • Deliberate
  • Cognitive Effort/Strain
  • Problem-solving
  • Fewer errors
  • Less creative
  • Can be ‘lazy’
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SLIDE 6

Cognitive Load – Ego Depletion

  • Concentration usually requires effort
  • Hard to sustain (unless in ‘Flow’ – Csikszentmihalyi)
  • Self control leads – ultimately – to Ego Depletion
  • Exacerbated by concerns (progress, lack of understanding,

making mistakes, keeping-up with class)

  • Less intuitive; harder to assimilate new information to

existing

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SLIDE 7

‘The Associative Machine’

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SLIDE 8

Associative Activation & Coherence

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Gamifying – ‘Preparing the ground…’

  • Preferencing System 1 approaches at the top of the

session

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SLIDE 10

Preparing the ground…

  • Preferencing System 1 approaches at the top of the

session

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SLIDE 11

Preparing the ground…

  • Preferencing System 1 approaches at the top of the

session

  • Making objects with blu-tac!
  • ‘Walking lectures’
  • Post-It note activities
  • Gamestorming
  • Group-solve puzzles
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SLIDE 12

Remote Association Tests (Mednick)

  • Cottage – Swiss – Cake = Cheese
  • Dive – Light – Rocket = Sky
  • Cream – Skate – Water
  • Aid – Rubber – Wagon
  • Post-structural – Object – Simulation
  • Flake – Mobile - Cone
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SLIDE 13

Free Association

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SLIDE 14

Substitution

  • Faced with a complex

question, we may substitute it for one easier to answer without realising

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SLIDE 15

PBL & ‘Threshold Experiences’

  • Problem-based learning
  • Experiential variants of ‘threshold concepts’
  • Ideomotor effect – actions influenced by ideas
  • ‘Blurred-edge’ modules & assessments