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Structure from Motion Structure from Motion For now, static scene - PowerPoint PPT Presentation

Structure from Motion Structure from Motion For now, static scene and moving camera Equivalently, rigidly moving scene and static camera Limiting case of stereo with many cameras Limiting case of multiview camera calibration with


  1. Structure from Motion

  2. Structure from Motion • For now, static scene and moving camera – Equivalently, rigidly moving scene and static camera • Limiting case of stereo with many cameras • Limiting case of multiview camera calibration with unknown target • Given n points and N camera positions, have 2 nN equations and 3 n +6 N unknowns

  3. Approaches • Obtaining point correspondences – Optical flow – Stereo methods: correlation, feature matching • Solving for points and camera motion – Nonlinear minimization (bundle adjustment) – Various approximations…

  4. Orthographic Approximation • Simplest SFM case: camera approximated by orthographic projection Perspective Orthographic

  5. Weak Perspective • An orthographic assumption is sometimes well approximated by a telephoto lens Weak Perspective

  6. Consequences of Orthographic Projection • Translation perpendicular to image plane cannot be recovered • Scene can be recovered up to scale (if weak perspective)

  7. Orthographic Structure from Motion • Method due to Tomasi & Kanade, 1992 • Assume n points in 3D space p 1 .. p n • Observed at N points in time at image coordinates ( x ij , y ij ), i = 1.. N , j =1.. n – Feature tracking, optical flow, etc. – All points visible in all frames

  8. Orthographic Structure from Motion • Write down matrix of data Points →    x x Frames → 11 1 n           x x = N 1 Nn   D   y y  Frames → 11 1 n             y y N 1 Nn

  9. Orthographic Structure from Motion • Step 1: find translation • Translation perpendicular to viewing direction cannot be obtained • Translation parallel to viewing direction equals motion of average position of all points

  10. Orthographic Structure from Motion • After finding translation, subtract it out (i.e., subtract average of each row) − −    x x x x 11 1 1 n 1          − −  x x x x ~ = 1  N N Nn N  D − −   y y y y  11 1 1 1 n        − −      y y y y 1 N N Nn N

  11. Orthographic Structure from Motion • Step 2: try to find rotation • Rotation at each frame defines local coordinate ˆ j ˆ ˆ axes , , and k i ~ ~ ~ ~ = ⋅ = ⋅ ˆ ˆ • Then i p j p , x y ij i j ij i j

  12. Orthographic Structure from Motion ~ D = • So, can write where R is a “rotation” RS matrix and S is a “shape” matrix   − −   ˆ  T x x x x i 11 1 1 1 n   1               − − ˆ T  x x x x [ ] i ~ ~ ~ = = =   1  N N Nn N   N D R S p p − − 1 n ˆ  T    y y y y  j 11 1 1 n 1 1             − −     ˆ  T   y y y y   j N 1 N Nn N N

  13. Orthographic Structure from Motion ~ • Goal is to factor D ~ • Before we do, observe that rank ( ) should be 3 D (in ideal case with no noise) • Proof: – Rank of R is 3 unless no rotation – Rank of S is 3 iff have noncoplanar points – Product of 2 matrices of rank 3 has rank 3 ~ • With noise, rank ( ) might be > 3 D

  14. SVD ~ • Goal is to factor into R and S D ~ D = • Apply SVD: T UWV ~ • But should have rank 3 ⇒ D all but 3 of the w i should be 0 • Extract the top 3 w i , together with the corresponding columns of U and V

  15. Factoring for Orthographic Structure from Motion • After extracting columns, U 3 has dimensions 2 N × 3 (just what we wanted for R ) T has dimensions 3 × n (just what we • W 3 V 3 wanted for S ) • So, let R * = U 3 , S * = W 3 V 3 T

  16. Affine Structure from Motion • The i and j entries of R * are not, in general, unit length and perpendicular • We have found motion (and therefore shape) up to an affine transformation • This is the best we could do if we didn’t assume orthographic camera

  17. Ensuring Orthogonality ~ • Since can be factored as R * S * , it can also be D factored as ( R * Q )( Q -1 S * ), for any Q • So, search for Q such that R = R * Q has the properties we want

  18. Ensuring Orthogonality ( ) ( ) 1 • Want or T T T = ⋅ = ˆ ˆ ˆ ˆ * T * * * i Q i Q i QQ i 1 i i i i T = ˆ ˆ * T * j QQ j 1 i i T = ˆ ˆ * T * i QQ j 0 i i • Let T = QQ T • Equations for elements of T – solve by least squares     1 0     • Ambiguity – add constraints = = ˆ ˆ T * T * Q i 0 , Q j 1     1 1         0 0

  19. Ensuring Orthogonality • Have found T = QQ T • Find Q by taking “square root” of T – Cholesky decomposition if T is positive definite – General algorithms (e.g. sqrtm in Matlab)

  20. Orthogonal Structure from Motion • Let’s recap: – Write down matrix of observations – Find translation from avg. position – Subtract translation – Factor matrix using SVD – Write down equations for orthogonalization – Solve using least squares, square root • At end, get matrix R = R * Q of camera positions and matrix S = Q -1 S * of 3D points

  21. Results • Image sequence [Tomasi & Kanade]

  22. Results • Tracked features [Tomasi & Kanade]

  23. Results • Reconstructed shape Top view Front view [Tomasi & Kanade]

  24. Orthographic → Perspective • With orthographic or “weak perspective” can’t recover all information • With full perspective, can recover more information (translation along optical axis) • Result: can recover geometry and full motion up to global scale factor

  25. Perspective SFM Methods • Bundle adjustment (full nonlinear minimization) • Methods based on factorization • Methods based on fundamental matrices • Methods based on vanishing points

  26. Motion Field for Camera Motion • Translation: • Motion field lines converge (possibly at ∞ )

  27. Motion Field for Camera Motion • Rotation: • Motion field lines do not converge

  28. Motion Field for Camera Motion • Combined rotation and translation: motion field lines have component that converges, and component that does not • Algorithms can look for vanishing point, then determine component of motion around this point • “Focus of expansion / contraction” • “Instantaneous epipole”

  29. Finding Instantaneous Epipole • Observation: motion field due to translation depends on depth of points • Motion field due to rotation does not • Idea: compute difference between motion of a point, motion of neighbors • Differences point towards instantaneous epipole

  30. SVD (Again!) • Want to fit direction to all ∆ v (differences in optical flow) within some neighborhood • PCA on matrix of ∆ v • Equivalently, take eigenvector of A = Σ ( ∆ v)( ∆ v) T corresponding to largest eigenvalue • Gives direction of parallax l i in that patch, together with estimate of reliability

  31. SFM Algorithm • Compute optical flow • Find vanishing point (least squares solution) • Find direction of translation from epipole • Find perpendicular component of motion • Find velocity, axis of rotation • Find depths of points (up to global scale)

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