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SYSTEM 1 LEARNING Implementing Kahnemans thinking modes - PowerPoint PPT Presentation

SYSTEM 1 LEARNING Implementing Kahnemans thinking modes pedagogically James Dalby QAA/SEEC Benchmarks Level 6 - Ability to work with minimal supervision in unpredictable and unfamiliar contexts, and to take


  1. ‘SYSTEM 1 LEARNING’ Implementing Kahneman’s ‘thinking modes’ pedagogically – James Dalby

  2. QAA/SEEC Benchmarks • Level 6 - ‘Ability to work with minimal supervision in unpredictable and unfamiliar contexts, and to take responsibility for outcomes’

  3. Modes of Thinking • System 1 • System 2 • Intuitive • Deliberate

  4. Modes of Thinking System 1 • • System 2 Intuitive • • Deliberate ‘Cognitive Ease’ • • Cognitive Effort/Strain Creative • • Problem-solving Abstractive • • Fewer errors Superficial • • Less creative Can be ‘fooled’ • • Can be ‘lazy’

  5. Cognitive Load – Ego Depletion • Concentration usually requires effort • Hard to sustain (unless in ‘Flow’ – Csikszentmihalyi) • Self control leads – ultimately – to Ego Depletion • Exacerbated by concerns (progress, lack of understanding, making mistakes, keeping-up with class) • Less intuitive; harder to assimilate new information to existing

  6. ‘The Associative Machine’

  7. Associative Activation & Coherence

  8. Gamifying – ‘Preparing the ground…’ • Preferencing System 1 approaches at the top of the session

  9. Preparing the ground… • Preferencing System 1 approaches at the top of the session

  10. Preparing the ground… • Preferencing System 1 approaches at the top of the session • Making objects with blu-tac! • ‘Walking lectures’ • Post-It note activities • Gamestorming • Group-solve puzzles

  11. Remote Association Tests (Mednick) • Cottage – Swiss – Cake = Cheese • Dive – Light – Rocket = Sky • Cream – Skate – Water • Aid – Rubber – Wagon • Post-structural – Object – Simulation • Flake – Mobile - Cone

  12. Free Association

  13. Substitution • Faced with a complex question, we may substitute it for one easier to answer without realising

  14. PBL & ‘Threshold Experiences’ • Problem-based learning • Experiential variants of ‘threshold concepts’ • Ideomotor effect – actions influenced by ideas • ‘Blurred - edge’ modules & assessments

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