SLIDE 1 Finding the Fun: Playtesting Your Way to Success.
STEPHEN JARRETT, VP GAME DESIGN @ ARKADIUM
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STEPH PHEN N JARRETT VP P Game Desi sign gn NE NEW YORK CROSS PL PLATFORM GAME ST STUDIO UDIO
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How do do we te test st if our ga games s reta tain use sers? s?
SO…
Has
s str strong g enga gage gement? t? How do do we find d th the fun?
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WE DID THIS WE WERE WRONG
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WE DID THIS TOO
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SLIDE 7
X2
SLIDE 8 ½ Million use sers s pe per month th
Games we are currently testing
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GATHERED DATA AND USED IT!
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10 10 COL COLLECT ECT DAT DATA TWEAK POOR STATS ENGAGING GOOD STATS REJECT? (Y/N) SUCCESS!
TWEAK-TEST-TWEAK
SLIDE 11 Questions we would ask
- Is the mechanic fun?
- Is there strong engagement?
- Do players connect with world and
characters?
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Lets look at some Data!
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JIG JIGSAW BLAST SAW BLAST
Jigsa gsaw ga game where th the pl player match tches s one pi piece ce at t ti time.
SLIDE 14 JIG JIGSAW BLAST SAW BLAST
No way to to lose se
bout t pe performing g ch chains s
core ba base sed d
g musi sic c
spent t – 11 11 mi mins ns i in 2 n 2 se sessi ssions s a week pe per uniqu que use ser
SLIDE 15 JIG JIGSAW BLAST SAW BLAST
dded d ti time limit t –
Players s ca can now lose se! Enga gage gement t incr crease sed d to to 60 60 mi mins ns pe per week in an average ge of 6 se sessi ssions s
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CHALLENG NGE IS A MOTIVATOR MOTIVATOR FOR FOR ENG NGAGEMENT NT
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15 15 mi mins ns 45 45 mi mins ns 9 9 mi mins ns 42 42 mi mins ns
SLIDE 18 Stunt Armadillos
timed d Characte cter ba base sed d flick ck ga game
ck inco coming g armadi dillos s to to sm smash sh
bstacl cles s and d earn sco score
score you ge get t th the more armadi dillos s you earn
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Stunt Armadillos
Enga gage gement t –
1hour 55 1hour 55 mi mins ns Average ge pl play se sessi ssion 22mins s
SLIDE 20 Stunt Armadillos
de it t harde der to to earn Armadi dillos s
sessi ssions s be beca came sh shorte tened. d.
gage gement t Just st unde der 4 hours (3hours s 49mins) ) With th Average ge ti time pe per pl play se sessi ssion 12mi 12mins ns
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KEEP P THEM HUNG NGRY FOR MOR MORE – LE – LET TH T THEM TAKE M TAKE A BR A BREAK AK
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crease sed d ads ds
cebo book ga game
ds every 3 pl plays s
We go got t a 4X enga gage gement t bo boost st
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Stunt Armadillos
Could d we incr crease se enga gage gement t even furth ther by by impr proving g art and d po polish shing g th the ga game?
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Stu tunt t Armadi dillos s
Time spe spent: t: 3:55mins s
Time spent: 3:45 mins
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GAME PO POLISH DID NO NOT INC NCREASE ENG NGAGMENT NT TO AN N ALREADY ENG NGAGED USER BASE
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Rota tate te th the bo board d to to match tch in- co coming g bu bubbl bbles s
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10 10 mi mins ns pe per enga gage ged d use ser $7 co cost st pe per insta stall 30 30 mi mins ns pe per enga gage ged d use ser $3 co cost st pe per insta stall
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THEMES ARE MORE APPE PPEALING NG TO NO NON- N-ENG NGAGED PL PLAYERS
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Afte ter 2 month ths, s, we removed d Stu tunt t Armadi dillos s and d Flick ckadi dillos from G from GDG DG
This s is s what t happe ppened… d…
SLIDE 30 “Every day i come to GDG i still have my fingers crossed - waiting for the return of the armadillos . . .” “I wish they would bring back stunt armadillos” “I think there are many armadillo addicts suffering withdrawals. There could be a mutiny; possibly an incredible uprising. The GDG
- ffices could be picketed or
maybe even stormed!”
“Bubble board is ok, but I need Armadillos!”
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CULTS MAY FORM ON N GAMES WITH HIGH ENG NGAGMENT NT MAKE SURE THEY HAVE A PL PLACE TO COMMUNI NICATE
SLIDE 32 RECAP
1.
te a si simpl ple pr proto toty type pe and d te test st early
2.
d a pl place ce where you ca can obse bserve pl players s
3.
pati tient t with th te testi sting g and d obse bserve pl players s for 1 month th
4.
TWEAK/TES K/TEST/TWEA T/TWEAK K
5.
p co costs sts low on your pr proto toty type pes s
6.
se an upda pdate ted d versi sion and d te test st aga gain
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NGE IS A MOTIVATOR FOR ENG NGAGEMENT NT
P THEM HUNG NGRY FOR MORE – LET THEM TAKE A BR A BREAK AK
NG A MORE PO POLISHED GAME DID NO NOT INC NCREASE EGAGEMENT NT TO AN N ALREADY ENG NGAGED USER BASE USER BASE
NGAGING NG FOR USERS WHO ARE NO NOT ALREADY ENG NGAGED
N HIGH ENG NGAGMENT NT GAMES IF PL PLAYERS HAVE A PL PLACE TO PO POST
NG CHARACTERS AND ND PE PERSONA NALTY TO YOUR GAMES WILL INC NCREASE ENG NGAGEMENT NT
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t use se spa space ce th themes s for ca casu sual pl players s
Players s LOVE leade derbo boards ds and d have 2X more enga gage gement t as s ga games s th that t do don't t
search ch th the market t be before pr proto toty typi ping g
dersta standa dabi bility ty
trodu duce ce new mech chanics cs over ti time to to keep p th the ga game fresh sh
EXTRA TIPS
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STUNT NT ARMADILLOS Coming g th this s Spr pring! g!
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AND FOLLOWING ALL THESE RULES! OUT NOVEMBER 2013
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STEPHEN JARRETT VP GAME DESIGN ARKADIUM @STEPHENJARRETT4